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Dream Game Contest – HanClinto

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I just saw a pretty cool announcement over at GarageGames, regarding a new game creation contest to be starting soon. It's a promotional for Torque products, and basically it's a contest to run a year in length and see who can create the best game (single or multiplayer) using Torque products. It's got a $5000 cash prize, with more potential when/if sponsors are raised. This is the second contest that they've done, as the first one was an MMO-in-90-days contest and it came off surprisingly well.

This might work well for a community project -- there are some people I know from the CGDC who have some great games that would be great to have implemented, and this might be a good motivation to get some things done together as a community.

Just thinkin' out loud.

--clint

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Sounds really cool, but is there a free version thats limited of torque?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
"Of course, prayer requires that you actually take the time to listen for His answer..." - I'msold4Christ
"I would much rather say that every time you make a choice you are turning the central part of you, the part of you that chooses, into something a little different from what it was before." -C.S. Lewis, Mere Christianity

I reserve the full right to change my views/theories at any time.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
$5000 is a pretty large prize. I wonder what will win.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Programming and Hacker/Geek related Blog

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
That is pretty awesome. I haven't done much with anything in Torque outside of the Game Builder, but that's still pretty cool. If a community project should begin, I would offer my help in whatever way I can.

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"To secure ourselves against defeat lies in our own hands." - Sun Tzu.

"He who walks in integrity walks securely,
But he who perverts his ways will be found out." - Proverbs 10:9 (NIV)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I'm a pretty big fan of their Game Builder -- what have you done with TGB, Xian?
Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
The basic tutorials that came with the trial of TGB are pretty much the extent of my experience. I also toyed around with the camera controls. They're amazingly simple, but really hard to find out about in the trial version of TGB. I might toy around TGB tonight. I think my trial version has run out, however, so I'm probably going to need to buy it.

On the whole, the Game Builder is sweet. I'm sure the Game Engine (and the advanced version of it) are just as good, but I haven't messed with them yet.

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"To secure ourselves against defeat lies in our own hands." - Sun Tzu.

"He who walks in integrity walks securely,
But he who perverts his ways will be found out." - Proverbs 10:9 (NIV)

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
I can't make a commitment right now as far as coding is concerned (although many things can change in a year). I could cheerlead for you if you want though.
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Mene-Mene:
Sounds really cool, but is there a free version thats limited of torque?


You can basically use the torque engine's freely if you download the engine demo's. It's the license to the engine's source code that costs but nothing prevents you from fully using an torque engine (TGE,TGB, etc).

Well it sounds somewhat interesting considering if we would start a community project it could just as well be part of the contest.
If we go with prayer it will turn out well.
Now thinking more about this, we have a change to act as witnesses for the Lord by participating as who we are in Christ.


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1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
FWIW, the grand prize has now been increased to $10,000, and they're trying to increase prize amounts.

Crazee stuff.

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Well, if any of you guys wants to come together, i'd be more than extremely happy to assist in design.

Trust me, I've got thousands of not-so-ordinary thoughts up in my brain. And Torque makes some nice prizes.

This is just out there becasue:
If anybody does requre the help of the once-spamming-king Realm Master, I wouldn't want any money out of it, just my name in the credits. (Who needs money when you've helped create a cool $10,000-worth video game?!?!)

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Check out my crazy sig that I made:

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
This is interesting for sure. I was thinking about making a good quality small game title using Torque.

I have a rough concept and some artists backing. If anyone interested in doing a small project like this with us then email me: mack@xrucifix.com

Depending on how many CCNers are involved we can form a collective, like: the Christian Coders Collective or something to that effect. Then we can present the game as “XRUCIFIX and the Christian Coders Collective present” but if less than 2 guys join then I’d rather just put the individuals names.

Split all the winnings between everyone (my share would go to paying the artists who we’re involved) and XRUCIFIX would actively look to find a publisher for the title: get your name on a published title.

My concept idea is a top down multiplayer strategy game based in the Eternal War franchise showcasing the spiritual conflict on a global scale (like Risk). We can use pre-existing character concepts we’re having developed for Nightmares.

Anyone interested drop me an email: mack@xrucifix.com

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Well, Mack, you sure beat out by part of any of this!

Sorry guys, I'm not near good enough to do anything but design: weather its level-design, game design, character design. If you don;t like what I put forward, then thats why God invented the boot.

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yeah, im a little crazy
Check out my crazy sig that I made:

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
RM, I *really* don't know why you say you can only design -- you have some of the best character animation of any of the artists on here, and I'm still very interested in getting some of your art into a game. You breathe such life into your stick figures, it's really cool to see.

On top of that, in indie game development, there sadly isn't much room for people who only want to wear the pure designer hat. People who don't know how to be good implementers often don't know how to be realistic designers, and while a certain amount of dreaming is necessary, at some point the ideas have to consistently mesh together in a feasible way, and that's something that I've seen so many amateur "pure designers" lack -- coherence and feasibility. By working as an underling on someone else's project, I think a lot of aspiring designers could have a lot to learn about what makes a good manager/designer.

All that to say, you've got some sweet animation skills, I would love to see what you could do with one of the rigged and textured models from Eternal War or something. If it would make you feel better, you could remove the angel mesh and just animate it as a 3d bone stick-figure, and they add the angel part on later.

--clint

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
Sounds like some awesome stuff. I think I'll wait until some more ideas hit before I commit to a project, however. Especially since I need to get back into the feel of Torque to be effective.

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"To secure ourselves against defeat lies in our own hands." - Sun Tzu.

"He who walks in integrity walks securely,
But he who perverts his ways will be found out." - Proverbs 10:9 (NIV)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Well if there's anyone who might be interested in hiring a designer/level editor/3D artist/texture artist/sound engineer/musician/voice actor/programmer who has only minutely touched torque, knows very VERY little C and has never seen a teamed based project through to fruition then I'm available . Seriously though, if I could get my hands on some info on how to work Torque a bit better and have some set, hard and fast goals to accomplish to get me started I'd love to work on it, though after August it might get a tiny bit rough depending what my work schedule at college will be like.

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Jari: I thought that you had to buy it. If I could just use the engine at all without a timelimit that would be awesome! I thought the demo had a time limit. I'm confused.

I had an Idea. I don't know how do able it is, but something like a cross between some concepts of Alpha Centauri and Risk, 3d of course. Basically 6 world powers are left in the world, and it starts out like Risk only 3d, and simulated/animation battles. But there if conflict between the world powers through diplomacy and treaty's, and stuff is formed. Just an Idea. (I just played Risk again.)

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
"Of course, prayer requires that you actually take the time to listen for His answer..." - I'msold4Christ
"I would much rather say that every time you make a choice you are turning the central part of you, the part of you that chooses, into something a little different from what it was before." -C.S. Lewis, Mere Christianity

I reserve the full right to change my views/theories at any time.

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
I am mainly a conceptualist but if my services are needed I think it would be fun! a chance to learn plus I never had experience with the genre (only FPS with EW: Shadows of Light and fighting with Shattered SOul) so it would expand my horizons.
Josh

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by HanClinto:
RM, I *really* don't know why you say you can only design -- you have some of the best character animation of any of the artists on here, and I'm still very interested in getting some of your art into a game. You breathe such life into your stick figures, it's really cool to see.

On top of that, in indie game development, there sadly isn't much room for people who only want to wear the pure designer hat. People who don't know how to be good implementers often don't know how to be realistic designers, and while a certain amount of dreaming is necessary, at some point the ideas have to consistently mesh together in a feasible way, and that's something that I've seen so many amateur "pure designers" lack -- coherence and feasibility. By working as an underling on someone else's project, I think a lot of aspiring designers could have a lot to learn about what makes a good manager/designer.

All that to say, you've got some sweet animation skills, I would love to see what you could do with one of the rigged and textured models from Eternal War or something. If it would make you feel better, you could remove the angel mesh and just animate it as a 3d bone stick-figure, and they add the angel part on later.

--clint


Sure, I could animate, but I'm not much of a modeller or texturer.

I'm willing to work in anything, but that doesnt mean I'm going to be good at everything.

Programming I'm still a minor at, but I guess yoru right, Han, I COULD animate...

3d Modelling, not the best, I have to admit. Using tghe mouse to place vertexes is hard.

But My animations are pretty fuild, now that you mention it...

I'd need a animation program then...


Whatever. I'd just love to help in one fo these games, just for some credit.

I don't need money. Period.

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yeah, im a little crazy
Check out my crazy sig that I made:

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Mene-Mene:
Jari: I thought that you had to buy it. If I could just use the engine at all without a timelimit that would be awesome! I thought the demo had a time limit. I'm confused.


All I know is that TGE didn't use to have any time limit. Maybe its just the TGB that has the time limit?

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1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
I have a copy of TGE and would be very interested in taking part.

it seems like we have the sufficient expertise and people willing to take part. Maybe if we one, we could donate the money to CCN. If we want this upgrade enough, we can do it *Cue Rocky Theme Tune*

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Well then what're we gonna do, who's going to lead it and are we going to be all one big team?

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The time for speaking comes rarely, the time for being never departs.
George Macdonald

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Mack or Han would probably lead it....

probably, I don't know if anyone else has enough EXPERIENCE leading projects.

Like I said, I would love to just help.

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yeah, im a little crazy
Check out my crazy sig that I made:

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I just need some dedicated proggies to help out. If anyone else is interested in helping out with art, sound or the like that'd be a bonus. We'd always need testers as well.

I'm going to do some more work on design tonight, if anyone is interested please drop me an email: mack@xrucifix.com

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
I wish I could work with you since I have started to work on a RTS anyways but I'm not a Torque fan by any stretch.

[EDIT] If you guys decide to work on a RTS that doesn't deal with Torque (or another engine of the same category) I'd be happy to be part of the team.

[This message has been edited by Calin (edited March 09, 2007).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
I'll put in an application to be one of the testers - I've helped betatest several other games for some indie developers.

Wow - $5000 prize.

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
quote:
Originally posted by lazarus:
I'll put in an application to be one of the testers - I've helped betatest several other games for some indie developers.

Wow - $5000 prize.


It's 10.000$, read into the thread

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by Mack:
I just need some dedicated proggies to help out. If anyone else is interested in helping out with art, sound or the like that'd be a bonus. We'd always need testers as well.

I'm going to do some more work on design tonight, if anyone is interested please drop me an email: mack@xrucifix.com


can I help with anything?

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yeah, im a little crazy
Check out my crazy sig that I made:

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Mack:
I just need some dedicated proggies to help out. If anyone else is interested in helping out with art, sound or the like that'd be a bonus. We'd always need testers as well.

I'm going to do some more work on design tonight, if anyone is interested please drop me an email: mack@xrucifix.com


I could help in Art, so I sent you an email

[This message has been edited by LAVA (edited March 10, 2007).]

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Can anyone else who wants to be involved please email mack as soon as possible. The submission of the proposed project and team has to be in by the end of the month.

Email address is above.

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
quote:
If you guys decide to work on a RTS that doesn't deal with Torque (or another engine of the same category) I'd be happy to be part of the team.

The primary reason to use Torque is because 1) it's cheap and 2) it's already been ported to the XBox 360. We have our own internal engine based upon Reality Engine but unfortunately it's going to be quite a while before (or even IF) it's ported to the Xbox 360.

Now there is one other alternative that's reasonably priced:

http://www.emergent.net/index.php/homepage/products-and-services/gamebryo/gamebryo-livearcade

We haven't had a chance to work with Gamebryo Element so I don't know how it compares to Torque. If you know of any other cheap engines that work on the XBox 360 I'd be glad to hear of it.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Plans have changed, I have a scheduling conflct, so I won't be able to help out. Time to move on to the next project.

[This message has been edited by LAVA (edited March 10, 2007).]

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
i can help out with testing and any other small job that needs to be done. i could work on the GUI and maybe sound.

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~~~boogie woogie woogie~~~

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
I HAVE HAD A BRAIN STORM!

..oh right, I'm not desiging this.

my bad.

I cant wait to see what this will look like

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yeah, im a little crazy
Check out my crazy sig that I made:

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks for everyone who's sent me an email applying! At first I didn't think anyone was interested and then within a few days I got a nice outpouring of support. We have programming, music, GUI and art covered but we're still looking for interested artists and experianced Torque programmers. Drop me an email if you're interested! mack@xrucifix.com
Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
Very awesome to see a lot of people get involved in this. I would be more than happy to do some programming/scripting on it, as long as there isn't any sort of restriction on me since I'm an employee of GG. With as many people (seemingly) getting involved I think this could be a great Christian Game exposure in Indie gaming as well as the Torque developer community (which has grown quite large, including many colleges/universities and some commercial studios).

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Matthew Langley
Lead Documentation Engineer
GarageGames

Sparkling

Member

Posts: 36
From: Oregon
Registered: 11-06-2006
WOW! I missed this GG announcement! Thanks for bringing it to our attention! I'm going to tell my team about this. I wonder how "finished" the game has to be to win the prize? And does it have to be "START to FINISH" in 1 year or can it already have been going on for over 3 years? We should have a playable demo by Summer, or that's our current goal anyway. Further development to follow after that. (And yes we are always looking for more help!) I'm gonna go read this announcement now and see if we might qualify under their regulations. This would be cool!

-Sparkling

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Visions is a 3D graphics MMORPG set in the 2nd century holy land being developed with a volunteer team. We're seeking programmers, artists, musicians, researchers, and writers. Apply online at http://www.visionsgame.com

Sparkling

Member

Posts: 36
From: Oregon
Registered: 11-06-2006
This rule right here:

*Game must not already be in significant stages of development

Probably rules out the Visions game development team from participating in that contest. It does look like fun though. I wish I had some extra programmers to spare. I've got a few ideas for a smaller game that would have more of a chance of being able to be completed in a year.

Ah well... Good luck to ya all!
Blessings to you,
-Sparkling

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Visions is a 3D graphics MMORPG set in the 2nd century holy land being developed with a volunteer team. We're seeking programmers, artists, musicians, researchers, and writers. Apply online at http://www.visionsgame.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Don't worry sparkling, it's just competition about money. I don't have time to start anything this big from the beginning either. But if it would be ok, sure I would enter VoHW.

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1Jo 2:9-10 He that saith he is in the light, and hateth his brother, is in darkness even until now. 10 He that loveth his brother abideth in the light, and there is none occasion of stumbling in him.
Joh 17:26 And I have declared unto them thy name, and will declare it: that the love wherewith thou hast loved me may be in them, and I in them.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)