Game Programming and Development Tools

Level Design Tools – Ereon

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Hi everyone, I'm looking for a free modeling and texturing program that can do detailed work and can export non-animated models in .x format for the purpose of level design. I'm using Truespace 3.2 right now, but the .x format on it is so outdated I can't get any work into the game engine (Soul Catcher) Any idea would be appreciated.

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GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Right now we're planning on using gmax for all level design.

Mack succesfully converted a gmax model to .x using this method:

http://www.panda3d.org/wiki/index.php/Converting_from_GMax

Besides issues with scaling (it's the Monolith!) this method has worked pretty well so far. And just so you can skip the entire Installation part:

http://www.xrucifix.com/mack/ewn/gmaxstuff.zip

quote:
Using

To convert your gmax model to .X format. Go to ‘File > Export’ and select ‘Flightsim Aircraft Object (.MDL) from the file type dropdown. Type in a filename and click Save. The Middleman dialog window should now appear. Click the ‘Options’ tab and check ‘SaveXFile’ (this saves the x file) and ‘nocompile’ (this tells mdlcommander to only create an .X file not mdl/bgl). Then click the GO button.

After a few seconds the dialog will close and your newly exported .X model should be in the directory where you saved it to.


Here is a possible alternative to gmax.

XSI Mod Tool:

http://www.softimage.com/products/Mod/v4/

The full version is only $500, which is very cheap compared to 3dsMax and Maya, and as one person pointed out:

quote:
I just downloaded XSI mod tool which is a free tool kinda like the Discreet one where u can only export to file formats stated by the company , they have Unreal and hl2 exporter , but whats funny is that you can install the .x exporter . dunno if it works im no artist but if it works then u have a freeware tool

XSI .x plugin:

http://www.softimage.com/download/xsi/converters/microsoft/default.htm

Various .x exporters:

http://www.quest3d.com/index.php?id=102

Lightwave .X exporter:

http://www.dstorm.co.jp/english/plugin/object.htm

Oh, and I'm not sure why you say .X is "outdated". More likely your software package is outdated since there are exporters for the newer versions of Truespace which one of our artists uses.

[This message has been edited by Gump (edited December 10, 2005).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
$500!!! *thunk*

Ereon is currently unavailable.....please try again later.


Oh well, thanks for the tip, I think I can make TS 3.2 work, it'll just take some tinkering. Thanks for the tips though. I might try gmax, but I'm just afraid it'll be alittle tough to learn a whole new tool. I can make awesome stuff with 3.2, but I just have trouble exporting it.

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GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Yeah, I WISH $500 was considered expensive in the game industry. If we could afford it we'd just go ahead and buy licenses of 3dsmax for all our artists.
nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
This may help. What you want to use is the Conv3ds.exe utility; export your model as a .3ds and then run the conv3ds tool.

http://download.microsoft.com/download/DirectX/extras/8.1b/W982KMeXP/EN-US/DX81 b_SDK_Extras.exe

For more information on using the tool, including commandline options, go here:

htt p://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/xfiles/convertingexporting/conv3ds/conv3ds.asp

From what I've read about this tool, it is not part of the DX 9 SDK. It appears the information on the tool is archived, but it reportedly works with DX 7 through DX 9 for the creation/conversion of .X objects.

Hope this works for you

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Do not ask if you are doing things right, ask if you are doing the right things.

[This message has been edited by nfektious (edited May 20, 2006).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Cool, thanks, I can export from TS3.2 into 3D Canvas and then export to 3ds and finally in .x, thanks a heap

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