Briant![]() Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Hi, I'm looking for any and all information on writing code for Maya imports/exports, plugins, etc. Also, to test/develop this code, does anyone know if there is a Maya demo or test version available, or where Maya is available for cheap? Thanks, |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
... [This message has been edited by Nfektious (edited November 26, 2002).] |
Veritech![]() Member Posts: 208 From: Lockport, NY Registered: 01-20-2001 |
might be willing to "donate" too. What ya need maya for? As to plugins, havn't seen any, but i havn't looked @_@ |
SaintA2J Member Posts: 35 From: Registered: 05-27-2002 |
I'm not sure if this will actually help, but there's a site called Wotsit.org that has definitions of a bunch of file formats and how to load/save them. Not sure if they have Maya (I'm drawing a blank as to what file type it exports as). And since you're writing plugins, this may not be of any help anyways. But for anyone else, it may be a good resource.
[This message has been edited by SaintA2J (edited April 17, 2007).] |
Ascent Member Posts: 64 From: Registered: 01-20-2001 |
I know that maya has a traditional SDK, presumably (I believe) in C++ but there's also a built in scripting language called MELscript (comparable to 3d studio max's maxscript) that's pretty powerful. Import/Export may not be the fastest in it, but I've seen some pretty impressive stuff come out of max's scripting language. If you're a student, you may be able to get maya at a discount, or maybe even free, I'm not sure. Best place to start would probably be their website: http://www.aliaswavefront.com/ -Ascent |