Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Hi everyone, I'm looking for a free modeling and texturing program that can do detailed work and can export non-animated models in .x format for the purpose of level design. I'm using Truespace 3.2 right now, but the .x format on it is so outdated I can't get any work into the game engine (Soul Catcher) Any idea would be appreciated. ------------------ |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Right now we're planning on using gmax for all level design. Mack succesfully converted a gmax model to .x using this method: http://www.panda3d.org/wiki/index.php/Converting_from_GMax Besides issues with scaling (it's the Monolith!) this method has worked pretty well so far. And just so you can skip the entire Installation part: http://www.xrucifix.com/mack/ewn/gmaxstuff.zip
quote: Here is a possible alternative to gmax. XSI Mod Tool: http://www.softimage.com/products/Mod/v4/ The full version is only $500, which is very cheap compared to 3dsMax and Maya, and as one person pointed out:
quote: XSI .x plugin: http://www.softimage.com/download/xsi/converters/microsoft/default.htm Various .x exporters: http://www.quest3d.com/index.php?id=102 Lightwave .X exporter: http://www.dstorm.co.jp/english/plugin/object.htm Oh, and I'm not sure why you say .X is "outdated". More likely your software package is outdated since there are exporters for the newer versions of Truespace which one of our artists uses. [This message has been edited by Gump (edited December 10, 2005).] |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
$500!!! *thunk* Ereon is currently unavailable.....please try again later.
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GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Yeah, I WISH $500 was considered expensive in the game industry. If we could afford it we'd just go ahead and buy licenses of 3dsmax for all our artists. |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
This may help. What you want to use is the Conv3ds.exe utility; export your model as a .3ds and then run the conv3ds tool. http://download.microsoft.com/download/DirectX/extras/8.1b/W982KMeXP/EN-US/DX81 b_SDK_Extras.exe For more information on using the tool, including commandline options, go here: From what I've read about this tool, it is not part of the DX 9 SDK. It appears the information on the tool is archived, but it reportedly works with DX 7 through DX 9 for the creation/conversion of .X objects. Hope this works for you ------------------ [This message has been edited by nfektious (edited May 20, 2006).] |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Cool, thanks, I can export from TS3.2 into 3D Canvas and then export to 3ds and finally in .x, thanks a heap ------------------ |