Game Programming and Development Tools

The pursuit of knowledge - BM – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I've been working on BlitzMax a good deal lately, I was wondering if you guys had any methods at learning low-popularity languages. It doesn't have any books or tuts that I know of so I was wonder how you think I should pursue better knowledge in the field.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I faced a similar situation when I started my first programming language (Qbasic) which had been out of the vogue for quite a while. Pretty much what I did was thumb through the help documents, find a command that looked useful, then write a small program that focused solely on using that command. When I'm trying to learn in this style I usually start with the basic core command (If-Then, Loop types and Loop controls, Output commands, etc.) then I move on to the ones that catch my interest, after I've mastered the foundation. After I get enough single commands down I'll usually write a small composite program and try putting them together and making them work together properly. It's more drawn out to learn this way, but I personally think it's more fun, it has a more scholarly, explorer-like feel too it, and a whole lot more "Hey Mom! Look at this!!!!!111" moments Enjoy.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

[This message has been edited by ereon (edited July 31, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Have you been here: http://www.sloankelly.net/default.htm ??

There's a section on tutorials too: http://www.sloankelly.net/tutorials/blitzmax/default.htm

This book looks pretty good, and it was published in 2006, so it should be pretty up-to-date!

PointOfLight

Member

Posts: 60
From: Indiana, USA
Registered: 11-26-2001
I would highly suggest checking out all of the source code (which is available free for download from their site) before buying the book. If you do decide to get it, please let us know how it is. I know programming books can be expensive, but to me $70 for a book written about a non-mainstream language that probably couldn't be used anywhere beyond the realm of game development is a bit steep. Now if they wanted to offer a $20-$30 PDF download I'd consider it...

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Eric Pankoke
http://www.polsoftware.com

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
No offense to Masta, but from what I've seen with nothing on 3d, 70$ seems quite steep from what I saw of the tuts. Any other good links? If you have a really good resource you'd like to pump, feel free to.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.