Game Programming and Development Tools

Coding for Maya – Briant

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
Hi,

I'm looking for any and all information on writing code for Maya imports/exports, plugins, etc. Also, to test/develop this code, does anyone know if there is a Maya demo or test version available, or where Maya is available for cheap?

Thanks,
Brian

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nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
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[This message has been edited by Nfektious (edited November 26, 2002).]

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
might be willing to "donate" too. What ya need maya for?

As to plugins, havn't seen any, but i havn't looked @_@

SaintA2J
Member

Posts: 35
From:
Registered: 05-27-2002
I'm not sure if this will actually help, but there's a site called Wotsit.org that has definitions of a bunch of file formats and how to load/save them. Not sure if they have Maya (I'm drawing a blank as to what file type it exports as). And since you're writing plugins, this may not be of any help anyways. But for anyone else, it may be a good resource.


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[This message has been edited by SaintA2J (edited April 17, 2007).]

Ascent
Member

Posts: 64
From:
Registered: 01-20-2001
I know that maya has a traditional SDK, presumably (I believe) in C++ but there's also a built in scripting language called MELscript (comparable to 3d studio max's maxscript) that's pretty powerful. Import/Export may not be the fastest in it, but I've seen some pretty impressive stuff come out of max's scripting language.

If you're a student, you may be able to get maya at a discount, or maybe even free, I'm not sure.

Best place to start would probably be their website: http://www.aliaswavefront.com/

-Ascent