Game Programming and Development Tools

Blitz3D Experience – Nfektious

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
I've been looking at the Blitz3D demo (mostly because of the comments I've seen on this site about it and BlitzBasic), and I was wondering who has used it and what experience you have had with it - good or bad - with some explanation/advice. I like what I've seen so far (still going through the demo) but I'd like to get some "expert" comparisons on the user end of it in relation to other popular game engines like Torque, Quake-series, and others that are out there.

Thanks alot gang ;D

D-SIPL

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Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Krylar...
Mack

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Posts: 2779
From:
Registered: 01-20-2001
Krylar...

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Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
<feels summoned>

Hiya,

Yep, I've used Blitz3D a bit and it's very easy to use and quite powerful.

I have spent the last year writing a book on the 2D version of Blitz Basic so I have very little experience with the 3D side of things. However, I have seen a number of really nice demos that showcase its power.

http://www.blitzcoder.com and look at the showcase and/or check out http://www.blitzshowcase.com

All the best!

-Krylar

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nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
heheh yep, I almost repeated your name again but I was afraid I might get snatched into an alternate dimension or something. I'm just glad there aren't any mirrors around

Thanks much K...

I dare ask again if there is anyone out there - in this forum - who has used Blitz3D for a project? I really would like to get some "power user" opinions on it if possible.

Thx again,
~N

//edit
oh yeah, umm...as far as coding in Blitz3D:

  • I assume that it's like programming in Blitz Basic only with the obvious 3D command set where applicable?
  • Since I don't know BB either I assume it's something I can glean from the command info in the demo - or do I need to...reprogram myself to read/speak BB code?
  • I'm able to read code - sorta - like C/C++ for the most part and even some other "archaic" languages, so what would you guesstimate my learning curve be for BB syntax?

tank j00

[This message has been edited by Nfektious (edited July 10, 2002).]

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
quote:

I dare ask again if there is anyone out there - in this forum - who has used Blitz3D for a project? I really would like to get some "power user" opinions on it if possible.

I'd guess not in these forums, but in the BlitzCoder ones there are.

quote:

I assume that it's like programming in Blitz Basic only with the obvious 3D command set where applicable?

Correct. But of course the majority of what you'll be doing graphically will be 3D so that's a lot of difference. The standard command set (IF...THEN...ELSE...ENDIF, FOR...NEXT, etc.) will be identical.

quote:

Since I don't know BB either I assume it's something I can glean from the command info in the demo - or do I need to...reprogram myself to read/speak BB code?

Well, there's always a learning curve, but I would bet that you'd be able to pickup the Blitz3D coding much more quickly than say C/C++ and Direct3D/openGL. Mostly because in 2 pages of code you can create a very limited flight simulator (it's in the sample directory of the Blitz3D product).

quote:

I'm able to read code - sorta - like C/C++ for the most part and even some other "archaic" languages, so what would you guesstimate my learning curve be for BB syntax?

Should be pretty low. Read the articles/tutorials on the BlitzCoder site about blitz to get a feel for it. It's really not that complicated, but it's pretty powerful.

Now, if you're looking to recreate something with the power of Quake III then you're better off going the C route. But if you're not looking for quite that complexity and speed, you should be good to go with Blitz.

-Krylar

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nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
...

[This message has been edited by Nfektious (edited November 26, 2002).]

Crptc_Prgrmr

Member

Posts: 169
From:
Registered: 02-05-2002
I tried the demo just yesterday and I saw nothing but colored screens while running the demo apps. No errors reported or anything, just didn't show anything. A Directx 8 issue perhaps? The language looks really easy to use anyway...
c h i e f y

Member

Posts: 415
From: Surrey, United Kingdom
Registered: 03-07-2002
BlitzBASIC has STORMED the PC PLUS game programming reviews

check out THIS MONTH's issue of PC Plus : NINE MASSIVE PAGES on game programming and guess which language came TOP ??

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happy Christmas you seafarin' maties