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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Here are my reflections on Pyweek4. Pyweek4 is over, and I’m easing my way back into normal life (if you can call it “normal”). Normal is hectic and stressful, but that’s the way I’ve lived for the past 5 years so I don’t care any more. In hindsight we shouldn’t have dropped PGU and opted to write our own rendering, blitting, and collision detection engine in with only 60 hours left till the end of the competition. But, we made a kick butt RPG engine that we released under the LGPL 2.1. We got the blitting, the collision detection, a basic HUD, a level editor, and a map loading/saving feature. It doesn’t have and battle systems or “Fog of War”, but what the heck? We were either new to Python, or the RPG genre, but for a team of 3 coders 1 graphics/music guy and 1 sound effects guy and a project leader/graphics guy, 60 hours is pretty amazing. There are over 1950 lines of code and probably some brains chunks left in it by their sleep deprived owners. What went wrong: What went right: What I learned or what got strengthened: When Pyweek5 comes around, I’ll be better prepared. The team I worked with was terrific, and I’d like to thank each and every one of them for all their incredible work. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited April 11, 2007).] |