goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
How hard is it to use? Could I easily go from BYOND to Blitz3d? I already know the answer to this, but can I make REALY SWEET games with it? Will it be my friend? Does it like paintball? Is it a skilled Mini Sprint Driver? ------------------ |
QuestLeader![]() Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
I tried BB for a while, and I liked it. I ended up using the TGE because I don't want to get into too much coding right now, but as far as I know, Blitz is powerfull and easy. It should become your friend... just don't play paintball with it, you might hurt it :/ ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
Bah. Don't use blitz. If you are looking to for a change in language, move up. Ever tried any of the C languages? You won't be able to make games right away, but if you learn the functions of an engine like Irrlicht, or how to code your own, and learn to use one of many API's, i'm sure its worth it. Now come the blitz guys, marching in. I shall now duck for cover. ------------------ Will the emo kids be my friends now? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
lol, Crazyishone Blitz3d is a GREAT program and it's easy to use, now would you see a company like Nintendo use it? I don't think so, but it still has alot of power for an easy language. IMHO I think it's best for people who have an idea of how to program but they are generally newbies, such as me, lol. ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... i likED blitz... lol, emphasis on the ED there... that was when i was as lava said a newbie... i am a newbie to C++, but not to the whole programming scheme, even tho at the moment i'm not so good at a single language, because i forgot a LOT of my blitz stuff... lol... Blitz is good tho, if you want to pay to use it and don't know a language like C or C# or C++ already, or languages like that. ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
I think you know what I'll say. Trust me. It's powerful and REALLY easy. You should check out some of the free and commerical userlibs made for it. Yes, you can make commercial games off of it. An example is http://glimmergames.com . Pretty much all of the games there are made using Blitz3D. [ot] [ot2] ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... ot? um, that 'leaving blitz for C++' was at me wasn't it... lol... well, i did... so what? lol... we all like different things... lol... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
lol ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
no, it wasn't. ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i know... that was a joke... just seemed a little too coincidental for me not too mention and be able to live with myself... lol... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
lol ------------------ |
Realm Master![]() Member Posts: 1971 From: USA Registered: 05-15-2005 |
quote: CHARRRGGGGEEEEE!!! TAKE THE HILL! TAKE THE HILL!!! DEATH TO NON-BLITZERS!!!! VICTORRYYYYY!!!!
=\... Blitz is great for starters, and it can make totally awesome games, you just need to know it really well! ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
And I know some people are making DX9 userlibs for blitz.... Me likes userlibs. ![]() ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
RM, you can download DX9... whats the problem? ------------------ Will the emo kids be my friends now? |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
so I could make a game like ssx or tony hawk right? or a flying game? or something? ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
On Blitz3d, yes. ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
Yes. Yes. And yes again. ![]() ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
*cough* dont do it *cough* To make serious applications, you need to learn the industry standards. C languages for programming, Python and a few others for scripting... Blitz, dare I say, is an advanced toy. (Again, here comes the Blitzkrieg. Which is understandable, because most of them have made more games than me... but my point holds up regardless) ------------------ Will the emo kids be my friends now? |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Here are some screens from games being made with Blitz: http://blitzbasic.com/gallery/view_pic.php?id=229 http://blitzbasic.com/gallery/view_pic.php?id=1186&gallery=&page=1 http://blitzbasic.com/gallery/view_pic.php?id=1012&gallery=&page=1 http://blitzbasic.com/gallery/view_pic.php?id=306&gallery=&page=2 http://blitzbasic.com/gallery/view_pic.php?id=787&gallery=&page=2 ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol... here comes the Blitzkrieg... lol, good one Crazy... ------------------ |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
Ok, Ill have to get it... and then find a way to block crazyish hatemail ![]() ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
Maybe you would like to think again, crazyishone? FreeWorld ------------------ |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
SHWEEEET!!! Is it free? O.o ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
It is for now because it is still in development. It's in alpha, but still pretty good, ;p; ------------------ |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
looks good, I just checked out the screenshots. Not awsome, but its massive multiplayer, so if it had great graphics it would lag like hell. ------------------ |
pabloaiz![]() Member Posts: 48 From: Tulsa, CA, US Registered: 12-06-2003 |
I've used B3D for about 4 years. Its served most of my needs. Yes, if you're gonna go proffesional go with C++; Heck, write your own engine. But 99% of us cant do that, for that, there's B3D. If you need any help...PM me I've worked with B3D in a huge-range of settings. And btw, more modern, better screens: http://blitzmax.com/gallery/pics/1227.jpg Hopefully that gives you an idea B3D still holds its place even in graphics. [This message has been edited by pabloaiz (edited March 17, 2006).] |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
well, I already knew that the graphics were superamazinglywootifyinglystabmyselfbeforesayingsomethingbadaboutthemSWEET but I just wanted to know about usability. about the writeyourown thing, I have no idea how. Id rather use blitz anyway. Hey, if NASA can use basic, I think it will work for a game. ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
Those screenshots were very impressive. I'm thinking:: picasso or davinci could have done amazing things with a single crayola crayon. i would say its all in talent and skill of the team. ------------------ Will the emo kids be my friends now? |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol i agree... but still, BASIC is a good language... Blitz may/may not be the best, but it has enough power and ease of use to make quality games... ------------------ |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
I think NASA uses BASIC. Chances are, if your reading this your using a program made with basic. You might even be using an OS made with BASIC! ------------------ |
pabloaiz![]() Member Posts: 48 From: Tulsa, CA, US Registered: 12-06-2003 |
crazyishone... lol, you are completely right. In reality, I really hate when people determine how good a 3D engine is by the "screenshots". I guess I wanted to show those because I know its a great starter engine and its pretty powerful and it would be great for anyone to start out. But my strong point shouldnt be "Screenshots". Honestly, for everyone here, you can havee the Unreal 3 engine and still make graphics that really stink. Although there are certain steps programmers can take to upgrade quality, such as normal mapping, reflections and what-not, besides those, the quality of a game's graphics will always only be as good as the artists. C++ is defentely not the way to start out with a 3D engine, unless the engine contains most of the internal commands, otherwise you might as well build your own engine using DX9, and that's the whole point-were trying to avoid that. Honestly people, everyone gets excited about making games, and I dont mean to burst anyone's buble, but once one realises how hard it is... its a different story. Not saying its impossible, but I am saying 99% of amateur developers out tehre will never need C/C++ and should stay with BASIC. Its hard enough making a game, dealing with a new language is worse. I do find myself in need to learn C/C++ now, but Ive been doing this, (like I said) for about 4 years. And even now I still use B3D immensely, the main reason I want to learn C/C++ is to write library to add functionality to B3D, because again, Im not trying to build a 3D engine, though that might be a fun project, but another story altogether, lol.. And no, goop2, you cant make an OS using BASIC. lol ------------------ [This message has been edited by pabloaiz (edited March 17, 2006).] |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
I thought windows was made with basic or something... ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
operating systems are in c or a similar language. requires alot of asm as well. ------------------ Will the emo kids be my friends now? |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
but.....but.......... ------------------ |
firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
youos.com Is that so ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
wow... lol... in JavaScript? *jaw falls off, breaks at bottom of instantly materializing Grand Canyon* lol... ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
exceptions dont define the norm.
Will the emo kids be my friends now? [This message has been edited by crazyishone (edited March 17, 2006).] |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
HA! PWNAGE! sore loser. ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol! ------------------ |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
I am actually a decent loser...when I've actually lost. As far as I know, that javascript "OS" doesnt do anything at the hardware level, so i dont believe you could use it in place of say, windows. Am I right? aye... ------------------ Will the emo kids be my friends now? |
goop2![]() Member Posts: 1059 From: Registered: 06-30-2004 |
your..... your.... YOUR CRAZYISH!!!!!! ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
LOL... ------------------ |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
As for those who say its hard to make a game, its depends upon your skill and what language. I made a nice little text game in 1 day. It was an RPG for your information as well. It wasn't that hard either. I love Blitz, but BM is hard for me. I know I stink, (BM is based off of BASIC) but still that says something for BB, B+, and B3d. No Idea what BYOND is. Yes I'm pretty sure you can make awesome games with it. Especially BM. I don't know how much, but I think you could do much with it if you were skilled. More with BM. ------------------ [This message has been edited by Mene-Mene (edited December 28, 2006).] |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
quote: I think it was a good assumption that a Computer OS was meant and not a Web OS.
I'd also recommend Torque Game Engine or Torque Game Builder, obvious bias here. There are multiple other options out there. Btw any game engine that is at least decent will be capable of displaying good art. The thing most people don't realize is good art is in the hand of the creator, not the game engine. Any decent half-working game engine with a rendering pipeline at all can match any of the pictures shown here. So don't base it off of what you see others doing (not completely at least). Do your research... try a trial ? if there is one? Try other engines to. I'll obviously recommend trying the Torque ones. There are also some other great engines, check out devmaster.net for a 3D Game Engine Database that has quite a few. Do your research and don't settle with just one engine. You never know w hich engine is best suited for you until you try multiple ones Btw here's some TGE pics: http://www.garagegames.com/mg/snapshot/view.php?qid=1346 P.S. I wouldn't trust any suggestions with absolutes about engines... don't trust the ones that say you can't use Blitz for anything good, and don't trust the ones that argue Blitz is the only option to do anything good ------------------ |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
As most of you know i'm currently half way through my game development degree and here is what I have concluded so far... If you really want to get into the industry then you will have to learn C++ at some point, C# is great, but they want people proficient in using unmanaged code etc. You will have to have a portfolio of cool apps, it doesn't matter what they are written in. Learn Blitz, write games in it, get a good knowledge of what goes into the game development process. Learn C and C++ on the side and get a good grounding in the basics. The basics of C and C++ is boring to learn, you have hardly anything to show for your efforts... very uninspiring and very un-motivating. So churn out some more impressive stuff in an easier language like Blitz. This balance has worked well for me. In the first year, it was basic C and then C++ (pointers, vectors etc). Writing basic console games like connect 4 and tic-tac-toe got really boring. So to keep our interest and wet our appetite we also did some really cool stuff in Python (using Pygame and PyOpenGL). This balance has been great. Just my 2 cents... ------------------ |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
As most of you know i'm currently half way through my game development degree and here is what I have concluded so far... If you really want to get into the industry then you will have to learn C++ at some point, C# is great, but they want people proficient in using unmanaged code etc. You will have to have a portfolio of cool apps, it doesn't matter what they are written in. Learn Blitz, write games in it, get a good knowledge of what goes into the game development process. Learn C and C++ on the side and get a good grounding in the basics. The basics of C and C++ is boring to learn, you have hardly anything to show for your efforts... very uninspiring and very un-motivating. So churn out some more impressive stuff in an easier language like Blitz. This balance has worked well for me. In the first year, it was basic C and then C++ (pointers, vectors etc). Writing basic console games like connect 4 and tic-tac-toe got really boring. So to keep our interest and wet our appetite we also did some really cool stuff in Python (using Pygame and PyOpenGL). This balance has been great. Just my 2 cents... ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
I've never been able to figure out Pygame. I don't know why. maybe it's cuz I can't find any good tutorials, maybe it's because I just didn't work at it hard enough. dunno. ------------------ |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I'll try and hook you up with some of the tutorials we used when i get back to uni, if your interested? ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
sure. may not be able to use them for a while, though. but I will bookmark them and use them later. ------------------ |