Game Programming and Development Tools

how do you make blender animations? – evdude

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I made blender animations before, just boxes moving, but I need to know how to make parts of meshes move.

help?

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"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

[This message has been edited by evdude (edited March 27, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Yes, help in this area would be nice (although i admit i haven't tried yet or even bothered to read up on this subject...).

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evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
What! that was no help!

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"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
sorry for being no help... i'm hoping to tap into whatever you get

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hello there. Blender wiki seems like a good source of information: http://wiki.blender.org/index.php/Manual/Animation_Basics
I hope the tutorials are good!

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
This tutorial (specifically number 4) is the one that really helped me learn how to do good animation in Blender. Also, the excellent Blender Basics 2nd Edition was an aid to me as well.

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
quote:
Originally posted by evdude:
I made blender animations before, just boxes moving, but I need to know how to make parts of meshes move.

You need to create some joints (aka bones, nodes), and attach the different parts of the mesh to different joints. In the animation window, you can move the joints around and set different key frames in the animation. I haven't done this myself with Blender, but I believe this is the standard procedure.

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evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I've been busy with other stuff(C++, Pygame, etc) and I'm going to try those tutorials now.

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"trust in the lord with all your heart and lean not on your own understanding, in all your way's, acknowledge him and he will direct your path" proverbs 3:5-6

Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
Aside from using bones you can create shapes as morph targets. Useful for doing things like facial animations. While I'm not a big fan of the noob2pro tutorial ...here is the part that shows you how to do that. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Mesh/Shape/Sync