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Bible Dave 1.0 Road Map – CPUFreak91

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005


Download the road map document: ODT, TXT

Skills needed to work on different items in road map:
2D graphics
Basic Python Programming
Advanced Python Programming
Level Design
Fiction/Fantasy story writing experience
Experience with Py2app
Experience with Py2exe
Experience with the NSIS installer
Experience with a creating Linux installer, .deb, or .rpm packages.

2D Graphics TODO:


    * Recolour Dave (such as a yellow t-shirt and green pants, or a black t-shirt and red shorts).

    * Re-create a more energetic-looking enouragement meter, or improve graphic style of the current one.

    * Add more detail to Dave and the natives faces

    * Create a native female character

Graphic jobs taken by:

    * Lava -- Female character
    * InsanePoet -- Recolouring Dave and the Bibles
    * ArchAngel -- doing a "cut scene"
    * Mene Mene -- Re-doing the faces

InsanePoet, were you doing the encouragement meter too?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited August 29, 2007).]

[This message has been edited by CPUFreak91 (edited August 31, 2007).]

[This message has been edited by CPUFreak91 (edited August 31, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Creative use of screenshots as backgrounds -- I like it.

It's still a bit hard to read -- I'd say at least double the lightness or halve the contrast/saturation? (particularly in the later two screenshots, where the color variation of screen elements is higher, or the text isn't as bold)

--clint

[This message has been edited by HanClinto (edited August 29, 2007).]

InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
What do you need done for graphics?

Also, maybe we should create a place for playtesting results. These results could be bug reports as well as *realistic* suggestions for gameplay changes.

------------------
"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

[This message has been edited by InsanePoet (edited August 29, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Finding Adina was packaged with NSIS. I'm by no means an expert at it but can work through building a Bible Dave package.

I'm hard pressed to help with code as I'm still in the wake of the speed game compo.

What are you thinking of doing with the story? Maybe I can help there.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 29, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by InsanePoet:
[B]What do you need done for graphics?


See the now-edited first post.

quote:

Also, maybe we should create a place for playtesting results. These results could be bug reports as well as *realistic* suggestions for gameplay changes.


Hmm. Well BD has a mailing list, forums, a bug tracker, a feature support tracker, an svn server, a web server, and CCN. Would any of these work for playtesting the results?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
Finding Adina was packaged with NSIS. I'm by no means an expert at it but can work through building a Bible Dave package.


That would be great. If you want I can give you a copy of the current NSIS installer file and if you could find a way to improve it in any way that would be great.

quote:

What are you thinking of doing with the story? Maybe I can help there.


Well currently BD has no story. The only thing that appears are instructions, alerts, and tips. An intro screen with a little bit of background about Dave and his mission and some foreshadowing about the end of the game would be great. I want a good theme for the in-game story that doesn't quote scripture too frequently, but refers to subjects, themes, and events in the Bible. I also want to show Dave's strong faith.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

[This message has been edited by CPUFreak91 (edited August 29, 2007).]

InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
Ok, I can recolour dave for ya. That's pretty easy.

As per the encouragement meter, what do you mean by "more energetic"?

------------------
"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by InsanePoet:
As per the encouragement meter, what do you mean by "more energetic"?

Well, it's a rainbow coming out of a coffee cup... does that imply energy to you? It didn't to me at first and I'd like it to make sense immediately. Maybe you could include the words "Energy" somewhere.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
Ok, I can try a few things... note I'm not the most experienced graphic artist, so don't feel obliged to accept my work just because I'm offering it.

------------------
"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by CPUFreak91:
Well currently BD has no story. The only thing that appears are instructions, alerts, and tips. An intro screen with a little bit of background about Dave and his mission and some foreshadowing about the end of the game would be great. I want a good theme for the in-game story that doesn't quote scripture too frequently, but refers to subjects, themes, and events in the Bible. I also want to show Dave's strong faith.

An intro story should be easy enough. However to make it believable, the game would (obviously) have to follow it. Are all the levels specified? How much flexibility is there?

Also, how much "in game" story would you like for v1.0. Are you thinking a man vs. environment struggle, or can we introduce characters?

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I might regret this later, but I'll offer to do some sprite work.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I wouldn't say that BD has "no story" -- it has the overarching story and situation, it just doesn't have a script or a terribly detailed plot.

The base story is that Dave is a missionary who is delivering Bibles to a South American tribe who has worked for years to translate the New Testament in to their language. They've finally finished the translation, and Dave has the honor of flying in the first shipment of Bibles so that the villagers can have copies for themselves.

Along the way, Dave's plane has trouble, and begins to go down into the jungle treetops. As he was struggling to stay in the air and brushing the treetops, his cargo door got knocked open and the Bibles began to spew out the back.

Eventually his plane crashed, and he realized what had happened to the Bibles. He resolves to hike to the village, and search for the missing Bibles along the way.

He'll find the Bibles in a myriad of places, but thankfully they came shrink-wrapped from the publisher and are water-proofed from the jungle elements.

Once Dave gets back to the village, he can use the missionary's radio to help him get an airlift out of there on the next flight.


So that's the basic storyline that we've come up with -- it's meant to communicate to players how mission work happens in real life, as well as how a Christian can respond to tough situations in a godly way.

It's all open to change -- if you think you'd like to do something differently, that's perfectly fine -- I'm attached to the Dave story, but I'm not opposed to seeing it changed when it could be made better.


CPU, I hope I didn't miss anything important?

--clint

[This message has been edited by HanClinto (edited August 29, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
[B]I wouldn't say that BD has "no story" -- it has the overarching story and situation, it just doesn't have a script or a terribly detailed plot.


You're right. I should have said it has no implemented story yet. The user, so far, has never seen a story.

quote:

The base story is that Dave is a missionary who is delivering Bibles to a South American tribe who has worked for years to translate the New Testament in to their language. They've finally finished the translation, and Dave has the honor of flying in the first shipment of Bibles so that the villagers can have copies for themselves.
*SNIP*
Once Dave gets back to the village, he can use the missionary's radio to help him get an airlift out of there on the next flight.


saw3: That's the outline, which we have been using throughout the game.

quote:

It's all open to change -- if you think you'd like to do something differently, that's perfectly fine -- I'm attached to the Dave story, but I'm not opposed to seeing it changed when it could be made better.


Yes. It's open to change, but I'd prefer it not be drastic. The levels are so tied in to the Dave story that we'd have to change most of them if the story changed drastically.

quote:

CPU, I hope I didn't miss anything important?


Nope. Not a thing.

quote:
Originally posted by samw3:
An intro story should be easy enough. However to make it believable, the game would (obviously) have to follow it. Are all the levels specified? How much flexibility is there?


The only specifications for the levels are these:
Chapter 1 (what we use to define the groups of levels in our story line barebones) has a jungle theme
Chapter 2 (which may be renamed to Chapter 3) has a cave and mine theme
Chapter 3 (which may be renamed to Chapter 2) Has a jungle and waterfall theme.
Chapter 4 has a temple/Incan ruins theme.
Chapter 5 has a nightime mountain theme.
Chapter 6 has 1 level which is the Jungle-themed Kilapowa village.

quote:

Also, how much "in game" story would you like for v1.0. Are you thinking a man vs. environment struggle, or can we introduce characters?


I'm thinking more of a man vs. environment struggle. We can introduce characters, such as the boss Jaguar, for instance, but they'd be animals, not humans. This too is open to change, if I can get a couple of coders to work on the human AI or at least some level designers to adapt/create levels. But for now, lets focus on a man vs. environment struggle.

I'd also like for the eagles to steal bibles (I don't think we'll be doing animation for that though) and drop them in the mines, forcing Dave to go underground. I have a question though, do you think the eagles should steal the Bibles from Dave himself, or just steal the ones Dave hasn't been able to pick up yet?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Ok great! This is starting to give me a feel for it. A few more questions.

How are the current levels tied to the story? I'm not seeing the connection in the overarching story presented by hanclinto. I can understand the first level with the plane crash. I've played a little bit kept getting killed in the temple stage, so I'm not sure of the later levels.

Has the dialog of the story been scripted out yet(as in a movie script) or has it just been added as necessary?

Having the eagle drop Bibles into the mines doesn't seem to fit reality. First, why would the eagle keep doing that. Secondly, does Dave think that the Bibles are really worth risking his life in a cave to retrieve them. You could always print more, right? Personally I like the idea of accidentally falling in to the hole.. or is the mine not the same thing as the cave.

On the other hand, games often stretch reality for the sake of game play. Is there an added game play element for the eagles doing this? Was this to segue into the mine level?

Please understand, I'm not trying to be overly critical. I'm only wanting to understand more of what's already there.

A Couple Game Story Ideas -- What do you think of these?
1. Dave gets lost and discouraged, he prays and trusts, and God reveals the exit.
Could we do a maze level? A really tightly packed map with a lot of twists and turns, vines to climb, etc.

2. Rescue a native. Dave hears desperate shouting in a native language and decides to help. This could be a motive for going into the cave level. Perhaps the villager has his foot stuck in a crag and can't remove it. On this note, how do the villagers feel about Dave? with animosity or wariness? Could this be an avenue for building trust and a providential reason for the crash? Or, perhaps the native is from a different tribe, one that has been hard to reach. I believe this should be relatively easy to implement. No AI, just a trigger and an animated native.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 30, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
How are the current levels tied to the story?


They aren't, really.

quote:
I'm not seeing the connection in the overarching story presented by hanclinto.

In the levels or as a story? I'm going to assume levels. Do you mean the level categories or the individual levels?

quote:

Has the dialog of the story been scripted out yet(as in a movie script) or has it just been added as necessary?


It has just been added as necessary. I'd like to work with someone (in this case you) to script it out, as writing story lines aren't my writing strong points.

quote:

Having the eagle drop Bibles into the mines doesn't seem to fit reality. First, why would the eagle keep doing that. There's no real reason


Good point. We can use monkeys to make this more realistic.

quote:

does Dave think that the Bibles are really worth risking his life in a cave to retrieve them. You could always print more, right?


You could, but as someone who has lived with translators for 16 years, re-printing is a pain in the butt. It would take months, whereas Dave is collecting the stuff in a few weeks.

quote:

Personally I like the idea of accidentally falling in to the hole.. or is the mine not the same thing as the cave.


Clint, what do you think about two series of under ground levels? We could ask someone to change the colour scheme a little to make it look different.

quote:

Of course games often stretch reality for the sake of game play. Is there an added game play element for the eagles doing this? Was this to segue into the mine level?


There is no added game play element for the eagles doing that. I just thought of it as a segue into the mine levels.

quote:

Please understand, I'm not trying to be overly critical. I'm only wanting to understand more of what's already there.


No no. It's fine. Makes me think and keep the ideas in check as well as improves communication between everyone working on the project.

quote:

A Couple Game Story Ideas -- What do you think of these?
1. Dave gets lost and discouraged, he prays and trusts, and God reveals the exit.


The team has discussed this before, and we prefer as little divine intervention as possible. Maybe we could have Dave pray and then quote Gandalf in the Mines of Moria by saying "The air smells cleaner in this passage".

quote:

Could we do a maze level? A really tightly packed map with a lot of twists and turns, vines to climb, etc.


Yes! I love mazes. The mines are very maze-y. But with some other people making levels we can have a wide variety of mazes (I can only manage about 2 good levels a month).

quote:

2. Rescue a native. Dave hears desperate shouting in a native language and decides to help. This could be a motive for going into the cave level. Perhaps the villager has his foot stuck in a crag and can't remove it. On this note, how do the villagers feel about Dave? with animosity or wariness? Could this be an avenue for building trust and a providential reason for the crash? Or, perhaps the native is from a different tribe, one that has been hard to reach.


That would require a ton of code (well a lot) but I'm not against it if we can get some extra coding help. If the volunteers show up, I'd love to do that (only modify it a little, by having the villager trapped by a Jaguar instead of a crag).

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
In the levels or as a story? I'm going to assume levels. Do you mean the level categories or the individual levels?

n/m you answered my question.
quote:

It has just been added as necessary. I'd like to work with someone (in this case you) to script it out, as writing story lines aren't my writing strong points.

Great! Can we get the dialog into one text file? .. maybe its in one already.
quote:
Good point. We can use monkeys to make this more realistic.
I wonder if InsanePoet would like to work on a monkey stealing bibles. Can the code currently handle animations like that?
quote:

You could, but as someone who has lived with translators for 16 years, re-printing is a pain in the butt. It would take months, whereas Dave is collecting the stuff in a few weeks.

Maybe we can communicate that to the player somehow, since it's not really common knowledge. I'll keep that in mind.
quote:
The team has discussed this before, and we prefer as little divine intervention as possible. Maybe we could have Dave pray and then quote Gandalf in the Mines of Moria by saying "The air smells cleaner in this passage".
I was actually thinking of a more providential intervention, not a voice from heaven
quote:
Yes! I love mazes. The mines are very maze-y. But with some other people making levels we can have a wide variety of mazes (I can only manage about 2 good levels a month).
Would this be doable for a v1.0 target? Should we ask people to help in this area (level design)? EDIT: scratch that question.. i just read the 1st milestone
quote:
That would require a ton of code (well a lot) but I'm not against it if we can get some extra coding help. If the volunteers show up, I'd love to do that (only modify it a little, by having the villager trapped by a Jaguar instead of a crag).

Seems like you have a picture in your mind of the action of this scene. Could you describe what you are imagining? i.e. How is the villager trapped? I believe I read somewhere that Dave is non-violent. How does Dave rescue him(her?)? What happens to the jaguar after the rescue. I'm looking here for what the code should be able to handle and consequentially how much can the game engine do in regards to story. For instance, imagine you had two really good python programmer volunteers, how would you plan this scene to unfold in v1.0?

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 30, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I'm willing to help with what I can, i just don't know python. I can't do sound, but I can do a limited thing of art.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
I might regret this later, but I'll offer to do some sprite work


Do you think you could put a bible in the eagle's claws and one in the monkey's hands (maybe like it's carrying it under it's arm)?

If you want to work on some graphics, Mene, how about you do the same stuff I asked Arch to do. Whoever's image fits the game best is what I'll pick.

InsanePoet, let me know when you're done with the re-colouring of the Bibles and Dave, Arch/Mene are going to need it as soon as possible.
Speaking of Bible's, I'd recommend, Arch/Mene that you keep the original files for a bit (or send your GIMP .xcf/Photoshop .psd/whatevers to me) so that adding different coloured Bibles later will be easier.

quote:
Originally posted by samw3:
Seems like you have a picture in your mind of the action of this scene. Could you describe what you are imagining? i.e. How is the villager trapped?


quote:

I believe I read somewhere that Dave is non-violent. How does Dave rescue him(her?)?


Ooh! A Her. We could use a "her" in the game! InsanePoet, Arch, or Mene, could you let me know if you'd be willing to base a female native after the male ones that are in the game? While you're at it, could you add some more detail to their (the male and female's) faces?

I like the idea of a valiant Dave saving the girl. What about you guys?

quote:
What happens to the jaguar after the rescue. I'm looking here for what the code should be able to handle and consequentially how much can the game engine do in regards to story. For instance, imagine you had two really good python programmer volunteers, how would you plan this scene to unfold in v1.0?

Here's what I had in mind. If we use it, I'll need your help to make exiting dialog :
While Dave is walking through the Chapter 3 jungle, he hears someone calling out. Shortly he comes to a small series of waterfalls where he sees a jaguar stalking a native woman. She is crouched upon a large (32x32 pixel) rock in the middle of the waterfall. Dave sees that she is standing on the only way to get across... from the side that the Jaguar is on. Looking around he spots some smaller boulders in the large tree(s?) next to the waterfall. He climbs up a vine and gets to the branch and pushes the boulders off onto the waterfall, creating a bridge. The native walks across the bridge he just made and Dave then proceeds to jump over to where the jaguar is. He quickly climbs a tree and the jaguar follows him to the end of the branch he then pushes some more conveniently placed rocks and traps the Jaguar and completes the level after he notices the native disappeared (but left him some bananas as a thank you).

An alternate ending if we find this too hard or time consuming, would be to just climb into the tree tops and escape, after the native disappears.

quote:

Great! Can we get the dialog into one text file? .. maybe its in one already.


Unfortunately the dialog is level based. Perhaps in the future we could make it all one file but I'm not going to count on that.

quote:

quote:
Good point. We can use monkeys to make this more realistic.
I wonder if InsanePoet would like to work on a monkey stealing bibles.


quote:

Can the code currently handle animations like that?


Yep. Easily.

quote:

You could, but as someone who has lived with translators for 16 years, re-printing is a pain in the butt. It would take months, whereas Dave is collecting the stuff in a few weeks.


quote:

Maybe we can communicate that to the player somehow, since it's not really common knowledge. I'll keep that in mind.


Yeah. Dave could say something like "I wonder if I should just get to the village, or if I should collect the Bibles. It would take months to get them re-printed though. I think I'll just collect the ones I find. I need a minimum of {X} bibles".

quote:
I was actually thinking of a more providential intervention, not a voice from heaven

That should probably work. I'll see what Clint has to say and then make a decision.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by CPUFreak91:
Here's what I had in mind. If we use it, I'll need your help to make exiting dialog :

My pleasure.
quote:

While Dave is walking through the Chapter 3 jungle, he hears someone calling out. Shortly he comes to a small series of waterfalls where he sees a jaguar stalking a native woman. She is crouched upon a large (32x32 pixel) rock in the middle of the waterfall. Dave sees that she is standing on the only way to get across... from the side that the Jaguar is on. Looking around he spots some smaller boulders in the large tree(s?) next to the waterfall. He climbs up a vine and gets to the branch and pushes the boulders off onto the waterfall, creating a bridge. The native walks across the bridge he just made and Dave then proceeds to jump over to where the jaguar is. He quickly climbs a tree and the jaguar follows him to the end of the branch he then pushes some more conveniently placed rocks and traps the Jaguar and completes the level after he notices the native disappeared (but left him some bananas as a thank you).

I [b]love
the idea of pushing boulders around. Seems like this could be a great game play element for a non-violent game. Maybe this could be built in a more generic sense and integrated into other puzzles in the game. Maybe as road blocks in mazes, or to cleverly trap monkeys and snakes too. And I really like the token gift of bananas! Nice touch!
quote:

An alternate ending if we find this too hard or time consuming, would be to just climb into the tree tops and escape, after the native disappears.


I hope we can do the other. I may be able to code a bit (or architect) in about a month or so. We'll see how life calms down.
quote:
Unfortunately the dialog is level based. Perhaps in the future we could make it all one file but I'm not going to count on that.


Actually, I was meaning getting it into a text file to see the whole thing for story development purposes to refine it.

You know, it might be easy to set the dialog text up as static class members, maybe like this.. (my python syntax is a bit weak)


class Dialog:
Jungle1a = """Hi I'm Bible Dave, nice to meet you."""
Jungle1b = """Oooh.. a jaguar. I must be careful."""

Then in the level code you could use Dialog.Jungle1a instead of the string literal and that could keep the dialog together without needing to parse a text file. Just an idea.

But I would still like to see all the dialog text in one file, just to read it as a story; to aid development of the story.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
random image.

I was bored in class.
so I buffed out Bible Dave.
cuz I could.

seriously, don't ask why.

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:



Hey! Could you create another slightly less buffy Dave image like that? (Over time, no real rush). That's cool. If could used it as a background for the game intro... well, tons of kudos to you, and it would be perfect.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
fine with me, as long as you include the line "Egads! The bibles!" somewhere in the game.

It'll take some time, tho.
especially if you want color.

I can do coloring with sprites just fine, but for these kind of pictures, I'll have to do some tests and get the feel of it. I'm not much with coloring at the moment. but with my new experience with sprites, I'm hopeful. If you want someone else to do coloring, that'd be cool.

so I can do the sketch style with shading and such, or I can work on giving you a clean version coloring.

I guess I can tone down his buffness... lol.
any specifics you want in the picture? Dave's wardrobe?
just the plane crash scene in the jungle?
just dave? (I'm better with objects than scenery)

------------------
"The generation of random numbers is too important to leave to chance."
Soterion Studios

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Hey Arch! That rocks. I love it. I even like Dave being more buff lol! It could be cool if the image was wider than the screen and slowly panned to the right. When you color it, don't forget the checkerboard pattern on the dirt

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 31, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
fine with me, as long as you include the line "Egads! The bibles!" somewhere in the game.


Haha. Well in that case I'd be happy to do so.

quote:

I guess I can tone down his buffness... lol.
any specifics you want in the picture? Dave's wardrobe?
just the plane crash scene in the jungle?
just dave? (I'm better with objects than scenery)
[/B]

Since you're better with objects, why not make an 1000x600px image (so that we can "pan" the "camera") with Dave up close, a bunch of the airplane and a wee bit of jungle in the back. Perhaps you could add a monkey too.

InsanePoet, bad oversight on my part... but could you hold off recolouring Dave until Lava finishes the faces? I hope you haven't gotten too far.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

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[This message has been edited by CPUFreak91 (edited August 31, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
@cpu 1000x600px is only a 1/4 screen pan (200px) on a 800x600 window. seems a little short. just my opinion tho.

@arch, would it be tough to split the scene into layers and do a parallax while it pans? Again, ideas, ideas

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
@cpu 1000x600px is only a 1/4 screen pan (200px) on a 800x600 window. seems a little short. just my opinion tho.


Ah, so do you think 1300x600px would be more appropriate?

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by CPUFreak91:
Ah, so do you think 1300x600px would be more appropriate?

That's about a half window pan. That could be nice.

Or, what if we make it a full window (1600x600) and start with the shot of the jungle and pan to show dave and the plane? hmm..

Either way, half or whole, I think would look good.

EDIT: I just had another thought.. (not to tax arch too much), but could we do this between chapters? Just a drawn, panning image highlighting the new level? I think that would be really cool! .. more work tho .. hmm.

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Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited August 31, 2007).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by samw3:
That's about a half window pan. That could be nice.

Or, what if we make it a full window (1600x600) and start with the shot of the jungle and pan to show dave and the plane? hmm..



Ok Arch, it's your call. Anywhere between 1300 to 1600px wide.

quote:
EDIT: I just had another thought.. (not to tax arch too much), but could we do this between chapters? Just a drawn, panning image highlighting the new level? I think that would be really cool! .. more work tho .. hmm.


If Arch finishes the intro, and wants to do a few more, that's fine with me. Lemme know if you do, Arch.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by samw3:
@arch, would it be tough to split the scene into layers and do a parallax while it pans? Again, ideas, ideas


Actually, that'll be easier. (and cooler)
I'll just draw Dave, the plane, and separate stuff on different pictures and let you guys cut, resize and what ever you want. It'll be cut and paste. It'll work better for the chapter-scheme, too.

In this case, anybody good at drawing scenery/backgrounds?

so, do you want colored/inked or sketched? I can see both ways working for the game, so it's your call.
I'm more comfortable with sketching and can do them faster. If you want color, I'll do a practice image and post it here.

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Now that I threw ideas out there and got new ones from other people, Clint and I have decided to work on narrowing down our priorities and goals.

Arch, Lava, and the rest of ye graphics people, our decisions will most likely not affect your current work, but they may request some new stuff

Samw3, please check your PMs.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by ArchAngel:
so, do you want colored/inked or sketched? I can see both ways working for the game, so it's your call.
I'm more comfortable with sketching and can do them faster. If you want color, I'll do a practice image and post it here.


I love the sketching style. Colour would be nice. Try to use the same colours as the BD sprite sheet.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
PM'd you CPU about Bible Dave.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hey guys, sorry I haven't done anything for Bible Dave, I've been really busy with school. I could still do what I was planning to do but it won't happen right away, so if you guys want it done sooner I don't mind if someone else does it. I'm sorry I took the job, I wasn't really mindful about school when I did, so I apologize for that.
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Lava:
Hey guys, sorry I haven't done anything for Bible Dave, I've been really busy with school.


'sokay. We're working on the story line still and won't be using the new graphics just yet. When you've got a chance though, if you're the guy, who I assigned the coloured Bible and/or Dave to, if you can do just one variation, that'd be great. If not, don't worry about it yet.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Open source, open mind.

My Programming and Hacker/Geek related Blog