Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
I had to dig waaaaay back to find this, but I have found it! It is the first RPG game engine that I attempted in C++!! For this engine, there is the front-end tool and also the run-time engine. I have included the source for the run-time engine. It was only about 25% finished when I stopped working on it... that was like 2 years ago! I haven't included the source code for the front-end, it was written in Visual Basic and was about 90% finished. I have included the front-end EXE file, so you can play around in that! Anyways, here's a fair warning; it's old, buggy, and slow! But the code is good to look at if you are interested in designing a 2D game engine. http://www.vicomvr.com/downloads/Dash2DRPG.zip (about 4.25 MB) EDIT: Move - Up, Down, Left, Right ------------------ [This message has been edited by brandon (edited June 23, 2005).] |
en972 Member Posts: 562 From: NOT TELLING! Registered: 08-27-2004 |
Wow, narly man. How long did it take yout to make ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Hey en, thanks for the kudos. It wasn't ever finished, but it took a couple of weeks to get all of the planning and documentation together. (which is all on paper.. otherwise I'd have attached it with the download as well) It took about 2 months to design the front-end. The run-time engine.. hmm... I think I was going on about a month working on it... when I decided to go 3D... ------------------ |