From: Ontario, Canada
|Hey, has anyone successfully merged Jirr with a physics library (such as ODE Java)? It seems the collisions library of Irrlicht is a bit too primitive (only basic world collision responses/gravity). At the very minimum i'd like to define my own collision events; for example, if the character steps on spikes it would be nice to deal damage.
Thats a basic example which might not be enough of a reason to want to include a 3rd party physics library but it would be nice to do some fancy stuff as well.
Has anyone at least added Irrlicht to regular ODE?