Game Programming and Development Tools

Fragment/Vertex Program Problem – Gump

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
http://www.gamedev.net/community/forums/topic.asp?topic_id=225700

I thought I'd ask you guys if you've run into this problem before.

Also, slightly off topic, but who here has worked with GL Programs and/or GLSlang?

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Hey Gump -
Read your post at Gamedev. Just a couple simple questions (there aren't any dumb ones, right?): Are the images you are using 24-bit images? Could it be an ATI-specific issue?

Not knowing your specifics, hard to say what it could be. I'm not familiar with GLSlang. I have messed with shader files before (for Quake 3 for example) - but not experienced in GL by any means.

Any more progress on the issue on your end?

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
1. 24-bit TGA's currently. Possibly DDS in the future.

2. Yes, it may be an ATI issue. Going to test on a Nvidia card soon.

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Any response from ATI yet?

Curious

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Not yet... but if you've read the gamedev post then you know that we tested it on a Geforce FX 5900 and it worked without Z-Fighting.

While waiting for this to be resolved I've kept busy working on other things in the engine, so it's not that big of a deal yet.