Game Programming and Development Tools

Side Scrollers – BluePaladin

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Now that my Breakout game is done (I'm testing it now), I was wondering if anyone had any online resources for doing side scrollers? I have some resources here and I'm looking into if it is a plausible thing for me to do at the moment. Anyway, any information is appreciated.

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Much greatness is achieved thru faith and perseverance.

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Looks like lots of people have ideas here I remmeber someone here knowing of web pages like the ones you are asking for. I just cant remmember who posted it. Bah, that was a year ago maybe my mem is in need of an upgread

~Angel~

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Well, I've gotten started utilizing sprites, but I want to do Direct3D things as well. Oh well, I'm started, but still a ways to go before I can make a great side scroller game. Maybe sprites won't be such a bad start. Guess it just depends. If I use sprites like this though, I may have to use 2D characters as well. not sure yet, but we'll see. I definitely want a 3D background for each level to give a good look for it.

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Much greatness is achieved thru faith and perseverance.

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Side scrollers are cool I wish you all the best with your project Blue, and I look forward to checking it out!

[This message has been edited by Mack (edited January 13, 2003).]

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Well I could show off some 3D work of what it will look like. Still that woulnt be much use. BP still hasnt figured out if he can do the game in 3D. Hay do you think a 1200 poli character has a low enough poli count for a game? That would be the imp I recently did up. The dog that I did is in the 200 count. Oh yah and getting a good bone sys is a pain in the neck. I need to get to skinning this morning though. After that I need to fix the first level design (been through 3 diffrent ideas for that).

Oh and my dad played your game a bit Mack. I liked the look of it and it seemed very fast paced I think that patch took care of his problems other then that he seems to want more levels to play

Peace
~Angel~

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
Hiya,

There are a TON of things that give info on side-scrollers, BP You should check out all the articles on BlitzCoder (www.blitzcoder.com) to give you some ideas. Also, go to GameDev (www.gamedev.net) and search for "2D games" in their articles section.

I'm sure even google can help you with a lot of it.

What language(s) are you using for this and what type of side-scroller (as far as complexity goes) are you looking to do?

Thanks!

-Krylar

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BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Well, I use gamedev alot and the google search I did was unproductive, but I found an article on gamedev and posted there to get help.

I finished my breakout game and will post it soon (I am going to get me some web space so I can put it out on the web.)

I read the book "Programming Role Playing Games in DirectX" and I am using the base code from that book to write the game. It's a great code base. I'm thinking of mixing 2D and 3D for the project, but right now, I'm doing a few demos to see how easy or hard it's going to be to get the project done and what I'm capable of right now.

I've learned that people try too big of projects too quick and burn out, so I'm trying to remain focused and increment project difficulty as I advance. 2D side scroller with 3D background will probably be my first step with the Game Core from the book I read. Anyone else here coding a game right now? What are you doing?


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Much greatness is achieved thru faith and perseverance.

[This message has been edited by BluePaladin (edited January 14, 2003).]

Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
Hiya,

Very wise to work your way up Many people are far too ambitious their first time out and they just give up. Rightly so, too, as this stuff is not exactly a snap to do!

I've been taking a break from development as of late due to increased work-load and family stuff. However, I'll be hopefully getting some free-time to get back into my Big'ol space game I've been wanting to do forever. It'll have a bunch of stuff including space-battles, missions, etc. and so on. 2D only (I don't do 3D stuff cause it hurts my brain).

All the best!

-Krylar

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BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
I understand what you mean by hurting my brain and stuff. 8O !

I have done alot of 3D demos, but I realize that an engine is the only way to go. A friend of mine at Truevision is trying to entice me back there, and I own a license of Torque, so I'm going to be exploring Torque to see how hard/easy it is to use over the next few months. It will be interesting.

This current project of mine uses neither, but I've found bugs in the book's GameCore. At least I can figure out how to fix them somewhat. This should be my last 2D game, but it will take awhile probably. I'm guessing 5 months. I'm sure I'll learn alot, but it will fry my brain. This time I'm making editors and the whole deal, so it will be slow. I didn't make an editor for Breakout, and I learned that it was a bad decision. .

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Much greatness is achieved thru faith and perseverance.