Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I'm sure there is a really easy solution to this, but I am having trouble finding it. For my AI testing game, I've written a script which takes an image, rotates it ten degrees, saves it, and then I'll take all these files and input them all into one big file, but anyway. I'm want to rotate it from its middle, which thats what I thought AutoMidHandle did, but apparently it instead puts the top in the middle instead of drawing it like normal, then rotating it from the middle, can you guys help? (Or Girls) ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
I think you're supposed to use MidHandle() instead. |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Does the same thing. The difference is AutoMidHandle() sets all the images, and MidHandle sets 1 image. ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
You could try manually setting the location of the image's handle using HandleImage() |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Ah! I knew it was a stupid mistake, I simply didn't take into account its size, and drew it at 0,0 ------------------ |