Game Programming and Development Tools

Ogrirr – Lazarus

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
(Whipped straight from the developer's blog)
http://irrlicht3d.org/
quote:

FOR IMMEDIATE RELEASE

Ogre and Irrlicht projects are going to merge

GUERNSEY / VIENNA, AUSTRIA – The open source 3D engine projects Ogre and Irrlicht today announced that they are going to join forces, abandon development and create a new state of the art 3D engine named ‘Ogrirr’.

"We are starting a new age for independent game developers" says Steve Streeting, founder of the Ogre engine project. "With Ogrirr, we’ll definitively kick the butts of those so called 'professional 3D engines'", adds Nikolaus Gebhardt, project lead of the Irrlicht engine.

The developers revealed that they already started working on Ogrirr months ago. The engine is a C++ based 3D graphics engine primarily for the PC platform and will feature a new technique making the need of current standard techniques for realtime 3d graphics such as polygons and textures completely unnecessary. The first results are even more impressive than Streeting and Gebhardt expected, with average speeds of about 3000 frames per second. Ogrirr is capable of calculating ultra realistic lighting resulting in photorealistic images, although currently only reached in small, closed dark rooms without any light source.

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Man... I can't wait for this to be released. Sooo cool.

On a different note - Irrlicht 1.3 was released on the 16th last month.

[This message has been edited by Lazarus (edited April 02, 2007).]

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
Sorry Laz you're late, it's April 02

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a good gameplay is a right combination between performance and features.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
A few hours doesn't matter that much, does it? Anyway, the developer posted that blog today.
dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
wow, I could see some really bad and good implications if this was to ever happen...

though, don't you just love it when people really get into the whole April 1st...

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Junior Programmer www.auran.com
Quality Assurance Lead www.rebelplanetcreations.com

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
quote:
Ogrirr is capable of calculating ultra realistic lighting resulting in photorealistic images, although currently only reached in small, closed dark rooms without any light source.

rofl... a great April 1st read

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Matthew Langley
Lead Documentation Engineer
GarageGames

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
I find it interesting that the leaders of those two projects are friends, comment on each other's blogs, etc. The projects have similarities. They coexist peacefully, because they have very different design philosophies and goals, not to mention different usage restrictions--well, Ogre has usage restrictions, Irrlicht doesn't.

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|steveth45|
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jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:
Originally posted by steveth45:
I find it interesting that the leaders of those two projects are friends, comment on each other's blogs, etc. The projects have similarities. They coexist peacefully, because they have very different design philosophies and goals, not to mention different usage restrictions--well, Ogre has usage restrictions, Irrlicht doesn't.



now, now. lets not start a "which one is better" war :P

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dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
I agree... no real need to bring up things like that...

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Junior Programmer www.auran.com
Quality Assurance Lead www.rebelplanetcreations.com

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Uhm... I believe his point was that they're different projects with different goals, and different licenses because of that, not that one was better than the other.

Oh btw, Ogre is better. j/k

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Does the .30 cal have a cell broadband engine?
No...but it's multi-platform and has an easy to use point and click interface.

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
haha

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Junior Programmer www.auran.com
Quality Assurance Lead www.rebelplanetcreations.com