Game Programming and Development Tools

XNA Beta 2.0 is out – ssquared

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
It's a good day in Microsoftland. Visual Studio 2008 is released along with other goodies. XNA 2.0 beta is also released and will now work with the non-Express versions!!!! Yeah! I'm not sure, but I think this version (or maybe for the final 2.0 release) they have XNA redistributables, too. So your friends/family no longer need to install the whole XNA/C# Express suite of applications.

This release still does not contain the ability to add XNA into a WinForm, but that will be available for the final 2.0 release. On the other hand, there may be posts with workarounds to get this accomplished.

I really want to use XNA, but I just know too many family/friends with Macs so I need to maintain cross-platform capability.

spade89

Member

Posts: 561
From: houston,tx
Registered: 11-28-2006
it woud be nice if there was a mono version of xna wouldn't it??

or if there was a way to make xna work on non-windows machines.

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Amazingly, there is Mono.Xna. I think it's kind of humorous how it uses OpenGL for 3D. I know nothing about this project other than there is a webpage about it, so I don't know to what extent they have converted things.

This does somewhat open up possibilities, but still requires too much installation for non-computer geeks.

[This message has been edited by ssquared (edited November 19, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
hey, when does it go non-beta? i've been waiting for that for a while...

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
SSquared, I dug a bit into Mono.XNA and found out a little more.

It looks like it's currently usable on at least a very basic scale.

It has a decent Google Group that looks like the place to be for talking with the developers.

I'm excited that it's usable -- the XNA framework sounds like a really good structure and layout -- I'm somewhat interested in checking this out.

Cool stuff!

--clint

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Thanks Clint for that information. Looks like the port is well on its way.

Although I was sort of bashing the original XNA beta from a year ago, XNA has really matured. Most of my complaints have been resolved. Yeah! The community is just absolutely terrific. You will find helpful tutorials, sample games, a bunch of tools, physics engines, and plenty more. Plus it's C#.

I still struggle with having people required to install .NET 2.0. I know I harp on that a lot, but I just don't see 2.0 in much use for the average home user. Once Vista becomes more prevalent, I will most likely start focusing on XNA. I enjoy C# too much and really want to take advantage of my current favorite programming language as much as I can. Crazy, but I've thought of going back to an older version of SDL.NET just so I can compile against .NET 1.1.