Game Programming and Development Tools

Existing tools – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm considering making a RPG for/with a friend. And I've started to design it, (I love the TGE Documentation even though I don't use the engine) but I've realized that 1, I'm not experienced with File handling, and some concepts, and 2, It would be time saving to use some existing tools. I've tried looking for Game Engines, but I don't know what I'm looking at, I could try to learn Torque, but that seems like it'd be more trouble than its worth at this stage as I don't have the source. So I want to try BM.

Basically the just of it all is, I need to know of some already existing resources in BlitzMax.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
If I understand correctly, you need to find an rpg with graphics that you can use?
Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
No, I just went blank about Torque, I'm using the Torque Documentation. What I need is an existing framework/code to work off of to use in a text RPG. I've looked on Google and found little.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.