Simon_Templar![]() Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
Have any of you ever used or seen much information about BlitzBasic programing language? ------------------ |
Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Hi there. Welcome to the site btw. Yeah http://www.BlitzCoder.com is a good community with samples, downloads and the works. Actually this site and that one are owned by the same guy ![]() ------------------ "So many laughing at Jesus," |
Simon_Templar![]() Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
thanks for the welcome ![]() So what do you guys think of blitz? ------------------ |
Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Actually I just released my first game in Blitz3D - "shameless I know" I think it's a good programming language to make both 2D and 3D games in much faster than in C++. But you'll miss out on a few features cause it's using DX7. Another downer is you don't have access to the rendering pipe, but other than that, it's pretty much awesome.
"So many laughing at Jesus," [This message has been edited by brandon (edited October 26, 2004).] |
Krylar![]() Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Obviously I'm biased, but I like the language a lot. It's got a bunch of bells and whistles and it's fun to program in. I'm currently writing a second "2D Games" how-to book for a language called "pure basic" which you can find at www.purebasic.com. Both languages have their merits, so it's really just a case of playing around and seeing what you like the best. Btw, while I am the founder of BlitzCoder, I stepped down as admin from the site early this year to pursue other interests. I'm still involved on the periphery, but not in the day-to-day anymore...just not enough time All the best, -Krylar ------------------ [This message has been edited by krylar (edited October 26, 2004).] |
Simon_Templar![]() Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
thanks for the response guys ![]()
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Krylar![]() Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Basically they stopped at DX7 because the developer then went on to start creating BlitzMax, and updating the older Blitz system would have been a massive undertaking. Personally, I would have preferred that they move it up to the current version with each release, but ... oh well :/ My feeling is that if you're pretty new to development, you may find Blitz easier to get into at first. But if you're looking to grow your skills out, then I would suggest PureBasic instead. You'll be able to use the internal commands and also you can create a lot of advanced stuff (working directly with DirectX if you want) as well. All the best! -Krylar ------------------ |
Simon_Templar![]() Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
Part of the reason I asked is because I'm looking at using a game engine programed in blitzbasic (and blitz3d), it looks pretty good, but I wanted to find out more about blitz from the community, people's experiences etc. ------------------ |
Klumsy![]() Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
this is the game engine i recommend to people on a budget, with a limited team http://www.conitec.com/a4info.htm it has alot of features, and allows you to make games from the simpliest of interactions (no coding), all the way up through its internal C based scripting language, and for full on power if you need it making entensions through its SDK in C++. ------------------ |