Game Programming and Development Tools

Promising Game Engine – HanClinto

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey all!

I've been spending time working on an up-and-coming game development engine that looks really promising. It's called RealmForge, written in .NET, utilizes the AXIOM graphics engine (though can be switched to something else, it aims to be graphics-engine independent) and seems to be a very good high/low level programming environment, cross platform, very customizable yet simple. It's not currently in a terribly usable stage, though you can download the tech demo and see how everything is defined in the XML data files (90% of the game world is defined by XML files that are loaded at run-time).

Check it out at www.xeonxstudios.com . The sourceforge address is sourceforge.net/projects/realmforge/ .

It's only in alpha, but they're hoping to have a usable beta version out soon. If anyone feels able to contribute to a project like this, it looks like it could be a great platform for developing great games. It's got a *very* active developer base, and progress is being made on it daily.

Just thought I'd keep y'all posted with cool game development tools that I'm coming across!

Btw, I've been able to compile this project with SharpDevelop without any hassle, so if you don't own Visual Studio .NET, don't hurry to buy it without trying this great free IDE first.

Cheers!

In Christ,
clint

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http://www.includingjudas.com/christiangame.html

Conan

Member

Posts: 69
From: the world
Registered: 06-27-2004
Game-Dev Engine?
COOL!
Maybe I could help, so if you need help, i'll be here. Only thing is that i'm a bit busy building giganormous battle engine for my game Lands Of Darkness, which I'll do on B3D (If there's anyone interested in helping, i'll pop out another topic).
Anyways, god bless, i hope this works out!!
Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
man i wish i had more time.

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Karl /GODCENTRIC
Visionary Media
the creative submitted to the divine.
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hah, I know what you mean, Klumsy. Between my jobs and my wife and my church, I don't get a whole lot of time to work on this project, but when I do get a hankering to program, I've been trying to work on this. It often translates to half a dozen hours per week, but well, there ya' go.

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http://www.includingjudas.com/christiangame.html




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Is this for non programmers to make a game on? and is this a 2D or 3D engine?

Dont we have already enough programming engines? I think we need more point and click engines since the majority are not good.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
It's 3d, and fairly point-and-click. It's planned for there to be an in-game editor (very point-click, attach scripts to objects, etc).

It fills a niche that doesn't exist right now -- this is a non-GPL open source project (meaning that you don't have to open-source your whole game, just the engine is open-source), it's in C#.NET, cross-platform, etc etc. I've done a lot of game engine research, and haven't found anything that fits all of my requirements -- except for RealmForge. There's one that comes *very* close, and that's WorldForge (http://www.worldforge.org), however they're GPL and focused more on free-games-only, and they don't seem to put as much emphasis on scripting support. I do like a lot of what they do, but I honestly haven't researched it enough. However, I like what I see in RealmForge, and it looks especially good. I think it could add a lot to the game development community.

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http://www.includingjudas.com/christiangame.html