dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Following the Fizex 'Rope Demo' v2 I created this basic 2D ragdoll demo. I hope you guys like it, you can press 'i' to spawn a new 'Steve'. (btw, the name 'steve' has no direct link to any 'steve' on this board or any of the steve's that I know in real life. if anyone has any problems let me know.) Here are some pretty images, to play the demo please visit my Demo Page Feedback would be awesome ------------------ |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Man Dartsman, that's really cool. How did you approach calculating the data for all the different joints? I'd like to take a crack at doing this in Python if you don't mind. I had so much fun playing this, it would make a great game, possibly something like using different items (cannons, catapults, slings, ect) to launch the radoll dude and bounce/propel him off of different objects to land him in a certain area. Good work, this is really neat stuff. ![]() |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
thanks Ereon. Yeah, I was thinking about doing that sort of stuff I also have an idea for 2 other games which would use the same physics stuff, I'll probably look into starting those once I get a more stable system and more complete physics system running. My next task is box->point collision The 'physics' are quite simple, just read the following: ------------------ |
samw3![]() Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: I was able to rip off steve's head by clicking it and dragging around wildly. W00t! ------------------ |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
hehe yeah, something wrong there that I'm yet to figure out whats up. plus theres some pretty bad breakage where sometimes the head just disappears. hopefully I can figure out whats up and fix it soon. ------------------ |