steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I've spent too much energy attempting to get people to question the idea of making Christian games altogether, so I think I'll lay that to rest for now and try to bring some constructive criticism. If people plan to continue to make Christian games, at least they could do it well. So, the following criticisms are not meant as insults, but tools to be successful. They could probably be applied to any software projects. I. Christian game projects have terrible management. A. Scheduling. B. Scope. C. Blood drive. II. Christians are lazy. A. Experience. B. Skill C. The Narrow Path D. Torque Is Not A Game ------------------ [This message has been edited by steveth45 (edited October 20, 2007).] |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I think you make some big generalisations here.
quote: This depends on how you are measuring success. I know many indies who just code for fun, they don't neccesarily have the resources or care about actually getting a project out in 12 months. A lot of Indies that i know of, just code because it's a hobby, not a business. They have families, hobbies and some are even on the mission field for months on end. They haven't failed, they learn, they grow.
quote: I agree, maybe not even as far as 2D graphics. Simple Text based games which will help you nail the grass roots of programming. Once you have a good grasp of OO and the concepts around OO then learning most languages won't take long at all, they just differ syntactically not conceptually.
quote: I agree in part. It would be unethical to have people work for free then sell the game and leave them unrewarded. The matter of compensation for working on a project should be agreed before that person agrees to work on the project.
quote: Mass generalisation. We'll ignore this comment and move on...
quote: I certaintly do believe that with God all things are possible. This also means that I believe that if God gives someone a vision for a game or project, that He will provide the tools and resources for them to do it, rather then relying on their own ability or understanding. I have seen on many occasions churches and ministries fail because man has got in the way, thinking they know how to do it all, because they have experience (or been to Bible college), and they no longer trust God to do things, they just do it in their own strength. Your sure to fail this way. In contrast I have seen people really step out of the boat in faith, knowing they have no idea how they are going to start this ministry or that Church, and they have to fully rely on God, and they are always succesfull.
quote: I agree that we should have do everything with excellence. The industry should be looking at us and saying "wow". We should have people in the industry who are getting ground breaking ideas because they are listening to God and the industry should be following us. Unfortunately we are years behind right now, but thats always subject to change ![]()
quote: We are in a specialised industry. Our games should be so good and ground breaking that secular people want to play them. They should be used as a tool. This is not an impossible task, the Christian Music industry (with it's many faults) enjoys huge success financially and commercially in the States right? And with God all things are possible ![]()
quote: Your right Torque is not a game. It is however a very good framework from which to make a game. If I were to start writing a game engine using C++/ OpenGL and some nice GLSL shader effects and a few good tools, it would take me years. An Indie who knows half as much as I could learn C-Script from the examples and using the good tools available, could make a decent game by the time I show my first alpha screenshot. Torque is very good at what it does, sure it had it's faults, but if you want some nice instant results then Torque is a good place to start. You have raised some interesting points. What do others think? ------------------ |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! Some meaty conversation. I started writing something up but it's taking too long. I saved it off and will hopefully write some more later. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Steveth, right on.
quote: I'd have to disagree on this one. Even if you're only scheduling with an allowance of 3 hours a week, you still need to map out your game plan and even set some milestones. For projects I do not do it, no matter how small, I never finish. I have everything in my life demanding my attention (along with some down time), game development is always pushed back. Projects need to be organized. Besides, this is an invaluable skill, especially if you want to be anything more than a code monkey.
quote: I've seen plenty of people with the best of intentions fail utterly because they were completely incompetant in the field of their ministry, closing their eyes saying that God will make everything work out. There is trusting in God, and there is using Him as an excuse for inactivity. God provides us with oppurtunities to gain experience, and many times, people, in their zeal, ignore them completely and take what seems to be the quick and easy path to their goals. ------------------ |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
I'd like to add to that list by saying that if you are going to "join" a team in an unpaid position do not bother unless you are serious and committed. Otherwise you will just bog down those who truly are serious and committed with fruitless labor. |
Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
There's been too much talk and not enough development. There's been too much nitpicking and not enough 'true' encouragement. There's been too much alienation and not enough community. |
Briant![]() Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
I would say that most of Steveth45's comments in the first post apply to secular game projects as well. A few comments, though:
quote: That is the common advice given out, but I don't entirely agree. If the person/team is new to software development in general, I totally agree. However, often skilled, experienced developers of non-game apps get involved in game development and are able to take on larger projects. Behind the eye-candy and fun-factor of games, they are just like any other software development project.
quote: It is usually naive, but it's not unethical if all parties agree up-front to how any future monies are distributed.
quote: I don't know much of the details behind the project, but from my perspective they made 2 main mistakes: - extremely limited market: the Christian game market is small enough without having to also cut out a huge percentage who disagree with the underlying premise/doctrine. Even though "pretrib rapture" is big in some circles, people in those circles often fail to realize their circles are not as big as they think they are. If you're after profit, avoid controversial/debatable doctrine being a dominant factor of your game. - poor game-play: This happened on two levels. First, the violent factor turned off a lot of critics and potential buyers. Second, the fun-factor was missing - if you did try out the demo first, it took longer to do the download that it did to figure out that the game was simply not fun and uninstall it. I'm not a fan of the Left Behind stuff in general, but I really hope that LBG is able to recover, maybe by a new project. One closing comment about Steveth45's post: for all those newbie game developers out there, don't get discouraged. Jump in and work on your ideas - but keep in mind you'll have a greater chance of finishing your projects if you do it smart: make a plan, learn from your mistakes, and keep talking to other developers! ------------------ Check out this webhost! Fantastic prices, features and support! |
HeardTheWord![]() Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
Project management in general is not specific to the game industry either. I think one of the best things for me was to be employed at a company that has excellent project management skills. This means we spend much more time planning, writing requirements, and testing than actually coding. In fact recently our company decided to outsource most of the programming work and focus people in the home office on the coordination of tasks. Anyways, I agree with most of the points steveth45 made but I'm not sure they apply to all Christian game developers. The way I see it, most people who visit this site are great coders but don't fully understand the business side of it. And truthfully a few years ago I was clueless about project management as well, or thought it was a dumb idea.
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JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
To the indie developer: Don't give up on your dreams. Do what your hand finds to do with all your heart, as unto the Lord. And if the Lord gives you success after that, then all the better. Seek first the Kingdom of the Lord and all these will be added unto you.
I am one such fool. My first christian game looked bad. So I made one that looked great and the game-play was too repetitive. And on and on with failure and failure... But I can't give up. It's a part of me to make Christian entertainment. Maybe someday it will pop big and I'll be a rich and famous Christian celebrity. But maybe I'll never see the fruits of my labor, like all the people in the "Hall of Faith" in the book of Hebrews. None of them saw the fufillment of the vision they stood by. But seeing success or not doesn't matter. It can't matter. I do what I do because that's the way God's made me. It brings me joy. So, may the Lord bless you all. |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: I agree. People can just sit back and naively believe that God will do everything for them and they have to do nothing. What I believe is that it is sometimes good to be in a position where you have to fully rely on God because what you are doing is far bigger then what you can acheive in your own strength. My Pastor used to say "If you do the possible, God will do the impossible", thats kinda stuck with me. ------------------ |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Wow, I really appreciate all the thoughtful responses. I believe success (whatever one's particular definition) is within grasp for anyone excited about making games. Enthusiasm and vision are everything. So is wisdom and hard work. Mack, I don't understand if your three points are generalizations about this forum, or my post, or the discussion. Too much talk? It's a forum. Plus, the speed game competition seems to have been a resounding success. Where's the nitpicking? I painted with a broad brush and tried to bring up some epidemic issues. Despite the decrepit forum software, and occasional protracted idealogical battles, this is one of the healthier and more interesting forums on the 'net, IMHO. ------------------ |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I think Mack was referring to the Christian Games Industry. ------------------ |
CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That fits with James 2:26: “So then, as the body without the spirit is dead, also faith without actions is dead.” You need faith and actions to make a successful (not just financially or in popularity) game. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Any fool can know, the point is to understand. -- Albert Einstein |
Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote:
quote: Correct. |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: It's a great platform to write a game with. I hope nobody thought I suggested otherwise. I was just saying that using the built-in functionality of the engine (a guy running around some terrain) makes for a nice tech-demo of Torque. It's as much a game as a cement foundation is a house, or a V8 engine is a custom hot-rod. ------------------ |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: I would be willing to help a team if the game is non-profit, as I'm contractually bound to not contributing to commercial game projects outside of my company. Anyone involved in making games is foolish, and visionary, and a kid at heart. There's nothing I'd rather do. I applaud everyone who treads this crazy path. ------------------ |