Game Programming and Development Tools

Projects with Conitec A5 engine – RAN-SUN-SAN

RAN-SUN-SAN

Member

Posts: 27
From: Finland
Registered: 10-09-2002
First I wonder if there is A5 developers here on the forum! Well, at least I am here!

If you are please answear! Cause I wonder if there could be a group of A5 users that would start working on a common game project!

I have one GREAT idea (I think), but programmers, animators... are required if there would ever be a game! Iīm into level building, sound effects, music, stories, ideas, panels, textures.....

***
For you who donīt know what Conitec`s A5 is check out the website www.conitec.net/a4info.htm
* YEAH a4info not a5!!!!

The Gamestudio includes some basic code in (C-script) that can be added to make simple games, but if one likes to make a REAL game, som knowledge in C-script is certainly needed.
Thereīs a level building program WMB, and a simple model editor!

C-script isnīt EASY, but itīs easier than learning C++ !

The programs and the engine is constantly upgraded! At the moment the model editor doesnīt have BONES, so animation is painful. On the other hand other 3D modelling programs can be used to make models that are later saved in a format that A5 understands (*.mdl)

The price of the engine is from 49$ (standard version), 199$ (commercial version) to 1250$ (professional version).

Itīs one possibility to start with if youīre interested in game developement. The engine is quite good, but donīt expect to have a C&C Generals, GrandPrix 4, ready until Christmas!!!

Gift
Member

Posts: 85
From: Palatine, IL, USA
Registered: 02-11-2001
Hi Ran-Sun-San,

I used A5 for my small demo that I presented at the Christian Game Developers Conference. I had bought a $99 Extra version. Seemed to be quite nice but I realized that I needed to work more on the rest of my concept the design document and game state machine, before I got into graphics and UI.

I have heard from others with more experience than me that it could be frustrating at times.

So, whud you have in mind?

Love in Christ,
Gift

SaintA2J
Member

Posts: 35
From:
Registered: 05-27-2002
I used A5 for a game project in school. I thought the engine would be our team's best bet for quickly making a good game, and it might have been if we had chosen a different game design. We were trying to make an RPG in the style of Final Fantasy (a very scaled-down Final Fantasy). However, we had to jump through hoops just to get it to do what we had intended.

So I'm just saying, I hope you don't intend to make an RPG with it (not a complicated one anyways). It's much better suited for action games and possibly massively online games (if you get the server/professional version). I've seen some fairly impressive stuff done with it, but you really need to know the C-script language inside and out to get the best out of the engine. Also the C++ DLL plugin is a bit overhyped (if you planned on using any C++). However, if you ever want to use object-oriented C++ with the engine (even though it shouldn't be able to use it), just ask me. I came up with an interesting way of getting it to work!

My suggestion would be to look through the PDF manual and read through all of the script functions as well as some of the sample code. Then design your game off of what you know you can do. I didn't have such a great experience with it, but I still think it's a good engine for a lot of people. The scripting language is one of the better ones out there, but it can still get pretty advanced quickly. Hope your experience with it goes well!


------------------
...

[This message has been edited by SaintA2J (edited April 17, 2007).]

Gift
Member

Posts: 85
From: Palatine, IL, USA
Registered: 02-11-2001
Sweet Jarod,
Whats up man? Did you get a job??

Hey Ran-Sun-San,
Are you Finnish?? My great grand parents on
my father's side were Finnish. My last name is
Waivio, any clue what it means?

Love in Christ,
Gift

RAN-SUN-SAN

Member

Posts: 27
From: Finland
Registered: 10-09-2002
Hi there! Nice to see that someone knows tha A5 engine!

Itīs not the best in the world, but good enough to make pretty good games. I would say that itīs capable of quite good games if the makers can CODE and build up a functioning game.

The good thing is also that they update the engine, and stuff to it!
Unfortunetly Iīm no programmer, so I canīt comment the C++ DLLs, but the basic programming could be done with C-script, and some "extra" functions with C++ if needed.

Iīve been working on a 3rd person (RPG) action game that is placed in the medievel times. Our programmer is gone from the project, at least for now, but if he comes back the game developement with that project will continue.

What we could do together depends on the knowledge etc that we have (quality of models, code...). What I have in mind is a game in the C&C style (Red Alert - and coming this year = Generals).
My idea is that there would be either teams working for one "country" (like Allies, Sovjet, GDI) you know (sorry for my bad english!)

But we would have a story of our own ofcourse! Iīm working on that one now.
We need a programmer, who can program make AI:s!
We need people for the different "countries" who would make models (weapons and whecicles)...
This would be a 2-3 year project I think!
Anyone interested? If enough people, we would start the project as soon as possible!

Waivio, at least Vaivio sounds real finnish, but it doesnīt mean anything special! unfortunetly!

Gift
Member

Posts: 85
From: Palatine, IL, USA
Registered: 02-11-2001
Yeah, I like the idea of writing AI's but I don't have any experience in doing such stuf. I will probably give it a shot using Neverwinter Nights. I would like to make a quick mod which would be easyer than writing a game from the ground up. All the UI is done for you. Most of the moddles. You just arange the pieces programe AI and story. You can freely distribute what you produce but you can't charge money unless you arrange something with Bioware. The mod I'm thinking of they would battle the evil Sarx Orexis. They have a good/evil/lawful/caiotic system built in so it should be easy to put together.

I think W sounds very V like in Finnish. Cool.

Love in Christ,
Gift

RAN-SUN-SAN

Member

Posts: 27
From: Finland
Registered: 10-09-2002
Well, my idea is really to start from Ground Zero!

Itīs harder work! But itīs more motivating, when the team can do "what they want"!
Once youīve mad AI-code for the game, you can "easily" upgrade the AI...

I use
- BRYCE 5 to make materials
- PHOTOSHOP 7 to edit pictures...
- CONITEC GAMESTUDIO A5 Commercial for the main game
WED (World Editor) for levels
MED (Model Editor) for models like cars, men, weapons...
the MED isnīt the best model editor, but easy to use. I own also truespace 4, with which I could make models but Iīm no pro at using it!

- For music I have a KORG TRITON synth
- For recording SB LIVE (Steinberg Qubasis)
- For videoclips a Sony D8 camcorder and PINNACLE PRO ONE DV card

whatīs needed is a:
C-script coder(s) (or possibly C++ coder if you can make dll:s)
modeller(s) & animator(s).

- Digital mixer (which I try to buy next year).

Hope to hear from you who are interested, and have some knowledge to shear! Iīll be back next week!