Game Programming and Development Tools

Detection Error - BM – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm back at WoB, but unfortunetly so are the bugs. I'm attempting to have level 1 or the pre-version of it. But my concept guy isn't working. Its not responding to any key presses whether esc to quit, or arrows to move. Its also not listening to my mouse hitting when I click on the buttons. what's annoying is that it all works for the menus.

Anyway, all I'm really asking for I guess is ideas to test for.

And if it were to be a bad loop the funny thing is the image mouse moves, and when I move it over the button, it actually changes the frame.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited April 11, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm kinda double posting, but I'm still in trouble.

I've gotten a bit of understanding as to how some things are happening, but not why, or how to fix it.

I'm constantly using in the loop 2 commands, flushkeys, and flushmouse, this protects me when using the mouse from clicking on the player, and scrolling over the unclicked button, and it exiting. However now with the command, its doing nothing.

I have a feeling flushkeys is also my keyboard input detection error, but I'm not sure how, why, or how to fix it.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.