Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hi, I was wondering if there are any Christians working on 2D RPG like game that brings the "Christian perspective" to the genre? I personally don't play RPGs unless they are from Christians - then I can at least test it. ![]() Also I would like to ask what engines there are for this? I know RPG maker and that game maker is one that gives you an ok base for your code in what comes to tiles and objects. Thanks I'm interested to learn more about the options in this genre and I'm most interested of the way the 2D graphics (game world) is represented in these 2D games (RPG maker style tiling). In fact I'm not much of an interested of the battle system these games use but just the 2D sprite graphics. In Christ, ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited August 28, 2006).] |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Forgiveness: The First Chapter is the first one that came to mind. |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Interesting, thanks Clint! (Glad you found the thread even I typoed the title). Here's a video of this mornings cut scene testing using RPG maker (that took the whole morning): http://voiceofhisword.com/misc/csd.htm It's bit choppy, but viewable I think. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited August 29, 2006).] |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Has any one viewed the video? The king says "throw him out" at one part but it was left out from the video due to low frame rate. Any one knows what that story represent? It's Matthew 24:48-51. You see I'm trying to represent Jesus' teachings using RPG maker XP which would also serve as a base for the unique "combat" system I have in mind. Please, tell me what you think about all this? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey Jari! I just viewed the video -- that's a really interesting method of telling parables. I like it! I'm sorry -- I really don't know any RPG-maker type tools well enough to recommend anything -- I've never used them. Thanks for keeping us updated on your progress! --clint |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hey Clint, sorry that this comes a bit late but thanks for taking time to watch the video. I do wonder what kind of projects there are ongoing in this genre. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Faith_Warrior![]() Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Hmm… I’m not sure, not a lot that I know of. I do have something in Blitz Basic I’m working on, basically example code that I’m rewriting and expanding upon. It’s a mog though, and in tcp. I’m trying to rip out the tcp and replace it with my udp network code for one thing this will let me handle maybe up to fifty-thousand client connects. I may also port it to BMAX so I can run it all on Linux (server and client) as well as for Windoes and Mac. Hard to say beyond that though, I have a project I’m working on that requires a lot of time. |
riflefire Member Posts: 57 From: Registered: 08-25-2003 |
quote: Faith_Warrior, RifleFire |
Faith_Warrior![]() Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hmm? Oh no no no ![]() For applications that you make, there is no such limitation and windows does nothing to manage limits on how many connections can be managed through your software or hardware layers. They of course are not gaining access to the Winders server system but just connecting to your application through a set of communication protocols. They don’t have a winders user account on the machine to connect to which has limits you are referring to, so yes you can have 100k connections or more to your application if your system can handle the traffic. [This message has been edited by Faith_Warrior (edited September 23, 2006).] |
riflefire Member Posts: 57 From: Registered: 08-25-2003 |
quote: Oh man, then i was way off on what they were talking about. I thought they meant that i could only have 10 incoming telnet or TCP or whatever connections, at one time on winXP pro, connecting to application software such as MITE. Well that gives me food for thought then. This is great news for when i learn multiplayer programming. That is so cool. I was thinking i was gonna have to figure a way to have a 50 cal win2003 server to run any big multiplayer game server. Now i can do it with XP pro. PTL Jesus. Thanks for the info Faith_Warrior. |
Faith_Warrior![]() Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Yeah it’s weird, I mean a lot of people get confused over that, it would be nice is M$ would clarify this a little better.
Here is a pic of what it looks like [This message has been edited by Faith_Warrior (edited September 24, 2006).] |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Faith_Warrior, nemesis looks interesting, is this a Christian project? Any where you can read about this game/project? Thanks! PS: The server was not online, I guess you have to run one your self. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited September 25, 2006).] |
Faith_Warrior![]() Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
As far as I know, this is not being developed any further than it is. It’s basically the framework to make your own games with. He has made another game based on this called Battle Empire which is a network 3D tank shooter. Yes you run the server yourself, I’m not aware of any active servers. Is it a Christian project? Doesn’t look like it, just example code meant to be done to whatever anyone wants to do to it. As for info, the thread is on the Blitz Basic forum in the code archives (not much there). As for his other projects, there is info if you backspace the download link I provided, nothing there on nemesis though. |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
That's really cool FW, Cohort and I are probably going to take the core of RevX and expand it into a full sized RPG (different setting/theme). I've thought some about making it multiplayer. There are some major security issues that have to be considered so one person can't ruin the experience for everyone else. Amazingly, some online RPG's allow the client's computer to keep track of vital stats and things like this. That's pretty much an invitation for hacking. Sometimes a server will accept faked signals from clients allowing characters to do things like walk through walls, etc. I think the only safe way to do it is have the server keep track of everything, and decide what characters can and can't do, instead of trusting the easily hackable client software. Additionally, I would heavily encode all UDP communication in such a way that only someone with the source code could decode it. Also, you need an algorithm in the communication code to detect possible D.O.S.-style attacks and temporarily ignore packets from offending IP addresses, etc. I think, we'll make the game single-player first, and then look at making it multiplayer/online. There are a lot of what-ifs to think about with online games. Online games are the biggest culprits for video game addiction, so I'd want to consider that, first. ------------------ |
Cohort X![]() Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
quote: The trick is to get them hooked young and blame the government for not having strong enough rpg regulations. |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I had wanted to do a 2D RPG-like game. My first thought was to create a regular ol' RPG. But I really like strategy/tactics, so I my next plan was to create a tactical RPG. Kind of like "Lord of the Rings: The Third Age" for the Gameboy Advance. Basically, small maps focused entirely on strategy. Characters level up and you get points to use for purchasing items. Not much story. Just purely focused on the battle and defeating the enemy. It's pretty fun and you can try different ideas and strategies each time you play a map. My competition game '7 Churches' was essentially a proof-of-concept for that idea. I wanted to see what I could do, and then move on to creating the tactical game. But I actually really like Steveth's idea/plan. |