GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
http://www.gamedev.net/community/forums/topic.asp?topic_id=225700 I thought I'd ask you guys if you've run into this problem before. Also, slightly off topic, but who here has worked with GL Programs and/or GLSlang? |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
Hey Gump - Read your post at Gamedev. Just a couple simple questions (there aren't any dumb ones, right?): Are the images you are using 24-bit images? Could it be an ATI-specific issue? Not knowing your specifics, hard to say what it could be. I'm not familiar with GLSlang. I have messed with shader files before (for Quake 3 for example) - but not experienced in GL by any means. Any more progress on the issue on your end? |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
1. 24-bit TGA's currently. Possibly DDS in the future. 2. Yes, it may be an ATI issue. Going to test on a Nvidia card soon. |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
Any response from ATI yet? Curious |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Not yet... but if you've read the gamedev post then you know that we tested it on a Geforce FX 5900 and it worked without Z-Fighting. While waiting for this to be resolved I've kept busy working on other things in the engine, so it's not that big of a deal yet. |