jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
I thought of an idea that could be neat. It would pretty much require an hour of synchronized time of maybe 3-4 people. My ideas is: make a game in an hour. This would probably work best if everyone was in one location but it could be stretched over chat. The team(quickly) comes up with a short game idea and sets out to make it. It's more of a spur of the moment thing i thought could be neat if i knew enough people capable of making games around me...anyways, good or bad? (sorry my post is a little random, i was more thinking about the idea then how i would describe it ![]() |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Uhm... Well, I suppose it could work - if they didn't use C++. |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Well you'd have to use some sort of game library. C++ wouldn't be out of the question of depending on the team you could use a different language. Personally, if it was me (a team of me's) i'd use Java 6. For a 2D library (i'd suggest the team uses 2D so they can quickly generate the graphics resources), i'd use GTGE because it's extremely fast to whip up games with, even more complex ones. I'd use the new scripting feature of java to load the levels (it's pointless to implement an XML map reader in this short of time but it's better not to "hard code" values for a map). Anyways, it was just an idea i thought could be neat if a group of people got together with laptops and were bored. |
Realm Master![]() Member Posts: 1971 From: USA Registered: 05-15-2005 |
That would be a very very glitchy game. First you have to design it and make sure its not over-da-top. Then you have to get the graphicsor make them, and then program the whole thing and make sure there are as few bugs as possible. for me, a game in an hour is impossible. I always have too many bugs, one particualr bug which has plauged my most recent games and which i have no clue as to what causes them, only I know its somehting about a rotated image. ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
well it's not like it has to be a diablo clone with dynamic character animation ![]() |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
You might be interested in reading a write-up that lays out the tale of the XNA development challenge that took place at this past year's GDC, where 4 teams each had to complete a game in 4 days using XNA. Really crazy-sounding challenge, and a great writeup. --clint |
garand![]() Member Posts: 22 From: Michigan, USA Registered: 06-19-2006 |
I would be able to help with this but only for the graphics. ![]() ------------------ [This message has been edited by garand (edited March 16, 2007).] |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
It wasn't really a project proposal per se. It was more of just a neat idea of something to do if you get together with a few developers for kicks. Again, the idea isn't to look for specific roles either... well, aside from the necessary programmers ![]() EDIT: i read through that 4 games in 4 days article [This message has been edited by jestermax (edited March 16, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Me and Crazy tried the exact or very similar thing in Blitz3D. We tried making a game within a day or so, with a webpage and basic gameplay. It was to be a 3D Joe game, though we didn't get too far, it was fun while it lasted. It actually could've helped us if we continued it, because as we learned from the game competition, deadlines seemed to get us going more to make a game. I think if something similar (as to what you're saying) was to be made, Python would be a good language to use. Because I heard it's very easy to learn (and if it isn't, I hope the Python vets tell me otherwise lol Also if you were to work with 2D (a simple graphics medium), and the game would be a platformer or another simple game genre, I think you would achieve your goal more efficiently.
[This message has been edited by LAVA (edited March 16, 2007).] |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote: I did one in 1/2 hour a couple weeks ago. I've been owrkingon creating some portable code so I've built myself alot of tool - or objects to be exact - game play stunk but it was fun telling the objects how to behave and writing a simple main loop. |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
I created a game in 24 hours... was mostly due to I had a Uni assignment where I needed to talk about something I've created, so I thought... I have the weekend, I can make the game from 8am Saturday to 8am Sunday... giving me some time on Sunday to sleep and write up my speech for Monday ![]() Anywho, it's on my website: http://www.jonwarner.net/index.php?p=1_5_Projects Called 'Roam' (down the bottom as I created it 3 years ago I think a "make a game in 1 hour" would be a pretty cool idea... though you would have to know the teams' strengths and weaknesses. I wouldn't say C++ is totally out of the question, given the right code-base and/or libraries it could be possible. I know I could wip a TicTacToe in J2ME for my mobile in about 1 hour (including nice little menu). Though definitely, keeping to a strict time path would help, and a very basic idea thought kept as a backup if those time points are reached. As in set up times for when things (such as game idea, coding, art, etc) are to be completed and be able to 'fall-back' to a more primitive idea if a decision cannot be reached or time is running out. Such as, you could keep the TicTacToe idea as a fall-back, and if say the game idea isn't reached, just use TicTacToe, then for coding, if the 3D TicTacToe doesn't seem possible for the time to model/code then do 2d, if 2d cannot seem to get done in the time, do a simple Text version. I do think it'd be possible, just that the timeline would need to be planned before hand. I wouldn't mind seeing people work on small 'demo' projects, like those old 4k demos Maybe we should sometime have a go at partnering up for a 24hour one jestermax? ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
hey, i'm up for it ![]() |
bwoogie![]() Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
haha. the 1 hour game. well, for most of us it would take 5 hours to come up with an idea for a game ![]() ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
if the game is to be made within an hour then i don't think you need to worry about storyline or theme. I think it's kind of a good exercise to try this sort of thing out every now and then. Set a due-date for yourself and make something. Spend 10 minutes for an idea and get going. It could help to look up some short story/literature stuff too ![]() Maybe sit down and come up with a list of 10 quick ideas. Just getting used to thinking of ideas could help you in the future |
bwoogie![]() Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
I wasnt saying think out a story or anything. but just deciding on what kind of game, tetris, maze game, etc. ------------------ |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
thats why I mentioned to set deadlines... that way you can just go "ah stuff it, brainstorm deadline is up, I'll just do the maze game"... ------------------ |