HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
So on the last day of PyWeek, I woke up an hour or two before breakfast and I thought, "Hey, I wonder if I could write a game for PyWeek today?" So I set out to do just that. The theme for this competition was "the only way is up", and it occurred to me that it would be a good excuse for me to write a clone of Stacker. Stacker is a really annoying real-life arcade game that taunts you with prizes like iPods, PSPs or Nintendo DS's at the measly cost of $1 per play. I spent about $5 on it one time, and thought that I should clone the game in order to give me a chance to practice for the arcade. So I took this chance to write Slacker, which is my clone of Stacker. My entry page can be found here, where it chronicles my early-morning vacation adventures, as I started the game and got it roughly playable before breakfast, and then as we were driving around in the car going from breakfast to the zoo, and then to the mall, I was able to sit in the back seat and add the final touches. When we got to the mall, I was able to find a wifi connection and upload the final entry shortly before the deadline. All told, it was a really fun day of coding. Jennifer helped me out a lot by doing all of the graphics. I think I probably spent around 3-4 hours on the project, and was able to create a complete game from start to finish. The best thing about the project was having a clear design (clone of an existing game), and having a small and realistic scope. I never would have been able to finish in that amount of time if I wanted to have a game with complex animations, lots of art, a storyline, cutscenes, quests, items, or other such things. I made a simple action/puzzle/twitch game, and that helped a ton. So even though I'm pretty pleased with being able to create the game, there are some things I would have liked to change to make it better. So yeah. It was a very fun exercise to write a complete game in just a few hours, but it was only possible by choosing such a well-scoped project. It's nice to take my own advice every once in a while though, and start small before working one's way up (after all, up is the only way If you're interested, feel free to download the game and give it a shot. Thanks for reading! --clint [This message has been edited by HanClinto (edited April 10, 2007).] |
CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
I enjoy playing it when I relax. This being installed into /usr/games/bin as I spea--done. Great game. I find it amusing that you finished coding it in the back of a car and found someone's wifi connection to upload it. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
kenman![]() Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Han, I participated in Pyweek in the Gang of 6, and understand the undertaking As far as your game goes, it is the one I like the most (really). This is definitely like the games that I like to play though. I couldnt get on the site until late in the comp, so I never registered, but If i did, you'd get my vote. Can you fix the game so it replays when you loose ? ? ? |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Thanks for the compliments, guys! I'm so glad that you guys enjoyed playing it.
quote: Wow, for comments like that, no worries at all! I tried it out, and I think our suspicions were correct -- it certainly makes it more enjoyably addictive. Thanks so much for the feedback! In Christ, |
Cohort X![]() Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
HanClinto! Your game is too challenging. it won't let me stop playing until I beat it! |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
In case anybody would like it, there is now an EXE version of Slacker that you can download and play, and don't even need to have Python installed. Cheers! --clint |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Well since the judging of PyWeek wrapped up to a close, was wrapping up to a close, I decided to add some more updates and polish to the game. * Game no longer quits after losing, but restarts automatically (this was in the last update) I also was able to make an animated gif of a typical gameplay run that looks kindof cool. Downloads: The only major thing that's left that I want to add is sound. Cheers! --clint |
Calin![]() Member Posts: 358 From: Moldova Registered: 12-04-2006 |
![]() Can't get further than that, you need pure luck to go beyond ------------------ |