Game Programming and Development Tools

C4 Game Engine – riflefire

riflefire
Member

Posts: 57
From:
Registered: 08-25-2003
Hey all,
Since the current torque engines are fading out soon, Just thought everyone should take the c4 engine into their considerations. I just heard about this engine today. If your wishing to develop on a all in one setup that is VERY up-to-date, as far as i could tell, check this engine out. In fact its so up to date with updates that you will be moving to/integrating/making updates/upgrading 10 or so times a year apparently. I dunno anything about the makers but it looked clean and good. However, its apparently not for legacy video cards and i couldnt tell if it was supported by one person or a team of people. It has a indie price of $200.00/programming seat apparently. Anyway, read about it yourself. Heres the link:
http://www.terathon.com/c4engine/index.php
RF
GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
I played around with it about 4 months ago and personally I can not recommend it, at least for performance issues.
riflefire
Member

Posts: 57
From:
Registered: 08-25-2003
Hey Gump,
I just tried their demo out <build 136 i think> and it seems to be fast on our machine. But then dad's machine has a 7800GT graphics card in it. Since you said you tried it 4 months ago, how about trying the current demo and tell me if you still think its still bad performance wise? I am not saying get this engine but it did look good and played well on our system at least. Apparently the people/person responciable puts out a lot of updates a year and so MAYBE the system is a lot better now than 4 months ago? Please, let me know what you find out if you will.
Thanks,
RF
GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Sorry, my quick comment did not explain the context of my opinion. The demo is fully playable on even today's low end machines. But I've compared a lot of engines. Given the low complexity of the scenes in the demo and the performance with those I doubt the C4 renderer would scale well up to highly complex scenes. Now if your intended usage does not include highly complex scenes then it should be fine.

But as you say it's experiencing continued development.

http://www.terathon.com/wiki/index.php?title=Official_Roadmap

The plans for Fireball are interesting. If $200 eventually gets you all those future advances that'd be a good deal, depending on when they finish it.

Also, the tools are really what set apart engines nowadays. If the tools are lousy then that can dramatically slow your development pipeline. Considering the limited resources available in the Christian game industry that is not a small issue. I haven't played with C4's tools but the screenshots make them appear to be good.

EDIT:

http://www.ravensword.com/media.html

Looking around, that C4-based game is using the most complex scenes. They might be willing to discuss performance on their test systems.

[This message has been edited by gump (edited November 10, 2007).]

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
Just wanted to chime in here and clarify something. The current Torque engines aren't being heavily developed on, (though we are opportunistically evaluating releases that might make sense), and we are working on our future round of tech, this is less of the old engines dieng than Torque moving into it's next phase of rendition. Eventually when working on game engine tech you have to evaluate short term fixes vs long term low level fixes that change the fundamentals of how the engine may work. Even with that a lot of Torque 2 will still be Torque, just with more changes than we've ever done. It's not uncommon for a product to undergo major changes at certain points, a re-envisioning of the product. Torque 2 is still Torque, just a major and significant step. We aren't completely abandoning our current tech either, we are still in the process of doing some work for possible releases, though obviously a good portion of our effort has to eventually move towards the future, to produce a product that has a much larger potential for all that might use it. The current renditions/versions of the engine will eventually die, but the engine will not, it simply is getting quite a bit of work done to it for the next version

With that said, C4 has been out a while, I have heard good and bad comments about it. Personally I think they are an adequate solution.

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Matthew Langley
Lead Documentation Engineer
GarageGames