Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I'm looking to learn to use a game engine, and haven't used one, except for a little bit of meddling in GM if that's considered one. I don't truely know what one, is. Do you people have a recommended one thats free? ------------------ I reserve the full right to change my views/theories at any time. |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
HA ![]() Depends on what language and what dimension you want to play with. C++ + 2D Java + 2D C++ + 3D Java + 3D ------------------ |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
What exactly is a game engine? ------------------ I reserve the full right to change my views/theories at any time. |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
A game engine is a library that provides you with a set of functionality that you would use in a game. I'll give you a quick overview of GTGE: Media Access: Sprites: Backgrounds: Collisions:
------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
http://en.wikipedia.org/wiki/Game_engine ^ That's a pretty good explanation. |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I guess my main problem is I don't understand how they're used. I mean is it like GM, or is it more like B3d over C++. Laz: I read that, and still don't quite understand the implementation. ------------------ I reserve the full right to change my views/theories at any time. |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
It's like DirectX or OpenGL but it adds a layer of abstraction on top of them. It doesn't build a game for you like GM does, but it's easier than starting from scratch. Think of it as controls to a car. It has a steering wheel, a radio and air conditioning. They're all separate components but when they're in a car, they let you have a lot of power and they handle the inner workings by themselves (power steering for example gives you better steering but you don't need to know how it works to use it) ------------------ |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
A lot of the confusion on what a Game Engine actually is usually is centered around the difference between the Game Engine Code/Core and the Game Engine Tools. Now some people don't consider the tools the engine but as a separate entity of tools that you can use to work with that engine, while some consider both sub-entities of the entire Game Engine. In the end it doesn't really matter what you consider part of the "Game Engine" term or not. So far there have been some great general definitions of Game Engines. One thing you need to keep in mind the definition of what a Game Engine does and includes changes from engine to engine. For example some engines really are just libraries that give you functionality to tap into, meant to be a simple add-on to what you are working with. Such as render functions, collision functionality, particle systems, etc. Others incorporate that into an overall framework so you ideally either work inside the framework or modify the framework and work inside that, those tend to allow you to do things easier, though in a more specific way to that engine. Even on top of that many of the framework style Game Engines include a tool base. Sometimes this tool base is where the real value is. In the end if a set of tools saves you countless hours then it's just as viable as any other system that prevents you from spending hours developing it. In general I'd say a Game Engine is the combination of sub-systems specific to game functionality... Some of these sub-systems can be: - collision ... etc. Each of these systems could be branched out into numerous sub-(sub)systems even, such as... - rendering - collision etc... There really are a lot of possibilities a Game Engine can encompass. The thing to keep in mind is what your goal is, what will save you the most time, and then simply trying various engines until you find one that fits you best. The engine I personally would recommend starting out on(obviously I have a bias towards Torque lol).
------------------ |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
That looks like a pretty good description of a game engine, Matt. (Not that there was anything wrong with the previous descriptions, but I found this one to be most matching my understanding of what a "game engine" is.) I also stand behind Torque Game Builder. It's really easy to make general things work without too much coding. Moreover, there is a lot of excellent documentation that explains the use of the coding system that makes it very easy to jump into if you have any programming experience. TGB is also exceptionally powerful, and it can run on a moderately old machine (the development requirements aren't high, and the play requirements are actually quite low). There is the licensing fee if you want the full documention (and the ability to work with TGB for more than 30 days), but I would definitely recommend giving the trial version a run, and going through the included tutorials. If 2D works for you, it's an awesome tool. ------------------ |
Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I'm actually learning C++, and have done quite a bit in Blitz. Thanks for all the information, it kinda makes it clearer. I want to use TGE, as I've heard so much good, but unfortunetley, I can't get the demo to work. It runs, and I see the introduction, I've glanced around the GUI, but I don't understand it. Is it like a scripting type thing? How does it work? ------------------ I reserve the full right to change my views/theories at any time. |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
First of all, are we talking about Torque Game Engine or Torque Game Builder. I'm not sure how the demo version of Engine (the 3D version) works. The scripting for Torque Game Builder does NOT take place within the Game Builder itself. In the game builder you actually design your environments, place characters and develop them (adding collision and physics elements), and design the GUI for your game. You then edit the scripts outside of the Game Builder. There, you'll use an Object-Oriented scripting type language similar to Java/C++. There are a lot of function names you'll have to learn, but those are mostly explained in the tutorials. I cannot recommend reading the documentation strongly enough. It's easy to read, and does a very good job of making sense of things. I'm also working on C++. If you look at the Weekly Updates thread (or my development site: http://thexianlee.googlepages.com), then you'll see some of the stuff I've done using the SDL toolkit. I highly recommend that toolkit if you're getting into 2D game development with C++. It's fairly easy to use, and there is good documentation available specifically for game developers. I should point out, however, that SDL is *not* a game engine, but a framework that provides a media layer so you can develop your own game engines from the ground up. ------------------ [This message has been edited by Xian_Lee (edited March 23, 2007).] |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Yeah, that's a better full description of what a game engine should do (even if it WAS propaganda :P). I was just giving a few examples of what GTGE supports. Anyways, TGB is a great engine by the sounds of it but it IS still $150 (even more for me since i'm Canadian). On a side note, i have intentions on building a set of free tools for 2d games such as a sprite maker (make sprite sets, compress into archives, etc) and a 2d level designer for GTGE (create/load tile sets, add collision regions, triggers, scripting, etc). If theres any Java guys out there with a big of spare time or expertise who are interested in the project (the project, not necessarily helping) then by all means, ask me about it ![]() ------------------ |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
quote: I don't mean to contradict you, but I just purchased the Game Builder license for $100. The Game Engine (3D version) license is the $150 one. Oh, and I would love to hear updates on whatever you make happen with the Java toolset. I like Java. Not as much as C++ for some reason, but I do like it. ------------------ [This message has been edited by Xian_Lee (edited March 23, 2007).] |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Ah yes, you are indeed correct; i was mixing them up. $100 isn't as bad as $150... which is what i was factoring in. But still, my pain as a Canadian still hurts ![]() ------------------ |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
For what it's worth, I really think that the Game Builder is a great deal for the price. Yes, it's $100 (or more if you're in Canada), but for people that need rapid development (and of the grade of game that TGB can produce) it's hard to find something better. There are free tools out there, but they take more time to work with in my experience. TGB is a quick and clean environment with lots of potential. I suppose I should try not to come across as so enamored, however. I don't need the appearance of a fanboy to reduce whatever credibility I have. ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Oh i was never bashing TGB ![]() But what you said was right; there are free tools but they take a while to get used to and integrate. I REAALLY want to change that and possibly build a system that incorporates tools and a game engine together for free. Even if the games are limited to simple ones in the beginning. GTGE is crazy-easy to use but i think that if there were more tools such as the ones i listed then it would pull in a bigger audience. After all, there aren't many engines i can name that have the amount of tools, support and ease as Torque has; why not change that? ![]() ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Ok, someone needs to talk me out of this (or encourage me ![]() With Irrlicht (i use Jirr), it's more tailored to be a game engine but i still find it somewhat lacking in some areas, like the animation systems and the cameras. Also, the rendering quality isn't QUITE as good as Ogre's. Now supporters from both sides, please don't burn me with a wack of reasons why X engine is supperior; i actually use both Ogre AND Irrlicht. I even fiddled around with OpenSceneGraph for a while but i found it was TOO customizable to get what you wanted out of it. Anyways, i really like what Torque GE offers so far and i like the content packs even more. I don't know...i think i'm looking for something that's more polished, even if it isn't free. Anyways, does anyone agree or disagree with my choice to purchase both? (TGEA is out of the question due to the price and it's apparent lack of maturity, even if it DOES look amazing). oh yeah, and if Matt is reading this: the Torque website has an error on the Ogre comparison chart. it states that Torque has decal special effects but ogre doesn't which isn't true (they just left it out, they didn't say it didn't have that feature). ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well Jez, you know what I think. ![]() ...you should get GLBasic. |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
I can't talk you out of buying the Torque tools; they're awesome. I haven't gotten to check out the new beta of TGB 1.5, but it's sounding very amazing. Honestly, I think the Torque tools are the way to go if they can do what you want them to. ------------------ |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Oh yeah, that's another thing; if i buy TGB now will i have to pay in a month to upgrade to 1.5? ------------------ |
Xian_Lee![]() Member Posts: 345 From: Registered: 03-15-2006 |
That's a Matt Langley question. I believe it's a free upgrade, but I'm not sure. I don't think that GarageGames charges for upgrades. However, that's a Matt Langley question. ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Here you go, Jez: http://www.garagegames.com/mg/snapshot/view.php?qid=1280quote: |
CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
quote:
------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
@Laz: he was talking about TGB 1.5 not TGE 1.5... believe me it's confusing for me too lol (having two engines at the same version num with such a close name).
quote: Nope, you will get the update for free ------------------ [This message has been edited by Matt Langley (edited April 05, 2007).] |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Ah... oops. ![]() |
RA Games![]() Member Posts: 93 From: Sacramento, Ca., USA Registered: 05-22-2006 |
The 3D engine I use is 3D Gamestudio. The cheapest version there is about $50. I've been adding shaders to my game project recently, and God it slows it down. Beware of that. ------------------ [This message has been edited by RA Games (edited April 20, 2007).] |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
I think Axys was created with that. It looks like a very good engine. ![]() Btw RA - is not that taking God's name in vain? "and God it slows it down" |
RA Games![]() Member Posts: 93 From: Sacramento, Ca., USA Registered: 05-22-2006 |
Hmmmnn, Sorry about that. ![]() But, I did literally say "Oh God", when I seen the framerate performance after the shaders were added. It really was disappointing. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quickly, turn it into a prayer, and no one will notice. ------------------ |
RA Games![]() Member Posts: 93 From: Sacramento, Ca., USA Registered: 05-22-2006 |
Hmmmnn, yes agreed. ![]() A SIMPLE PRAYER: Because Lord, nobody will buy or even download a game that runs at 10 FPS. ------------------ |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
<----n00bish fanboy wOOts for DarkBASIC www.darkbasic.com ![]() ------------------ |
David Lancaster![]() Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Highly suggest 3D game studio, has it's downside with performance and restrictions, imo it's no 1 for beginners, and people who I have worked with for a long time (Brandon Lewis, Mack) I am now working closely with using this engine for quick games we are deving. It's great for learning and so many commercial games have been made with it. Axys was made with it and I could show you videos I shouldn't (which I wont) that'd get you excited about it :P |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Are you talking about the Professional version, David? (The $900 one...) |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
i was thinking about using that but it sort of just looks like a Torque GE alternative... ------------------ |
David Lancaster![]() Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
I'd probably say the commercial one which is $200, cheaper ones work just as well with visible limitations...There's Beyond Virtual, Unity 3D as well, C4. |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Another decent free engine somewhat similar to 3D Games Studio (I think) is First Person Shooter Creator. It's powerful, simple, and very expandable with its own built in scripting/programming language that gives you almost 100% control over everything. You might want to take a look at it (It's pretty inexpensive also). ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Might want to read around a little if you decide to use FPS Creator - I've heard some pretty bad things about it. |
Simon_Templar![]() Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
I've been thinking about getting C4, it looks fairly impressive. Anyone here ever work with it? From what I've heard its main downside is that it may lack some functionality in important areas, because its still being developed. ------------------ |