Your Announcements

Torque Game Builder 1.1.3 Goes Live! – Matt Langley

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
Thought I'd share the news in case there are any TGB users, or those interested in TGB. TGB 1.1.3 is released, this includes new 1.1.3 trials...
You can read the full blog about it here:

http://www.garagegames.com/blogs/33542/11746

here are just some highlights of what was added:

- New Documentation Framework
-- This includes inline reference and glossary terms inside each of the docs. You see a glossary word (the glossary words are changed to blue. You hover over it and get a tooltip, click the tooltip and a definition pops up... the same goes for methods.
-- multi-page search
-- new component tutorials
-- lots more

- Text Object
-- Includes platform font enumeration drop down
-- various different settings

- New Illustrator style alignment tools

- Lots of bug fixes.... check the link out for more details

http://www.garagegames.com/blogs/33542/11746

------------------
Matthew Langley
Lead Documentation Engineer
GarageGames

riflefire
Member

Posts: 57
From:
Registered: 08-25-2003
Hey Matt,
I love the TGB system. Got to purchase it back when it was like $50 for the pro version. Needed to ask some questions.
I left you a private message.
Riflefire
MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hey Matt - I don't mean to hyjack your thread, but my post is TGB related and I can't post a new thread for some reason.

I downloaded the TGB demo and I'm doing the first tutorial, FishDemo. The problem is, when I change my game.cs file and add in the function the documentation tells me to add in, nothing happens.
Yes, I followed the instructions and closed TGB and reopened it after I saved the game.cs file. And yes, I made sure my class under Edit>Scripting for my fishy is FishClass.
Still, my fishy doesn't move! To make sure I didn't have any typos, I even completely copied/pasted from the documentation, still no go. Anybody have any ideas??? Thanks!

------------------
"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
@riflefire:

Thanks for the nice comments... really glad you enjoy TGB Sent you a PM back.

@mastallama:

Post your script here (the entire thing) and I'll see whats going on

------------------
Matthew Langley
Lead Documentation Engineer
GarageGames

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
here's the contents of the game.cs file:

------------------
"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast

riflefire
Member

Posts: 57
From:
Registered: 08-25-2003
quote:
Originally posted by mastallama:
here's the contents of the game.cs file:

<BLOCKQUOTE><table width=80% border=0 bgcolor="#FFFFF" CELLPADDING="2" CELLSPACING="2"><TR><TD><font size="3" face="Courier" color="#000000"><pre>

</pre></font></TD></TR></TABLE></BLOCKQUOTE>


Mastallama,
I think I see your problem. Your game.cs file is empty!
Smile. Least its not showing the contents to me. Might wanna
check and post it again?
Riflefire

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
ha ha ha! Sorry, I didn't think I posted, I was gonna, then the phone rang and I got side-tracked. I'm not 100% sure I was editing the correct game.cs file...I'm gonna start the tutorial over and try again...

------------------
"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast