Game Programming and Development Tools

Psyco, what engine you using? – CobraA1

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Just out of curiousity, which engine are you using for your future game, Psyco?

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Psyco

Member

Posts: 55
From: Australia
Registered: 08-25-2003
Blitz basic 3d, only been using it for 2 months now, why do you ask?

I opened the page and saw my name, thought I posted here, now I feel speshul.

[edit]And you spelt my name right, you get a gold star [/edit]
Right right, edit tags dont work.

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[This message has been edited by Psyco (edited September 05, 2003).]

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Just wondering. I've been looking around for a good cheap/free 3D engine.

Cool screenshots, BTW.

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There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
Cobra, I thought you were already using BLitz? Maybe I got you confused with someone else.
D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
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Psyco

Member

Posts: 55
From: Australia
Registered: 08-25-2003
Thats why it aint upsidown, man I gotta find an excuse for that

Blitz3d = Great cheap 3d engine

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
actually, it means white magic, upsidedown is black.

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CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
quote:

Cobra, I thought you were already using BLitz? Maybe I got you confused with someone else.

No, I've been using Game Maker and Java. I've played around with Blitz, but never bought it.

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There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
I didn't notice your screenshots before, they look great! I'm thinking of using Blitz to make a 'learn to drive' simulator for the Aussie market. A bit Midtown Madness in nature, but that picks you up on mistakes, assigns specific challenges etc..
Psyco

Member

Posts: 55
From: Australia
Registered: 08-25-2003
Ta for the complement on the screenies.

That will be the first game that I have heard of that would deduct points when you run over people. Sounds interesting, are you any good at car phisics? Im not too good there.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah, huh, they do look kinda like Midtown Madness!

also, I like the weapons list!
woohoo! looking forward to that!

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Psyco

Member

Posts: 55
From: Australia
Registered: 08-25-2003
Right must remember that people read the website, got to update it, when I have time.

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AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
quote:
Originally posted by Psyco:
Ta for the complement on the screenies.

That will be the first game that I have heard of that would deduct points when you run over people. Sounds interesting, are you any good at car phisics? Im not too good there.




I'm not really experienced with vehicle physics (although I did do some Kayak physics for a DB game some time ago, and I made a motorbike mod for 'Mobile Forces') but all things are possible. BTW, I think running over someone will probably be game over! This aint GTA3

Psyco

Member

Posts: 55
From: Australia
Registered: 08-25-2003
Sorry the general market has ruined what I think when I hear the words "game" and "car".

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