crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
Ok. Here's the deal. Ive been trying to make an arcade program for my little brothers that don't live with me, as a Christmas present. Im using game maker. I have the menu designed, and im gonna make icons for the games. I was going along when i suddenly realised i didnt know how to make it so the when you click on the icon , it open's that games window. The program im making is just supposed to be like an interactive table of contents(like shockmachine if anyone remebers it. shockwave.com put it out a few years back.) pleez keep in mind th@ i dont have any idea how 2 use tha GML. ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
u can giv me pieces of code to use tho for the execute pirece of code command. ------------------ |
CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Create each game as a room. Create an object to represent the icon. Add a mouse->Left Button event. Select the main1 tab, under "Rooms" select "Go to a different room" Select the room with the game you want to go to, and an optional transition. Click "OK", and you're done. If the game is a seperate executable, use execute_program(prog,arg,wait). ------------------ Switch Mayhem now available! Get it here |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
Do you guys know how to make the game pause? ------------------ This is the stupid useless thingy that is underneath my post... It is also NOT my name... |
CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
I don't think there's an official "pause" function in GameMaker, but you can deactivate all of the objects. ------------------ Switch Mayhem now available! Get it here |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
I thought of that, but I think that might mees things up when you start up agian wont it? ------------------ This is the stupid useless thingy that is underneath my post... It is also NOT my name... |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
qoute: If the game is a seperate executable, use execute_program(prog,arg,wait). this doesnt always work... at least i have been having problems. i enter the whole file name for prog. what do i enter for arg and wait? ------------------ |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I'm not familiar with Game Maker, though I imagine "arg" stands for "command line arguments", in which case you don't need any. For wait, try a value of 0 first, and if that doesn't work, put 1. --clint ------------------ |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
"arg" is argument. ------------------ This is the stupid useless thingy that is underneath my post... It is also NOT my name... |