silicon_chippy![]() Member Posts: 208 From: Scotland Registered: 10-26-2002 |
When I was a young boy I did a lot of programming on a computer called the Dragon 32. As a teenager I progressed to an Amiga A500 and learnt Amos, enough to write a small program. When I bought my PC a few years ago I taught myself some Delphi and have tinkered around with Ada. I have found the latter two languages are more suitable for office programs. Is Blitzbasic a viable language for game development? ------------------ |
Klumsy![]() Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
having not used blitzbasic, other than looking over it.. i'd say delphi is much more powerful for making games, but blitzbasic much more easy, as its built specifically for that purpose with purposeful made libraries However delphi goes from being a good tool to do some fast MMX inline assembly in a directx 3d appplication thus game.. to being useful for system programming of device drivers, and low level windows api stuff, to a general RAD visually designed application, to database application development, to DCOM corba multiteir applications, to a good COM tool to custom CGI web applications, to bussiness 2 bussiness with the usual XML, SOAP yada yada... these days it is marketed more towards the later end, as that is where the big dollars is.. but its a industrial strength highly optomised compiler at heart, with a well designed framework and architecture (other than the VCL's still lacking non UNicode support however i'd probably suggest C++, or a a game engine to base around such as torque, or conitect a5.. Karl ------------------ |
Krylar![]() Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
I'd say it depends on what your goals are. If you want to be a hobbyist game developer, then I'd go the Blitz Basic/Blitz3D route. You'll get up to speed faster and you'll get games out the door faster. There are a bunch of commercial games built with Blitz right now, 99% being sold in the UK, so it's definately got the power and speed to do cool stuff ![]() Check out my other site, www.blitzcoder.com, to see more about Blitz. If, however, you're looking to break into the game industry as a developer or something, then I'd say go the C/C++ route. All the best, -Krylar ------------------ |
Christian Member Posts: 400 From: Australia Registered: 09-15-2002 |
Blitz Basic originally was on the Amiga, I don't know how close the new Blitz is to the old one, but the old one had some VERY successful games written in it. One thing to consider though is that C/C++ game programming has a lot more resources available than Blitz. But you'll need them, if you go the C++ route ( i.e. it will be more work than Blitz ). |
silicon_chippy![]() Member Posts: 208 From: Scotland Registered: 10-26-2002 |
Check out my other site, www.blitzcoder.com, to see more about Blitz. I have been reading recently that you would prefer to keep this site more programming orientated. Therefore I decided to post here. I have visited Blitzcoder and have found it an excellent site. The only thing is, I do not think I would get an unbiased response for my particular question. Christian, you are absolutely right that Blitz was available on the Amiga. That leads me to my second question. I own Blitzbasic 2 on the amiga, would I be better off starting with that instead of the PC version? ------------------ |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
I like Blitz a lot, and I agree regarding the hobby vs professional point. If you want to go and get a job with someone else, forget Blitz, but if you'd like to do your own 'garage' development, go for Blitz. Alternatively, there is DarkBasic, but I prefer Blitz by a mile. Are you just interested in 2D? If so, and you like Delphi, you might consider GameMaker (www.gamemaker.nl) which is free, and runs at two different levels, you can use a drag and drop scripting engine that is pretty powerful, or you can peel that back and type in code (using Delphi type language). But it's strictly 2d only, but I'm finding that I use Gamemaker more for 2d stuff these days, it's just sooo easy. |
c h i e f y![]() Member Posts: 415 From: Surrey, United Kingdom Registered: 03-07-2002 |
quote: not really there's no advantage doing that ![]() Rather, I would recommend buying BB from the site shown ABOVE (in the quote) as soon as you GO to that site, you immediately see GREAT deals on purchasing the programming language on the HOME PAGE ......AND if you fancy EBAY then some lucky ppl have stormed BB3D from EBAY for an INCREDIBLE £25 which is the bargain of the century BlitzBasic IS the way to go! It's amazingly versatile and stable and for the prices shown on the HOME PAGE, well just go for it! ------------------ |
silicon_chippy![]() Member Posts: 208 From: Scotland Registered: 10-26-2002 |
I am more interested in starting a small gaming project on my own. So it sounds like Blitzbasic is the software to start with. I cannot see myself landing a dream job with a professional games outfit, so I will give C++ a wide berth for now. As for gamemaker I shall give it a look. ------------------ |
DiarmaidMcManus Junior Member Posts: 2 From: Wexford Registered: 06-29-2003 |
Im in the process of making a blitz game, possibly for commercial relese. It will be my second, but I am well used to the Basic language. Blitz is pretty cool for making games, if they are in 2d. I recomend it, anyway. ------------------ |
c h i e f y![]() Member Posts: 415 From: Surrey, United Kingdom Registered: 03-07-2002 |
YEAH I just finished using 2DBB to quickly get a program done for my Lottery Syndicate ![]() the program will accept six numbers and check them against all 15 of the members' chosen numbers not all are SAT and WED members though, some are just SAT only a small menu allows access to a membership page, which shows the members' names, their "SAT and WED" status and their chosen numbers I got this done and with half a dozen .wavs fitted it all onto a floppy disc having done that, it occurred to me, SOMEBODY will object to the names and published members lottery numbers that info is PRIVATE!! I thought "what can i DO?" so I put a DUMMY .WAV into the folder containing the real half dozen wavs the dummy .wav is never called by the BB.exe and is only 2k in size SO the next time the program runs it suddenly "finds" the dummy wav missing and immediately pulls in a password screen what do you think? I was well pleased with the "system" ------------------ |
silicon_chippy![]() Member Posts: 208 From: Scotland Registered: 10-26-2002 |
Sounds like a clever piece of coding. I bet the planning gave you a few sleepless nights! ------------------ |
c h i e f y![]() Member Posts: 415 From: Surrey, United Kingdom Registered: 03-07-2002 |
silicon chippy thanks for the interest in my coding! I only had sleepless nights once from a message board ------------------ |
silicon_chippy![]() Member Posts: 208 From: Scotland Registered: 10-26-2002 |
Chiefy, Is that you going off topic? jokin I think we all go off topic sometimes. These message boards are like conversation. It would be unnatural to go on about the same thing for 30 or 40 posts. Cheers again ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah. true. hey! we're going off topic! sweet! ![]() |