Game Programming and Development Tools

Go Krylar! – imsold4christ

Imsold4christ

Member

Posts: 305
From: Gresham, OR, US
Registered: 01-20-2001
Dude... Krylar... Your latest article rocks! Those principles you mentioned in there, I'll defenitely keep them in mind for when/if I go into the field.

So how do you like working with AOL?

†Caleb†

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"True friendship is not characterized by the absence of conflict, but by the ability to resolve conflict."

Curry
Member

Posts: 134
From: USA
Registered: 11-21-2002
I agree, wow, it really is good.

Curry

BlazeQ

Member

Posts: 260
From: USA
Registered: 05-11-2002
Yep, great article

*thumbs up*

wait, I can do better than that. Complements to Google image search

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I'm out of my mind... and into the mind of Christ -G.S. Megaphone

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
Hiya,

Thanks for the feedback! Most appreciated.

AOL is pretty cool to work for. The team I'm on is excellent and they make coming to work fun...can't ask for much more than that

All the best!

-Krylar

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D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Wow that was an excellent article, and a real eye-opener. I always imagined the industry to be like that, but to hear it first hand pretty much put it into perspetive.

So good lessons to be learnt guys! Definately a MUST read.

--D-SIPL

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If at first you don't succeed, destroy all evidence that suggests you tried

Graceworks Interactive

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
Krylar,

Nice article! Something many of us self-funded Christian Game Development Teams have little to worry about! :-)

Question:
Have you read "Game Architecture and Design" by Rollings and Morris? If so, do you agree with their instruction of design document (the little you mentioned in your article seemed to map what the book describes).

Tim

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Called by God. The passioned plea of a father. The journey awaits at Jarod's Journey.

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
quote:

Have you read "Game Architecture and Design" by Rollings and Morris? If so, do you agree with their instruction of design document (the little you mentioned in your article seemed to map what the book describes).

No, I haven't, but I'll look into it Chances are, if they've been in the industry for a while (and with a book I'd imagine they have), they'll have similar experiences.

A lot of the industry handles things the same way as far as process is concerned. You'd be surprised how small the industry really is. Someone who was in charge of all the production at ABC Games last year is probably in charge of XYZ Games this year. Since people move from production house to production house (many are startups), a lot of the things they picked up from the established place is brought to the starter and thus ends up making the process nearly ubiquitous.

So, while there are always areas for improvement...you'd be amazed how fast those changes move throughout this industry

-Krylar

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c h i e f y

Member

Posts: 415
From: Surrey, United Kingdom
Registered: 03-07-2002
nice one Krylar and for anybody who didn't know, just a reminder about a GREAT BOOK that Krylar wrote last year published by IDIGICON entitled "Learn to Program 2D games in Blitz Basic"

2 links that used to go to the details, not sure if they're still ok though
LINK 1
LINK2

I bought the book myself and it's GREAT = especially for beginners to Blitz Basic

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from your old mate
c h i e f y
global chiefy to yer old seafarin' seadog maties