TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
If no one else will start it I will. I wished I could have gotten more done - the puzzle game almost works and I plan to finish the whole thing an post it (although we changed the trivia game to make it more stand alone). What I did wrong What I did right What I wish I could change. Any other two weeks during the competition my 2 1/2 year old son was to the ER twice, and I had minor? surgery. I worked 13 hours more than my normal full time schedule during those two weeks. My brother's wife had fairly major surgery. Although it's a good test of your faith to see how you handle juggling things - does it impact your attitude - or can you really count all things joy |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
Wow Bro. We pray that all in your family recover quickly and remain healthy! It sometimes is hard to count it all joy. Keep praising Jesus until the joy returns. Tim ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Wow indeed. But Jesus heals! You made good game btw. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote: Thanks - my sister already wants me to talk to her church's childrens Pastor as they have a computer lab. (I think I need more question sets). |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! What a time you guys had. Sorry to hear all the troubles. Hope everything is settled down now. The Good - Having never written a game, this was obviously a big learning experience for me. Learned about tiles/tilesets. Got familiar with XNA. Got into basics of computer AI. Got to know members on this site a little better. Learned to never use XNA again...or at least until the final release. Got me to start looking at SDL.NET. The Bad - Creating a game requiring computer AI. Learning everything (XNA, computer AI, tilesets, game development, etc.) all during the contest. The Ugly - XNA...what a pain. No fonts, drawing routines (circles, rectangles, stuff like that), everything MUST be a bitmap. XNA forcing judges to install C# Express and XNA just to run the game. For next time - I plan to be more familiar with game development and using a graphics/gaming API so I can be ready for coding when the contest begins. Plan out a game which will better fit the expected time period. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Along the lines of my Good stuff above, I have started converting my game to SDL.NET so you can all play it without having to download and install so many applications. I am also going to change it to use .NET 1.1 so you won't need to install .NET 2.0. Hopefully, you can download the EXE and folder and voila! It should work. I was able to convert about 90% of the game to SDL.NET quite easily in under an hour. I have found two or three things do not translate very easily, so it will require some extra work. I was hoping I can turn in the SDL.NET version for the contest if it contains NO fixes/updates other than the conversion, so the judges won't all need to install extra things. If you can't tell by now, I am really feeling bad about forcing an install of C# Express and XNA. In any case, I will upload a new version once I am done with the conversion, but don't hold your breath. Perhaps I can get back to it this weekend, but I'll see what I can do today. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, I downloaded the XNA but didn't get the visual studio 2005 express. it seems redundant to me to have to get express, while I already have Visual Studio 2005. why does express have more than the full version? why do we drive in parkways and park in driveways? ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
For whatever reason, MS chose to have the beta of XNA work with Express. I guess because it is really XNA Game Studio Express (GSE) version. Not the professional version. I know, it only works with C# Express. Someone may have actually figured out a way to use it in VS 2005 Pro, but I have not kept up with that particular thread as I keep to C# Express. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Thanks! Im looking forward to test your game, its the another one of the two games I havent been able to test yet. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I have one last thing to convert. I got most everything else done during lunch today. I can't find a way to shade a sprite in SDL.NET. This is how I made the opponent and player pieces look different. The player was the actual PNG and the opponent is a darker shaded version. XNA just let me say what shade I want. I think with SDL.NET I will need to create a 2nd batch of Opponent avatars (PNG files) with the shading I want. Not ideal, but will be fairly simple to change. I still need to convert to .NET 1.1 which I may not get to until tomorrow. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Finished converting to SDL.NET and .NET 1.1. I used SharpDevelop 2 (my first time) to compile against .NET 1.1. You can find more information on the contest thread.
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hey, S^2, that was pretty fun. kinda a mix of chess and checkers. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Thanks. Yep. At one point I had a little stratego-style in there as well where you wouldn't know the piece, but I had so many strange ideas with that one, it just wasn't going to fly. I eventually took it down to 3 visible pieces as you see now. For some reason, the computer will sometimes not move on its turn. I think it happens sometimes with the Scout. I saw it twice last night after I uploaded the update. By the way, your angel turned out nice! When you said it was hand-drawn, I thought you meant like mine. Like the scout and archer? I whipped those up in, hmmmmmm, 30 seconds or so. I'd like to see what you can do with your game. Any plans to continue work on it? |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
haha, thanks. yeah, that guy's running animation alone took me over 5 hours. haha. adesigning. sketching. scan and clean. format for GameMaker. crzy. I spent a bunch of time doing others also, but they weren't able to be put in. quite a bother. lol, yeah, I plan on finishing this game up. worked too hard to let it drop. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
The only thing I think I did wrong was forget to do a deeper bug check. ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: don't worry bout bugs too much, it's natural progression. Just work on them as you find them. Being a Linux zealot, don't you believe in release early and often? ------------------ |