HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I just saw a pretty cool announcement over at GarageGames, regarding a new game creation contest to be starting soon. It's a promotional for Torque products, and basically it's a contest to run a year in length and see who can create the best game (single or multiplayer) using Torque products. It's got a $5000 cash prize, with more potential when/if sponsors are raised. This is the second contest that they've done, as the first one was an MMO-in-90-days contest and it came off surprisingly well. This might work well for a community project -- there are some people I know from the CGDC who have some great games that would be great to have implemented, and this might be a good motivation to get some things done together as a community. Just thinkin' out loud. --clint |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Sounds really cool, but is there a free version thats limited of torque? ------------------ I reserve the full right to change my views/theories at any time. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
$5000 is a pretty large prize. I wonder what will win. ------------------ |
Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
That is pretty awesome. I haven't done much with anything in Torque outside of the Game Builder, but that's still pretty cool. If a community project should begin, I would offer my help in whatever way I can. ------------------ "He who walks in integrity walks securely, |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I'm a pretty big fan of their Game Builder -- what have you done with TGB, Xian? |
Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
The basic tutorials that came with the trial of TGB are pretty much the extent of my experience. I also toyed around with the camera controls. They're amazingly simple, but really hard to find out about in the trial version of TGB. I might toy around TGB tonight. I think my trial version has run out, however, so I'm probably going to need to buy it. On the whole, the Game Builder is sweet. I'm sure the Game Engine (and the advanced version of it) are just as good, but I haven't messed with them yet. ------------------ "He who walks in integrity walks securely, |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
I can't make a commitment right now as far as coding is concerned (although many things can change in a year). I could cheerlead for you if you want though. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: You can basically use the torque engine's freely if you download the engine demo's. It's the license to the engine's source code that costs but nothing prevents you from fully using an torque engine (TGE,TGB, etc). Well it sounds somewhat interesting considering if we would start a community project it could just as well be part of the contest. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
FWIW, the grand prize has now been increased to $10,000, and they're trying to increase prize amounts. Crazee stuff. |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Well, if any of you guys wants to come together, i'd be more than extremely happy to assist in design. Trust me, I've got thousands of not-so-ordinary thoughts up in my brain. And Torque makes some nice prizes. This is just out there becasue: ------------------
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Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
This is interesting for sure. I was thinking about making a good quality small game title using Torque. I have a rough concept and some artists backing. If anyone interested in doing a small project like this with us then email me: mack@xrucifix.com Depending on how many CCNers are involved we can form a collective, like: the Christian Coders Collective or something to that effect. Then we can present the game as “XRUCIFIX and the Christian Coders Collective present” but if less than 2 guys join then I’d rather just put the individuals names. Split all the winnings between everyone (my share would go to paying the artists who we’re involved) and XRUCIFIX would actively look to find a publisher for the title: get your name on a published title. My concept idea is a top down multiplayer strategy game based in the Eternal War franchise showcasing the spiritual conflict on a global scale (like Risk). We can use pre-existing character concepts we’re having developed for Nightmares. Anyone interested drop me an email: mack@xrucifix.com |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Well, Mack, you sure beat out by part of any of this! Sorry guys, I'm not near good enough to do anything but design: weather its level-design, game design, character design. If you don;t like what I put forward, then thats why God invented the boot.
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
RM, I *really* don't know why you say you can only design -- you have some of the best character animation of any of the artists on here, and I'm still very interested in getting some of your art into a game. You breathe such life into your stick figures, it's really cool to see. On top of that, in indie game development, there sadly isn't much room for people who only want to wear the pure designer hat. People who don't know how to be good implementers often don't know how to be realistic designers, and while a certain amount of dreaming is necessary, at some point the ideas have to consistently mesh together in a feasible way, and that's something that I've seen so many amateur "pure designers" lack -- coherence and feasibility. By working as an underling on someone else's project, I think a lot of aspiring designers could have a lot to learn about what makes a good manager/designer. All that to say, you've got some sweet animation skills, I would love to see what you could do with one of the rigged and textured models from Eternal War or something. If it would make you feel better, you could remove the angel mesh and just animate it as a 3d bone stick-figure, and they add the angel part on later. --clint |
Xian_Lee Member Posts: 345 From: Registered: 03-15-2006 |
Sounds like some awesome stuff. I think I'll wait until some more ideas hit before I commit to a project, however. Especially since I need to get back into the feel of Torque to be effective. ------------------ "He who walks in integrity walks securely, |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well if there's anyone who might be interested in hiring a designer/level editor/3D artist/texture artist/sound engineer/musician/voice actor/programmer who has only minutely touched torque, knows very VERY little C and has never seen a teamed based project through to fruition then I'm available . Seriously though, if I could get my hands on some info on how to work Torque a bit better and have some set, hard and fast goals to accomplish to get me started I'd love to work on it, though after August it might get a tiny bit rough depending what my work schedule at college will be like. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Jari: I thought that you had to buy it. If I could just use the engine at all without a timelimit that would be awesome! I thought the demo had a time limit. I'm confused. I had an Idea. I don't know how do able it is, but something like a cross between some concepts of Alpha Centauri and Risk, 3d of course. Basically 6 world powers are left in the world, and it starts out like Risk only 3d, and simulated/animation battles. But there if conflict between the world powers through diplomacy and treaty's, and stuff is formed. Just an Idea. (I just played Risk again.) ------------------ I reserve the full right to change my views/theories at any time. |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
I am mainly a conceptualist but if my services are needed I think it would be fun! a chance to learn plus I never had experience with the genre (only FPS with EW: Shadows of Light and fighting with Shattered SOul) so it would expand my horizons. Josh ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
quote: Sure, I could animate, but I'm not much of a modeller or texturer. I'm willing to work in anything, but that doesnt mean I'm going to be good at everything. Programming I'm still a minor at, but I guess yoru right, Han, I COULD animate... 3d Modelling, not the best, I have to admit. Using tghe mouse to place vertexes is hard. But My animations are pretty fuild, now that you mention it... I'd need a animation program then...
I don't need money. Period. ------------------
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Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: All I know is that TGE didn't use to have any time limit. Maybe its just the TGB that has the time limit? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I have a copy of TGE and would be very interested in taking part. it seems like we have the sufficient expertise and people willing to take part. Maybe if we one, we could donate the money to CCN. If we want this upgrade enough, we can do it *Cue Rocky Theme Tune* ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well then what're we gonna do, who's going to lead it and are we going to be all one big team? ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Mack or Han would probably lead it.... probably, I don't know if anyone else has enough EXPERIENCE leading projects. Like I said, I would love to just help. ------------------
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Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I just need some dedicated proggies to help out. If anyone else is interested in helping out with art, sound or the like that'd be a bonus. We'd always need testers as well. I'm going to do some more work on design tonight, if anyone is interested please drop me an email: mack@xrucifix.com |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
I wish I could work with you since I have started to work on a RTS anyways but I'm not a Torque fan by any stretch. [EDIT] If you guys decide to work on a RTS that doesn't deal with Torque (or another engine of the same category) I'd be happy to be part of the team. [This message has been edited by Calin (edited March 09, 2007).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I'll put in an application to be one of the testers - I've helped betatest several other games for some indie developers. Wow - $5000 prize. |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: It's 10.000$, read into the thread |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
quote: can I help with anything? ------------------
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I could help in Art, so I sent you an email [This message has been edited by LAVA (edited March 10, 2007).] |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Can anyone else who wants to be involved please email mack as soon as possible. The submission of the proposed project and team has to be in by the end of the month. Email address is above. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
quote: The primary reason to use Torque is because 1) it's cheap and 2) it's already been ported to the XBox 360. We have our own internal engine based upon Reality Engine but unfortunately it's going to be quite a while before (or even IF) it's ported to the Xbox 360. Now there is one other alternative that's reasonably priced: http://www.emergent.net/index.php/homepage/products-and-services/gamebryo/gamebryo-livearcade We haven't had a chance to work with Gamebryo Element so I don't know how it compares to Torque. If you know of any other cheap engines that work on the XBox 360 I'd be glad to hear of it. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Plans have changed, I have a scheduling conflct, so I won't be able to help out. Time to move on to the next project. [This message has been edited by LAVA (edited March 10, 2007).] |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
i can help out with testing and any other small job that needs to be done. i could work on the GUI and maybe sound. ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
I HAVE HAD A BRAIN STORM! ..oh right, I'm not desiging this. my bad. I cant wait to see what this will look like ------------------
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Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Thanks for everyone who's sent me an email applying! At first I didn't think anyone was interested and then within a few days I got a nice outpouring of support. We have programming, music, GUI and art covered but we're still looking for interested artists and experianced Torque programmers. Drop me an email if you're interested! mack@xrucifix.com |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Very awesome to see a lot of people get involved in this. I would be more than happy to do some programming/scripting on it, as long as there isn't any sort of restriction on me since I'm an employee of GG. With as many people (seemingly) getting involved I think this could be a great Christian Game exposure in Indie gaming as well as the Torque developer community (which has grown quite large, including many colleges/universities and some commercial studios). ------------------ |
Sparkling Member Posts: 36 From: Oregon Registered: 11-06-2006 |
WOW! I missed this GG announcement! Thanks for bringing it to our attention! I'm going to tell my team about this. I wonder how "finished" the game has to be to win the prize? And does it have to be "START to FINISH" in 1 year or can it already have been going on for over 3 years? We should have a playable demo by Summer, or that's our current goal anyway. Further development to follow after that. (And yes we are always looking for more help!) I'm gonna go read this announcement now and see if we might qualify under their regulations. This would be cool! -Sparkling ------------------ |
Sparkling Member Posts: 36 From: Oregon Registered: 11-06-2006 |
This rule right here: *Game must not already be in significant stages of development Probably rules out the Visions game development team from participating in that contest. It does look like fun though. I wish I had some extra programmers to spare. I've got a few ideas for a smaller game that would have more of a chance of being able to be completed in a year. Ah well... Good luck to ya all! ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Don't worry sparkling, it's just competition about money. I don't have time to start anything this big from the beginning either. But if it would be ok, sure I would enter VoHW. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |