Game Programming and Development Tools

Game Dev. in an Hour! – jestermax

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
I thought of an idea that could be neat. It would pretty much require an hour of synchronized time of maybe 3-4 people.
My ideas is: make a game in an hour.
This would probably work best if everyone was in one location but it could be stretched over chat. The team(quickly) comes up with a short game idea and sets out to make it.
It's more of a spur of the moment thing i thought could be neat if i knew enough people capable of making games around me...anyways, good or bad? (sorry my post is a little random, i was more thinking about the idea then how i would describe it )
Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Uhm...

Well, I suppose it could work - if they didn't use C++.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Well you'd have to use some sort of game library. C++ wouldn't be out of the question of depending on the team you could use a different language.

Personally, if it was me (a team of me's) i'd use Java 6. For a 2D library (i'd suggest the team uses 2D so they can quickly generate the graphics resources), i'd use GTGE because it's extremely fast to whip up games with, even more complex ones. I'd use the new scripting feature of java to load the levels (it's pointless to implement an XML map reader in this short of time but it's better not to "hard code" values for a map). Anyways, it was just an idea i thought could be neat if a group of people got together with laptops and were bored.


Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
That would be a very very glitchy game.

First you have to design it and make sure its not over-da-top.

Then you have to get the graphicsor make them, and then program the whole thing and make sure there are as few bugs as possible. for me, a game in an hour is impossible. I always have too many bugs, one particualr bug which has plauged my most recent games and which i have no clue as to what causes them, only I know its somehting about a rotated image.

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jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
well it's not like it has to be a diablo clone with dynamic character animation it would be as simple as a top view maze where you navigate to the end. The graphics can be made in M$ paint and can just be green with dark green sprayed on it for a grass tile.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
You might be interested in reading a write-up that lays out the tale of the XNA development challenge that took place at this past year's GDC, where 4 teams each had to complete a game in 4 days using XNA. Really crazy-sounding challenge, and a great writeup.

--clint

garand

Member

Posts: 22
From: Michigan, USA
Registered: 06-19-2006
I would be able to help with this but only for the graphics. I could even make a quick logo in photoshop.

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I see dead pixels...

[This message has been edited by garand (edited March 16, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
It wasn't really a project proposal per se. It was more of just a neat idea of something to do if you get together with a few developers for kicks. Again, the idea isn't to look for specific roles either... well, aside from the necessary programmers i mean, any developer can make a stick figure in paint and those that aren't the best coders can learn a lot from working with the more experienced ones. I guess the idea is basically just prototyping with XP (extreme programming)

EDIT: i read through that 4 games in 4 days article the art concept they came out with was amazing. It's really original, just like that game clint made for tonnyx. It's kind of inspiring me to look for alternative forms of media for me game designs.

[This message has been edited by jestermax (edited March 16, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Me and Crazy tried the exact or very similar thing in Blitz3D. We tried making a game within a day or so, with a webpage and basic gameplay. It was to be a 3D Joe game, though we didn't get too far, it was fun while it lasted.

It actually could've helped us if we continued it, because as we learned from the game competition, deadlines seemed to get us going more to make a game.

I think if something similar (as to what you're saying) was to be made, Python would be a good language to use. Because I heard it's very easy to learn (and if it isn't, I hope the Python vets tell me otherwise lol ), so it could be easy for newcomers to join and help with programming.

Also if you were to work with 2D (a simple graphics medium), and the game would be a platformer or another simple game genre, I think you would achieve your goal more efficiently.

[This message has been edited by LAVA (edited March 16, 2007).]

TwoBrothersSoftware

Member

Posts: 141
From: Janesville, Wi USA`
Registered: 08-05-2006
quote:
Originally posted by jestermax:
I thought of an idea that could be neat. It would pretty much require an hour of synchronized time of maybe 3-4 people.
My ideas is: make a game in an hour. )

I did one in 1/2 hour a couple weeks ago. I've been owrkingon creating some portable code so I've built myself alot of tool - or objects to be exact - game play stunk but it was fun telling the objects how to behave and writing a simple main loop.


dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
I created a game in 24 hours... was mostly due to I had a Uni assignment where I needed to talk about something I've created, so I thought... I have the weekend, I can make the game from 8am Saturday to 8am Sunday... giving me some time on Sunday to sleep and write up my speech for Monday

Anywho, it's on my website:

http://www.jonwarner.net/index.php?p=1_5_Projects

Called 'Roam' (down the bottom as I created it 3 years ago hehe)

I think a "make a game in 1 hour" would be a pretty cool idea... though you would have to know the teams' strengths and weaknesses. I wouldn't say C++ is totally out of the question, given the right code-base and/or libraries it could be possible. I know I could wip a TicTacToe in J2ME for my mobile in about 1 hour (including nice little menu).

Though definitely, keeping to a strict time path would help, and a very basic idea thought kept as a backup if those time points are reached. As in set up times for when things (such as game idea, coding, art, etc) are to be completed and be able to 'fall-back' to a more primitive idea if a decision cannot be reached or time is running out. Such as, you could keep the TicTacToe idea as a fall-back, and if say the game idea isn't reached, just use TicTacToe, then for coding, if the 3D TicTacToe doesn't seem possible for the time to model/code then do 2d, if 2d cannot seem to get done in the time, do a simple Text version.

I do think it'd be possible, just that the timeline would need to be planned before hand.

I wouldn't mind seeing people work on small 'demo' projects, like those old 4k demos Something which I'm about to get into very shortly (been putting together a $0 computer (including monitor) so I can muck around with 16-bit Assembly again )

Maybe we should sometime have a go at partnering up for a 24hour one jestermax?

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jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
hey, i'm up for it especially if you like java. (GTGE all the way!) only issue is that when i wake up you're going to bed/work and vice versa soooo :P
bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
haha. the 1 hour game. well, for most of us it would take 5 hours to come up with an idea for a game

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~~~boogie woogie woogie~~~
Jesus didn't come to save the saints.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
if the game is to be made within an hour then i don't think you need to worry about storyline or theme. I think it's kind of a good exercise to try this sort of thing out every now and then. Set a due-date for yourself and make something. Spend 10 minutes for an idea and get going. It could help to look up some short story/literature stuff too like how to generate an idea.
Maybe sit down and come up with a list of 10 quick ideas. Just getting used to thinking of ideas could help you in the future
bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
I wasnt saying think out a story or anything. but just deciding on what kind of game, tetris, maze game, etc.

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~~~boogie woogie woogie~~~
Jesus didn't come to save the saints.

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
thats why I mentioned to set deadlines... that way you can just go "ah stuff it, brainstorm deadline is up, I'll just do the maze game"...

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www.auran.com