jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Hey, has anyone successfully merged Jirr with a physics library (such as ODE Java)? It seems the collisions library of Irrlicht is a bit too primitive (only basic world collision responses/gravity). At the very minimum i'd like to define my own collision events; for example, if the character steps on spikes it would be nice to deal damage. Thats a basic example which might not be enough of a reason to want to include a 3rd party physics library but it would be nice to do some fancy stuff as well. Has anyone at least added Irrlicht to regular ODE? |