

Game Programming and Development Tools
- Talk is cheap. Weekly updates? — HanClinto
- Bunch o Randomness — zookey
- Watch out ! — Riflefire
- Speeeed Racer — zookey
- update rate — pfc
- Jeff Gertsmann — zookey
- Load of Crap — zookey
- CRAZY Video — zookey
- Pathfinding Algorithm — Mene-Mene
- Update — zookey
- XNA Beta 2.0 is out — ssquared
- Dark GDK and VS C++ Express 2008 — ssquared
- New Life in MFC — ssquared
- Visual Studio C++ Updates — ssquared
- C4 Game Engine — riflefire
- Play Tetris w Car — zookey
- Engine Comparison Help — jestermax
- Help! Need Programming Advice! — riflefire
- Me and my foolishness — Mene-Mene
- Torque 2 and Current Torque Engines — riflefire
- Project Management — steveth45
- C++ — arissa_nightblade
- Torque Game Builder vs. TGB Pro — ArchAngel
- What do you think? — zookey
- Any Xcoders out there? — legaianlight
- Please Help LOL — zookey
- ccn community game — spade89
- Mobile game-developement — phantom
- Japan Gaming — zookey
- Raytrace engine update — Mack
- Input on my Engine — renegader_bj
- SDL???? — gaurdianAQ
- Abstract Coding Instances — Mene-Mene
- fps creator — bwoogie
- The pursuit of knowledge - BM — Mene-Mene
- MUD programming — HanClinto
- Matrix Problems... — ThirddaySaved
- Numerical Input - BM — Mene-Mene
- PNR — Mene-Mene
- Type/Class Instance Arrays within Types — Mene-Mene
- C# speed tips — Calin
- Nicer terrain in Blitz3D — MastaLlama
- Using OpenGL in MDI Application — ssquared
- Direct X — gaurdianAQ
- Reality Engine? — skynes
- C sharp versus C plus plus — steveth45
- Help? C++ and Blender. — Moira
- Mathematics In Regards to Graphics — Xian_Lee
- Detection Error - BM — Mene-Mene
- Help me learn C++ — bwoogie
- Resources for learning theory/graphics programming — simon_templar
- Game Engines — Mene-Mene
- OpenGL - glFlush — ssquared
- C# Keyboard input library — Calin
- OpenGL Vertex question — ssquared
- PyWeek: Last Minute Frivolities — HanClinto
- 2D Game Development Snippets (C/C++) — dartsman
- Blender problems — Lazarus
- Allegro vs. SDL — crazyishone
- how do you make blender animations? — evdude
- Linker Error - C++ — Mene-Mene
- What do you think about OOP? — Lazarus
- Data Management - C++ — mene-mene
- C++ Gui comparisons — TwoBrothersSoftware
- I'm no game dev...but... — ssquared
- XNA WindowSystem — ssquared
- Ogrirr — Lazarus
- Irrlicht Lua - key events — Lazarus
- Existing tools — Mene-Mene
- Torque Constructor for FREE ?!! — riflefire
- Todo List... — jestermax
- Stencyl Game Studio — jestermax
- Setting up OpenGL — garand
- Community Learning Project — Mene-Mene
- online game development. — bennythebear
- 2D with Irrlicht — jestermax
- Any one using AGS? — jari
- questions — gaurdianAQ
- Free tool for creating UML diagrams — Calin
- Collision detection. — Lazarus
- Game Dev. in an Hour! — jestermax
- I'm new to programming and in need of help learning — JonFireblade
- Jirr + ODE Java? — jestermax
- Object Messaging system — TwoBrothersSoftware
- Wings3D Tutorials!!!! — mastallama
- Help with Bible Dave code! — tonnyx
- End of Angle X,Y — Mene-Mene
- Help with types — rnagene
- Cobra — Lazarus
- Undefined Number of Classes — Mene-Mene
- 3D for Java? — jestermax
- Repeating Function — Commander_ACE
- Blender animation help — andygeers
- Hello World for Games — samw3
- better — gaurdianAQ
- MMORPG Engien — Darkwingss
- 3d modeling tool - free beta version — eternallifegames
- Quake Engine — bwoogie
- Kernel hacking — spade89
- turing — gaurdianAQ
- File Handling - BM — Mene-Mene
- The Road to MMOG — samw3
- C — gaurdianAQ
- PS3 — zookey
- blitzplay? — gaurdianAQ
- Proofing eachothers code — Mene-Mene
- which is better — gaurdianAQ
- Collision Detection - BM — Mene-Mene
- Unintentional conversions - BM — Mene-Mene
- Additional Windows - BM — Mene-Mene
- File Management - BB — Mene-Mene
- Unit Testing Games — samw3
- International obfuscated c code competition — spade89
- Okay okay okay... time to stop being lazy... — Realm Master
- Happy New Years! — zookey
- Blitz3d — Goop2
- *blawing out of eyes* DAng it! I really thought this equasion would work... — Realm Master
- BlitzMax problems — dXter
- Animated sprites in B3D — DeathFox
- Avoidance Camera — David Lancaster
- Blitz3d exporter 3D Studio Max 7 — Calin
- Pixel Access — Mene-Mene
- opengl in Borland C++ 5.02 .....HELP!!!! — spade89
- Database Implemention in Coding — Mene-Mene
- New free 3d express modeling tool? — eternallifegames
- python tutorial — NetCog
- C++ advice needed — fearless
- Torque X Released — SSquared
- making a 2d physics engine — dXter
- database and files — netcog
- Multiplayer — Mene-Mene
- Tic-Tac-Toe — Lazarus
- Averaging Movement — Mene-Mene
- Rotating Handle — Mene-Mene
- Arrays within types/Type arrays — Mene-Mene
- Blitz3d/BlitzBasic Lack of Commands — Mene-Mene
- my weekly update — fearless
- games programming? LOST!! — spade89
- Irrlicht or Ogre....input please — Ereon
- collision physics??.... — dXter
- Pre-Action Collision detection problems. — Mene-Mene
- Basic AI, and Movement Generalization problems. — Mene-Mene
- Need geometry help... — HanClinto
- game development jobs — bennythebear
- C for Ubuntu — Ereon
- ai for tic tac toe — bennythebear
- Sweat? — DeathFox
- Adobe to make Flash player actionscript v3.0 open source? — eternallifegames
- How to track down Mouse movements? (Blitz3D) — DeathFox
- XNA Update — SSquared
- buying blitz basic — dXter
- What do you think: GameBuilder — fearless
- destructible terrain — dXter
- IrrKlang problems — Lazarus
- VC++ Express SP1 beta — steveth45
- is flash any good? — dXter
- FIRST PS3 COMMERCIAL — zookey
- Which Graphics Package would you choose? — eternallifegames
- java vs. python — dXter
- opengl or directx? — bennythebear
- New Irrlicht and IrrEdit — steveth45
- Cross platform compilers — Faith_Warrior
- Hows my design doc? — luke
- Any making 2D RPG like games? — jari
- Blender - 3D Modeling — HeardTheWord
- XNA Game Studio and Torque X — steveth45
- RevX postmortem & new version — steveth45
- 3D points to 2D points — luke
- a christian morpg in the works!!! — gdmacd
- game ai — bennythebear
- Bryce 5 fo free - ends 8/6 — coolj
- GLSL problem — jestermax
- game programming question — bennythebear
- Mode 13h graphics — demon_slayer2839
- In Reply to LNK**** Errors, I just can't get this 'one' — dartsman
- LNK**** Errors, I just can't get this 'one' — luke
- A way to get Axys, Eternal War, etc on Mac!! — guategeek
- shoot me please — jestermax
- Audio Libraries — jestermax
- Getting Started W/DirectX(3D) — luke
- Jester Game Engine — jestermax
- C++ Object Factory help — dartsman
- Java browser-based game thread 2.0 — jestermax
- Google sketchup - great tool! — jari
- SIMPLE — demon_slayer2839
- (Java) Interfaces and Abstract functions, what the heck!??! — Realm Master
- Anyone use D? — Lazarus
- Which language? — demon_slayer2839
- Irrlicht 3D Engine? — websmythe
- Python Script reading in C++ — dartsman
- Torque Game Builder — HanClinto
- Btw, on the subject of MS — Lazarus
- Cel-shading in Torque — HanClinto
- C# vs. C++ — steveth45
- Dim3 Anybody? — xian_lee
- stackless python — coolj
- My recent Torque resource — HanClinto
- Looking for something to do — conan
- Express or Full VC++.NET? — luke
- Reply to Reply to C++ ... — luke
- Reply To: Why I don't like C++, yet I must push on.. — dartsman
- Why I don't like C++, yet I must push on.. — luke
- enyone knwo eny cheats or tips for endless online? — starski
- JPG IMage Library — pabloaiz
- NEED A MUD CODER — rapturedsoul
- Blitz — wsso
- Ninja Robot Attack — steveth45
- Visual C++ tutorials? — Ereon
- C++ Tutorial — dartsman
- C++ Tutorials Update — dartsman
- Trying to learn Blitz3D? — pabloaiz
- C++ Short-Sharp and Sweet — dartsman
- Truespace importer for Blender — Ereon
- Bible Dave Level Creation — HanClinto
- I... need... a... UV... mapper! — Realm Master
- Source Control — HeardTheWord
- Level Design Tools — Ereon
- Ancient Spaces — HanClinto
- Basic IDE — Curry
- Collaborative web project management — Jari
- galactic domination — luke
- SwiftShader — Gump
- OGER — Realm Master
- arrgG! whats with this?? (circular algorithms)... — Realm Master
- Game Maker FAQ — nfektious
- progs — questleader
- Python — Curry
- Either im broken, or my computer is... AGAIN... — Realm Master
- GAME IDEA (oh, plz God let this be unique... and if not, then i won't care) — Realm Master
- The Christain Way — Conquer
- Linux GUI programming — Jari
- MMORPG engine (oh no another one of these topics) — en972
- MITE mud engine — HanClinto
- Quake 3 Engine Open Sourced Soon — Gump
- I FINALLY GOT C++ YAY! oh wait... what the crap??!?!?!?! — Realm Master
- Video Tutorials — HanClinto
- Irrlicht compile problem — en972
- Dark Basic — en972
- Command line with Visual C# Beta 2 — en972
- Visual Studio Beta — en972
- Shadows in Blitz? — lava
- C# DirectX Mesh Question — mr_friend
- The Gamer's Holy Bible — Gaming4JC
- Multi-Threading...Time to Face the Music — Gump
- Wierd bugs... — JesusChrist
- C+ — en972
- Web Based Quake2 Engine — Gump
- Maps — comador02
- My 2D RPG Engine — brandon
- Full Open Source Engine for Mobile Phones Released — Gump
- What should I go for? — mikesoft
- Virtual Dj — en972
- TheGameCreators? — nfektious
- OpenGL, Direct3D, and Java examples — BrianT
- Game Programming — demon_slayer2839
- Looking for Visual Studio.net 2003 — en972
- My simple network game — Xzider
- Bible converter — Jari
- Java game making — matthias
- Starting DX Engine Again — brandon
- Bible verses in game — Jari
- Python — demon_slayer2839
- Krylar's BlitzBasic Tutorials — digitronics
- Selling OpenGL book — mellonamin
- OOP — Wacko4X
- Dynamic creation of Variables — Wacko4X
- Torque 2D — HeardTheWord
- Low-Level Lifestyles — Wacko4X
- Structures and Classes — Wacko4X
- how to start making games with c++? — Lonelli
- GLIntercept — Gump
- looking for....read the topic — en972
- Help Me! Im so confused! — crazyishone
- QBasic — GODboy
- Game Maker — en972
- Promising Game Engine — HanClinto
- Finaly got good plans, Need an engine to fit. — Goop2
- BlitzBasic AI help, plz — matthias
- BlitzBasic — simon_templar
- Toolkit 3 by Christopher Mathews (open source) — chickadoo
- AGS — ArchAngel
- OpenGL 2.0 — nfektious
- A "Paint" -command in Blitz Basic? — Lonelli
- A Bible Card Game — jesterhawk
- Sending .exe's to friends — baleful balatron
- Okay, I made a game for once! — Dranorter
- Microsoft Express Beta IDE for Free! — Gump
- Fragment/Vertex Program Problem — Gump
- Interesting new type of menu — CobraA1
- 3d GameStudio — D-SIPL
- Microsoft's Latest Compiler for Free! — Gump
- Torque engine, now a LOT more feasible — AmazingJas
- a questin for the linux gurus — klumsy
- Irrlicht Game Engine — rc
- Explosion generator: Here's a nice free app! — AmazingJas
- the matrix in 32 bytes — klumsy
- Hello! I — pabloaiz
- Doga: Nifty Free 3d application — AmazingJas
- New Truespace game development tool — AmazingJas
- Amazing FREE 3D Engine!!! — AmazingJas
- New DX9 SDK Released — Gump
- Rendermonkey 1.0 finally released — GUMP
- Browser Based game — Astaldaran
- Letters of Introduction — Biblegamer1010
- Psyco, what engine you using? — CobraA1
- game questions -blitz — dark_star
- Game Engine Questions — gamer3456
- Math Formula for lawn bowling? — AmazingJas
- BlitzBasic — Silicon_Chippy
- Go Krylar! — imsold4christ
- Targeting formula — Curry
- Software Publication & Distribution — nfektious
- Getting published — Curry
- What articles/code would you like to see? — BrianT
- Heres an OpenGL guide (Redbook) — AmazingJas
- Code Warrior — Krylar
- Anyone know which .lib as additional depency? — sturmritter
- Caligari's TrueSpace 3.2 is free — graceworks
- 2d clipping w/ DirectX 8 — briandra2
- Help!!! — Gudam Warrior
- C++ — BenjaminBenz
- Anyone use Jcreator LE? — destroyer
- Best graphics card? — Believer
- Side Scrollers — BluePaladin
- Blitz3D Experience — Nfektious
- Try my game — believer
- To Program in What?????? — jesterhawk
- Is Borland Delphi the only delphi compilerv out there? — rijel
- Blitz3D — believer
- Blitz3D Update — homer
- Writing web games — believer
- Projects with Conitec A5 engine — RAN-SUN-SAN
- Big Torque News — Nfektious
- Inverse Kinematics in Christian Life — Phillip Martin
- Coding for Maya — Briant
- MMOG Engine Help — Nfektious
- Resource Links — Nfektious
- Game Engine Anatomy 101 — Briant
- Python/PyGame for Game Development? — Torial
- Visual C++ compiler issue with D3DXMATRIX — Sturmritter
- YADXP: Yet another DirectX problem =) — Sturmritter
- ComboBox for Windows — gingerellies
- Could someone evaluate the following DirectX direct access code? — Sturmritter
- New Game Engine & Editor Development — RC
- Quake 2 Source Released - how could this be significant? — ascent
- Christian NWN Moduals? — Gift
- DirectX (DirectDraw) Problem - Need Help! — Sturmritter
- web chat — klumsy
- Visual Basic 6 and Windows XP Problems — jesterhawk
- anybody know anything about microsofts halo or is sourse code — kerryman_lyit
- shareware registration tool — Briant
- GameInstitute.com — ascent
- conitec a5 — klumsy
- Java AI — D-SIPL
- Good coding — rowanseymour
- DInput Question — Mike
- This forum needs your help! — Briant
- MFC + OpenGL = 20 fps??? — Briant
- Palm OS game — Freq47
- PostQuitMessage — rowanseymour
- Source Code Revisioning Software? — graceworks
- Online courses - but hurry! — Briant
- General Opening Discussion — Phillip Martin