HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
So I was searching around the resources on GarageGames today, and was blessed to find this ultra-cool resource by David "RM" Michael. Basically, it allows you to take a stock Torque Game Engine (*not* the new Shader engine), and use it to do a very impressive cel-shading in game to give it that cartoon look. I was able to download the resource, compile it into my copy of Torque and produce this screenshot all in just an hour or two. How cool is that? Just thought you all might like to know this. Up until today, I thought you had to buy the Torque Shader Engine if you wanted to have even halfway-decent cel-shading in your game. Guess I was wrong! Cheers! --clint [This message has been edited by HanClinto (edited May 31, 2006).] |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
an interesting thing would be to see if the shader torque engine works faster then the standard torque engine, on cel-shading... Anyone able to do some tests?? anyone with both versions of torque?? ------------------ |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I know for one thing -- I don't have a graphics card (on any of my computers, laptop or desktop) capable of running Torque Shader Engine. So for someone with hardware such as mine, the TGE method runs infinitely faster (because it runs at all!). It sounds like there isn't an appreciable speed decrease from using David's resource (at least that's what the discussion on the resource seems to indicate). Especially if you only use this shading method for player models / small objects, and not everything in the world (such as terrain and buildings), then doing a second pass on rendering shouldn't hit you too hard. Here's a screenshot that DavidRM posted in his example showing this toon shading technique being used in his paintball game: I tell you one thing -- toon shading certainly makes texturing models a whole lot simpler. --clint |
HeardTheWord![]() Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
I saw this resource as well. It looks pretty neat, but I haven't taken the time to mess with it. I think this would be interesting to see with the lighting pack and some cartoonish textures on the terrain. It's not going to be the beat Wind Waker but it sure does look cool. Plus, as Clint mentioned, it runs on older hardware which is perfect for indie games. |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
cool... that looks really good... ------------------ |