jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Hey all, i posting a few playable demos on my site: http://jestermax.googlepages.com/ Zero Hour is my graduation project from college. You need a valid classpath set + a JRE to run it since it's written in Java. Oh yeah, and btw, the game is rated M for violence and blood (I apologize for that, I was in a group of 3 and was outvoted). The instruction manual for it is on the site as well. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Hey, you've got some cool stuff on there. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
why thank you good sir i'm always working on something so now i have a way to show people without having to "MSN it". i plan on putting some samples of music i've composed also (not the greatest but i don't get to spend much time on it) ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Update: i've compiled my game Zero Hour into a JAR file so all you have to do is double click the ZeroHour.jar file and it'll run. I'll be up momentarily ------------------ |
Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
Awesome. I downloaded Zero Hour earlier, but haven't gotten to it yet (I've been busy working on my random map generator). ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
You might want to download it again. The new files are MUCH easier to get running. However the old ones will work fine if you can set it up ------------------ |
Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
I have a bit of Java experience, and I'm a Mac user, so I more or less know about getting tweaking things to get them running. (I'm trying to make fun of how challenging it can be to get things working on a Mac; I'm not trying to boast of my limited knowledge.) Anyway, I'll download the JAR. I look forward to seeing your project. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: eh. don't be. that's what interested me. I'm still sad Eternal War had the "body parts" option taken off. ... I liked it... it just makes the game seem more together. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: *Gasp* You mean not everyone uses Google Search? ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
HAHA, no. i'd never use MSN for searching. i meant sending files over msn messenger. I still use google for all my searching needs ------------------ |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: ... I liked it... it just makes the game seem more together. [/B][/QUOTE] I think extreme violence hurts (main stream) games, a game should have just enough violence to be suggestive but not enough to disturb a normal person. Right now you have 5 times more blood in a FPS game than what you'd get in a normal real life shooting (we had Criminal Forensics classes in the Law colledge, I got to see all sorts of things). ------------------ [This message has been edited by Calin (edited March 22, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
plus the blood has displacement mapping hehe... and/or Soft Particles EDIT: Oh btw, cool, I'll download and play sometime on the weekend ------------------ [This message has been edited by dartsman (edited March 22, 2007).] |
dXter Member Posts: 59 From: Texas, the US of A Registered: 09-26-2006 |
Nice job this is pretty cool I checked out ur website and the art stuff really awesome too! ------------------ "Time is an excellent teacher, but eventually it kills all of its students." |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
thanks a lot. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I really enjoyed the Zero Hour game. was a ton of fun to play. a few refinements would make the game better. first, tweak the bounding boxes. also, make the second level tougher. each time I played it, I never died. maybe tougher new guys? lastly, one little bug. when you die and where in the midst of firing, you'll rez and be firing. just a little variable to reset on the resurrection function.
had a nice classic gaming feel. ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Haha, i didn't know about the shooting-rez trick that's really neat. As for "tweaking", the rest of my team as it turns out don't have any time to work on Zero Hour anymore but due to our contract, i can't work on it without their permission. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
ahh, nice. good stuff. gotta say, it really made me want to make a game like it. ------------------ |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
meee too son, meeee too.... ------------------ |