GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Surprised that no one else posted this: http://download.newaol.com/pub/gfiles/EternalForcesDemoSetup.exe Mack and I were unsuccessful when it came to playing Multiplayer via Online. We modified our router's settings to open up Port 31321, which is used by GameSpy, but we were still unable to connect to each other. Anyone else having such trouble? Other comments: The game will crash because of WinXP's firewall if the client isn't added to the allowed list. The evil side converts people by playing "evil screaming guitar music" and you have to avoid them; if you don't, your 'spirit' drains. Bald, shirtless, ripped guys who listen to screaming guitar music--and who also look very similar to Mack--are obviously allianced with the devil...where's the bald, ripped Christians who listen to death metal? The city layout was way too blockish. Also, not enough traffic. Even in post-apocolyptic NY I doubt traffic will get that light. Shadow mapping could use some Percentage Closer Filtering or PCSS. Biggest problem I see with this demo is that the opening mission is very boring. It takes forever for characters to walk around and the objectives are spread apart by a good distance. Having empty Tutorial levels is fine. But for the rest of the demo they should have dumped players in some action. They could have started off the game as the player coming out of a plane crash because the pilot was zapped away. They're just outside the city limits so the player has to find transportation and take the surviors to the city for medicial attention. There he finds his friend doing community work, helping to clean up the chaos and they decide to set out on the city to find his other friend. Instead it's "meet your friend" then it's "your friend and you should go meet this other friend" and then I felt like Sonic tapping his foot impatiently. Where's the Run, Unit, Run! button when I need it. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
This being a "beta demo" I hope the MP issues will be solved (other than us hosting we saw one other server), as well as giving the city more life rather than a scare few neutral NPCs walking around. Other than that Gump pretty much well covered what I thought, the startup for the game could have been explosive and exciting (the plane crash idea that I had that Gump posted) and of course the stereotypes were funny. I liked the music and some of the RTS character models weren't too bad. |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
the only thing that frustrates me about that is that Left Behind: EF has got a lot of press as a christian game---so your metal heads are going to see that and the stereotype of 'heavy metal is devil music' and 'you can't listen to good music and be a Jesus Freak' will prevail and ultimately turn off potential players who aren't already christian---I believe that kind of approach is way more destructive than constructive---I have a lot more harsh statements about that floating in my head right now but I figure I would keep it tame for right now--just to say the least that disgusts me and it is sad. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
http://smallcap.seekingalpha.com/article/16882
quote: |
Thegpfury Member Posts: 53 From: Registered: 03-23-2006 |
I've played the game... It was bad... good on paper, bad in execution... Here's the link to my review: http://www.furytech.net/greviews/left_behind_eternal_forces_beta_review.php ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
I'm assuming you've only played the demo as we have. I would agree that the demo was disappointing and I'm hoping the levels in the final version are much better. |