

jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
hey, does anyone have any experience with 3D programming using java? i'm looking for a library or game engine that has a clean API, a fair amount of features, and easy learning curve (easy doesn't necessarily mean easy )I was looking at Jirr (Java port of Irricht) but has anyone used this? also, multiplatform is the name of the game so i don't want to have to use JNI for OS binding. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
You piqued my curiosity with Jirr.. but alas, it looks like Jirr is a wrapper not a java port You still need the irrlicht binaries.------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
hmmmm, i hadn't looked at it yet. It says it's cross platform though.... if i need the binaries then that would be fine, as long as i don't need to be using a certain OS to use the library. If they're written in multplatform C/C++ then it would probably be more advantageous speedwise anyways. |
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
well, for cross-platform jni stuff. I've been looking at http://lwjgl.org/ ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
that looks half-decent actually. The issue is that i'm looking for something a bit higher level. thats not to say that i probably won't end up using that though . i'm more looking for mesh and 3d gui support as well as straight rendering/OGL access. POSSIBLY shader support in the future as well. |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Irrlicht has all of those things. You may have to extend Jirr to make OpenGl calls directly, I don't know, but you can subclass different classes in Irrlicht, and implement your own rendering code, or fiddle around directly with Irrlicht, as it is open source. ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
well, the straight open gl access isn't a major thing. it would be nice to have that access but its not a showstopper. if jirr can meet all my needs then thats fine. what i'm looking for is something that can: -render meshes -render a scene/level -work with planes/textures (to make 2d stuff) -particle system -gui/overlays actually, that list was pretty useless |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I can give you API references for each of these in Irrlicht -render meshes : IMesh or IAnimatedMesh Some notes, Irrlicht supports multiple mesh formats, namely .X, .ms3d, .3ds, .obj. The creator of Irrlicht has also made a free scene editor, called irrEdit, that allows you to construct a scene in 3 dimensions, add lighting and export as a .irr file that can be loaded as a scene very easily in Irrlicht. There is at least one particle system editor for Irrlicht, that allows you to construct a particle system visually. The particle emitter system is very nice. The gui/overlay system is very complete with all the common gui widgets, and it is rendered within the frame, so it can be used for in-game menus and such. ------------------ |
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Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
What are you trying to achieve? If you're looking to learn, build a hobbyist project in rather short time I recommend Irrlicht since you can pick up without much external help. The tutorials and forums searches will give you the answers for most common questions. For commercial quality I think Ogre works better. It's rather messy and more involving than Irrlicht but it gives you greater flexibility. It has a community that's twice what Irricht has so the chances of getting qualified answers on the forums for 'unstandard' questions is significantly greater. I haven't dealt enough with other engines to comment on them. Calin
[This message has been edited by Calin (edited February 23, 2007).] |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i use ogre all the time currently. the only issue i have with it isn't an issue with it at all (my graphics card sucks). i actually really like the API too. ANYWAYS, i'm trying to accomplish this in Java. Ogre has some bindings for java but i was wondering what would be the best options. I think if i can get a decent enough port/bindings for java (Jirr?) then i might prefer Irricht right now. It SHOULD allow me faster development since it also integrates physics (as far as i know). i'm hoping that theres enough of a community for it though . EDIT: [This message has been edited by jestermax (edited February 23, 2007).] |