Game Programming and Development Tools

Cel-shading in Torque – HanClinto

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
So I was searching around the resources on GarageGames today, and was blessed to find this ultra-cool resource by David "RM" Michael.

Basically, it allows you to take a stock Torque Game Engine (*not* the new Shader engine), and use it to do a very impressive cel-shading in game to give it that cartoon look.

I was able to download the resource, compile it into my copy of Torque and produce this screenshot all in just an hour or two. How cool is that?

Just thought you all might like to know this. Up until today, I thought you had to buy the Torque Shader Engine if you wanted to have even halfway-decent cel-shading in your game. Guess I was wrong!

Cheers!

--clint

[This message has been edited by HanClinto (edited May 31, 2006).]

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
an interesting thing would be to see if the shader torque engine works faster then the standard torque engine, on cel-shading... Anyone able to do some tests?? anyone with both versions of torque??

------------------
"But it is God who judges: He brings one down, he exalts another." - Psalm 75:7

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I know for one thing -- I don't have a graphics card (on any of my computers, laptop or desktop) capable of running Torque Shader Engine. So for someone with hardware such as mine, the TGE method runs infinitely faster (because it runs at all!).

It sounds like there isn't an appreciable speed decrease from using David's resource (at least that's what the discussion on the resource seems to indicate). Especially if you only use this shading method for player models / small objects, and not everything in the world (such as terrain and buildings), then doing a second pass on rendering shouldn't hit you too hard.

Here's a screenshot that DavidRM posted in his example showing this toon shading technique being used in his paintball game:

I tell you one thing -- toon shading certainly makes texturing models a whole lot simpler.

--clint

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I saw this resource as well. It looks pretty neat, but I haven't taken the time to mess with it.

I think this would be interesting to see with the lighting pack and some cartoonish textures on the terrain. It's not going to be the beat Wind Waker but it sure does look cool. Plus, as Clint mentioned, it runs on older hardware which is perfect for indie games.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
cool... that looks really good...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!