steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Godzilla: Unleashed for the PS2 is already on store shelves, and the Wii version hits shelves tomorrow. I'm in the credits of both. If you have a Wii (and you like monsters or fighting games), get that version--I wrote all the AI for that version. I also did a lot of scripting for both games, as well as bug fixing, etc. It had a slightly longer than 9 month gestation period, but it's my baby, nonetheless. ------------------ |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: CONGRATS!!!!!!! ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
THAT'S AWESOME!!!! CONGRATZ!!!! |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
w00t! Congratulations, Steve. I look forward to seeing the real Steve Goss up on Mobygames, instead of the imposter up there right now. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Congrats steveth! I bet it feels great to get it out the door. God Bless! ------------------ |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Sweet! Congrats! Looking forward to playing it! ------------------ Check out this webhost! Fantastic prices, features and support! |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Thanks guys! I don't work directly for Atari. I work for Pipeworks Software, Inc. which is a division of Foundation 9 Entertainment. Atari is the publisher for the game. The company we call Atari, was Infogrames, which bought the name from whoever owned it. The original Atari hasn't existed since the 90's. Yeah, there is another game developer with my name: "Stephen Goss" who has been making games for years (try 14+). That's why my name shows up in the credits for GZ:U as "Stephen A. Goss". Yeah, I know, google that name and you'll find a paper "Analysis of a multielement ultrasound hyperthermia applicator." The author of that paper died 9 years ago. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
All this time I had thought you wrote one of my beloved works "Analysis of a multielement ultrasound hyperthermia applicator." It's finally out! Yeah! That's fantastic news! Congratulations! I know you put in a lot of hard work. I'll see if my nephew wants it for the Wii. Hope it goes well. Do you get to relax now? |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Hey, Steve, that's totally great. Maybe we'll see Leviathan vs. Behemoth? (friendly joust) Congratulations to you. You had a dream. You worked hard. Now, it's a blessing to see the fruits of your labor. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Godzilla *pine* Congrads! |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
All the AI? Nice. Congrats! ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Any fool can know, the point is to understand. -- Albert Einstein |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: A fascinating piece, though, I have to admit. ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Now I go buy godzilla for wii! (well... if I had any money I would...) Congradulations! All the AI? thats impressive! ------------------ |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Congrats! ------------------ |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
It always feels good to ship, well - I'm sure there are exceptions. Definitely celebrate your success though. Anyway to get a discount? Probably not. Was the other Steven involved (SSquared)? You are at Pipeworks too, right? God bless you all! ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
> Was the other Steven involved (SSquared)? You are at Pipeworks too, right? I don't work at Pipeworks. Steve and I worked together at another company. He was a great addition to the team. I really enjoyed working with him and miss not seeing him daily. We had good times together and even got to travel to Pennsylvania together. The work was already getting boring, but when Steve left, part of why I was even there went with him. I, too, left a few months later. We now work about 1/2 mile from each other. All of that just to give major props to Steve. I so enjoyed working with him and would love to do it again. [This message has been edited by ssquared (edited December 09, 2007).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
so that's why the AI is so incompetent... Just kidding. Congrats Steveth, hope the game does really well. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
The game hasn't gotten the greatest reviews, but there is one user review that bears reading. It put a smile on my face to read an account of somebody having so much fun and getting so into the plot and nuances of the game. Oh yeah, I contributed a tiny bit to an interview on tohokingdom.com. Look at the bottom of the page. ------------------ [This message has been edited by steveth45 (edited December 13, 2007).] |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
Steveth: can you hit me up zookey (at) teamkaizengames (dot) com? I have a pic I can send you of a Godzilla thing I took in Japan congrats on the game--if it comes out for PSP (or I get a Wii again) I will pick it up!!! ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
That forum review was sweet! He totally got into the game, and it sounds like absolute blast.
quote: Glad to see you're getting your literary groove on again. You certainly do a good job and work that English degree for all it's worth. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Han, If there was money in it, I'd be writing in English, not C++, for a living. ------------------ |