Your Announcements

Left Behind: Eternal Forces Beta Demo Released – Gump



Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Surprised that no one else posted this:

Mack and I were unsuccessful when it came to playing Multiplayer via Online. We modified our router's settings to open up Port 31321, which is used by GameSpy, but we were still unable to connect to each other. Anyone else having such trouble?

Other comments:

The game will crash because of WinXP's firewall if the client isn't added to the allowed list.

The evil side converts people by playing "evil screaming guitar music" and you have to avoid them; if you don't, your 'spirit' drains. Bald, shirtless, ripped guys who listen to screaming guitar music--and who also look very similar to Mack--are obviously allianced with the devil...where's the bald, ripped Christians who listen to death metal?

The city layout was way too blockish. Also, not enough traffic. Even in post-apocolyptic NY I doubt traffic will get that light.

Shadow mapping could use some Percentage Closer Filtering or PCSS.

Biggest problem I see with this demo is that the opening mission is very boring. It takes forever for characters to walk around and the objectives are spread apart by a good distance. Having empty Tutorial levels is fine. But for the rest of the demo they should have dumped players in some action. They could have started off the game as the player coming out of a plane crash because the pilot was zapped away. They're just outside the city limits so the player has to find transportation and take the surviors to the city for medicial attention. There he finds his friend doing community work, helping to clean up the chaos and they decide to set out on the city to find his other friend. Instead it's "meet your friend" then it's "your friend and you should go meet this other friend" and then I felt like Sonic tapping his foot impatiently. Where's the Run, Unit, Run! button when I need it.



Posts: 2779
Registered: 01-20-2001
This being a "beta demo" I hope the MP issues will be solved (other than us hosting we saw one other server), as well as giving the city more life rather than a scare few neutral NPCs walking around.

Other than that Gump pretty much well covered what I thought, the startup for the game could have been explosive and exciting (the plane crash idea that I had that Gump posted) and of course the stereotypes were funny.

I liked the music and some of the RTS character models weren't too bad.



Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
the only thing that frustrates me about that is that Left Behind: EF has got a lot of press as a christian game---so your metal heads are going to see that and the stereotype of 'heavy metal is devil music' and 'you can't listen to good music and be a Jesus Freak' will prevail and ultimately turn off potential players who aren't already christian---I believe that kind of approach is way more destructive than constructive---I have a lot more harsh statements about that floating in my head right now but I figure I would keep it tame for right now--just to say the least that disgusts me and it is sad.




Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002

Movie box office receipts have dropped about $500 million in a year. CD sales are in a downtrend across the country. And television networks are struggling to attract viewers with so-so lineups. But thanks to a little “divine intervention” one segment of the entertainment industry is booming -- Christian entertainment.

Quite honestly, I wouldn’t believe it if I didn’t see it. But Christian entertainment is on fire. Coast to coast, movies, books, music and television programming is catering to 225 million Christians starving for family-friendly, religious-themed products.

Within this segment of the market, there sits a market virtually untouched by Christian consumers -- a $10 billion gaming market that could take off in the next 30 days, and quickly launch a $38 million company called Left Behind Games (LFBG.OB).

Hallelujah… Pass the Ammunition

What's all the excitement about? Ask the 70 million consumers that bought Tim LaHaye’s and Jerry B. Jenkins’ Left Behind, a book series centering on the Armageddon and the second coming of Jesus, now being turned into a much-anticipated computer game.

It may not sound as exciting as the rough streets of the Grand Theft Auto series, but it’s sure to attract heavy buying interest amongst 70 million fans. In Eternal Forces, based on the first few books of the series, hell has broken loose and billions of people have disappeared from Earth.

That’s where you come in and command the Tribulation Forces and battle the Antichrist forces, which now head the United Nations (so real), across 500 New York City blocks. Your mission -- recruit members of New York’s population for the side of God, and win over agnostics and non-believers of New York City… or kill them as the game commands, before or after they’re pulle!
d to the dark side of evil.

Hey, if this is what’ll get 70 million consumers screaming for joy so be it.

Controversy be Thy Name

When the word “controversy” is raised among gaming circles, you’d expect for Take-Two Interactive’s (TTWO) subsidiary RockStar Games to take center stage, not Left Behind. But sure enough…

And just like other controversial games, there are the critics, who in this case argue that it will promote religious intolerance because the game is about killing those who have a lack of faith. And there’s fear that radical Muslims will view the game as a crusade against other faiths.

Everyone’s entitled to their opinion. We’re not here to take sides. But what is appealing for its fans is the fact that the Left Behind game has no sexual content, blood, decapitation, severed limbs, or vulgar language.

Fifty Million Strong

Let’s remember Left Behind has already sold more than 70 million copies of its book series. And of the millions, 72% of them play video games. That’s 50 million people. Imagine if each of those 50 million people shelled out $50 for each game. That’s $2.5 billion in revenue.

Sure, $2.5 billion in sales for this game may be pushing it, but it may not be a stretch, given the popularity of the book series.

Better yet, the company won’t just release one video game. With expected blockbuster sales of this one, expect to see numerous follow-ups. And if you think there’s demand, think again.

The Passion of the Christ was featured in free preview screenings at thousands of churches across the country. It helped bring in some $370 million for the movie. The Chronicles of Narnia was heavily marketed to church groups and youth organizations so well that it helped bring more than $290 million.

And be sure that demo copies are being spread throughout churches, camps and youth groups from coast to coast. The buying momentum will be huge.

Religion Is Big Business

Corporate America would be foolish not to want a piece of the Christian consumer market.

The Christian book market is estimated to be worth more than $4 billion. The Christian music market has become an industry powerhouse, selling 43 million albums in the United States in 2004. As a whole, the video game industry is only expected to grow… and fast. In fact, estimates are that the video games market could be worth more than $55 billion by 2008 from the $22 billion reported in 2003. Wal-Mart, for one, is smart enough to know from selling about 550 Christian music titles and more than 1,200 Christian-themed books.

Like the wild success of the Christian music market, there’s now hope for a similar boom in Christian gaming. Games, like N’Lightning’s Catechumen has sold more than 80,000 copies since 2001. Ominous Horizons sold more than 50,000.

The market is so hot that companies like Crave Entertainment, in 2005, went from selling World Championship Poker to The Bible Game, where players answer questions on biblical scenes from David and Goliath to Noah’s Ark.

Other reasons to be a Christian gaming bull:

The current video game industry is worth about $12 billion… Christian video game sales tap only 1% of that market right now… And Christian video game sales are expected to explode over the next two years.

By October 2006, the buzz surrounding this Left Behind game will be deafening. The time to buy the LFBG stock is now while it flies under radar. And if it sounds like we’re excited about the future of Left Behind, that’s because we are.


Posts: 53
Registered: 03-23-2006
I've played the game... It was bad... good on paper, bad in execution...

Here's the link to my review:

Author of FuryBand
Christian Devotionals, blogs, and forums



Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
I'm assuming you've only played the demo as we have. I would agree that the demo was disappointing and I'm hoping the levels in the final version are much better.