steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Now I can tell you guys what game I am working on at Pipeworks since this article was published on IGN today: http://wii.ign.com/articles/759/759955p1.html It's a new Godzilla game for the Wii. The article has some screen shots and plenty of information about the game. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
That looks so cool! The Wii controllers must be a blast. Made me go back to an old, goofy song me and my friends did called 'Godzilla Must Be Destroyed'. |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
looks pretty nice! the wii is a blast. i love it!! ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow. That looks incredibly sweet! Not just the graphics, but I really enjoyed reading about the tight integration with Wii hardware to make it an intuitive and flexible interface. Partially-IK'd models eh? Very cool. --clint |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Yeah, the last Godzilla games were pretty much standard fighting games: punch, kick, block, uppercut, grab. The article mentions that in the new game you can be doing multiple things at the same time, like punching the guy in front of you, and toasting the guy to your left with atomic breath while jumping. In the last games, if you wanted to throw a building, you'd have to find one that glowed red when you got close to it. Now, unless its too big, you can pretty much pick anything up and toss it at your enemies. These actions are a lot more realistic with the Wii controller, too. ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I love Godzilla, you're one of my heroes now. |