Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
CHRISTIAN CODERS NETWORK SPEEDGAME/COMP 2006! Welcome to the first SPEEDGAME/COMP hosted here at CCN! Our goal is to create quick, fun games focused on different aspects of Christian teaching (either moralistic, theological or both) to promote Christ, Christian Games and Fun!
+) PROJECTS MUST LIST THE RESOURCES THEY USED (PRE-EXISTING CODE, ART, SOUND, ETC) +) Pre-exisiting codework can be used but more points will be awarded to those who work from scratch +) JUDGES: Graceworks, D-SIPL, Mack, Klumsy and Krylar can't enter to win prizes. +) The games must be made exclusively for this competition. You are not allowed to work on games that you have started previously. +) The games created during this competition will be made open source at the end. This will serve 2 purposes. +) Entries must comply with the following criteria. ii) Games must not be contain extreme violence, sexual content, occult practices or bad language. Be wise with your choice of content. iii) Games must not breach any copyright laws. If you don't fully understand the in's and out's of copyright law, the safest option is to create everything yourself. 5. You are not limited in anyway to what language you program the game in or what tools you use (ie Game Maker, Torque, Click team products). We encourage you to harness all the tools you can use, within such a small time period you'll need it! You will be able to reuse your own libraries (such as graphic, keyboard, sound routines). 6. The game must be able to run on one of the following environments. If any additional libraries are required, please add these to your final installation file. We do not expect to have to go hunting around the net to get your game to work.
FTP: 66.118.156.30 MAKE A FOLDER WITH YOUR CCN USER NAME AND INCLUDE A ENTRY.TXT IN THE FOLDER WITH YOUR FULL NAME AND EMAIL. ALL ENTRIES MUST COME IN A ZIP OR RAR FILE.
[This message has been edited by Mack (edited September 03, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Book of Relevation, you sure? I was expecting something a little more...unspecific, but oh well, that isnt my biggest concern. My biggest concern is in the last chapter: "18 I warn everyone who hears the words of the prophecy of this book: If anyone adds anything to them, God will add to him the plagues described in this book. 19 And if anyone takes words away from this book of prophecy, God will take away from him his share in the tree of life and in the holy city, which are described in this book." My concern is that we all be careful of how we make our game, because we don't want to deal lightly with God's word. ------------------ [This message has been edited by Lava (edited August 31, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
my interest has been peaked. anyhoo, so we can use engines... and is there is no second or third places...
[This message has been edited by ArchAngel (edited August 31, 2006).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Not a lot of solid game-oriented material in this book. Of the histories, epistles, books of the law, books of poetry, and books of prophecy in the Bible, this might be the most difficult text to squeeze a game out of. But, it's only the theme, so I think we have a pretty open field to play on. That said, we have two weeks starting on the 2nd--good luck to you all. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
your going down, man! your going down! oh, yeah, uh, good luck to you too. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: You have a good point but at the same time, why does it seem like everyone and their dog is making a game based on Revelation? It seems like everyone new to Christian game dev wants to make one. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
the harder the subject, the more creativity shines through.
------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I believe that as long as we don't quote the game as a pure representation of scripture then we should be fine. If you like you could even copy the entire book of Revelation and include it as a text file with your game.
quote: No, only winners of the catagories listed. Since we have 8 prizes the judges will decide what winners will have stacked prizes. so build your games awesome and you may come out with more than one prize!
quote: Revelation/End Times/End of the World has been a popular topic with the general public since the book was penned. We thought that it would be a good topic to get started on and gather public interest in the Comp. Next years we'll pick another topic. [This message has been edited by Mack (edited August 31, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Yeah I was thinking of doing something similar. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
By the way, is teaming up together with someone ok? ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
w00t! Thanks so much for posting the rules! I know what I'm reading tonight... |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
*Whew* this will be tough! I can't wait.
quote: Same here... ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I don't see why not, but it's up to you how to divide the prize(s) if you win. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Updated with some additional rules that were supposed to be included previously. |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Start Time is listed at Midnight, September 2. Question is, What Time Zone, Is this Early Saturday Morning, or Sunday Morning. Other contests I have participated in start UTC. Thanks, Kenman |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Ok, so the program HAS to run in Linux? ------------------ Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk. Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
What is considered "extreme violence"? Because everyone is different and has their own idea of what is classified as extreme violence. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
No mutilation of minors or the fairer sex. :-p ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I could use a GFX partner.. if anyone's interested, PM me or email me if you have my address. I'll be doing a simple game in Python. Prize details can be argued about. EDIT: These would be 2D graphics (similar to what Bible Dave has, for example). ------------------ [This message has been edited by CPUFreak91 (edited August 31, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: The rules say "any of the following" not "all of the following". So, No, it does't have to be able to run on Linux. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Well it could be interpreted "it has to run on any of the following platforms" as in, should we wish to run it on linux, there better be a version that will. Its all in how you read it. Anyway, I look forward to this, especially seeing what everyone else will come up with. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
This looks really great, book of revalation is interesting theme to say the least and I'm really looking forward to see what kind of "Presentation of Christian Teaching" every one will come up with (what idea God gives to to I mean). Good luck to every one, may God bless you when you do His will and remember that while properly desiged game is half done, a blessed project is already finished. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: So, it will be open source, interesting.
quote: Christian content will be hard to avoid if the theme is the Book of Revelations. But I don't agree that the point is to create more Christian games. The point is Christian coders supporting each other and helping each other out whether they are making Christian games, business software, school projects, or even games that aren't explicitly "Christian".
quote: An interesting limitation given that all these exist in the Book of Revelations . Violent plagues, the whore of Babylon, worship of the Beast and the Dragon, and blaspheming are all there, to be specific.
quote: This statement is unclear. It should read: "The game must be able to run on at least one of the following environments." Unless we actually need to produce Windows, Linux, and DOS binaries--that must be what the extra week is for. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i could use someone to help with gfx, it will be 2D, most likely side-scroller. if you are interested in helping, PM me, or email me at buddboy@gmail.com. ------------------ [This message has been edited by buddboy (edited September 02, 2006).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Budd, I strongly suggest editing the game description out of your last post--it's not fair to post a vague game concept based on a certain part of Rev and say "nobody steal my idea". ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
oh, what you mean? i meant the idea that you have to get to your meeting point and help fellow believers on the way. vague? ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Hurry up and edit that post so that your idea isn't in it. You shouldn't tell everyone until the final release, it makes it more fun. :-p Also, that way theres no finger pointing if two games have similar ideas, and it will come down to which one is better, point for point. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Yes. The upcoming FPS by Boanerges studio involves going to certain places and helping fellow believers during the end times (protecting them from the followers of the anti-christ). The name of the game is Armegeddon. My main point is that if you give away game ideas before a competition starts, it's not fair to expect people to not come up with similar ideas. ------------------ [This message has been edited by steveth45 (edited September 01, 2006).] |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
my skills aren't up to par for this competition, but i would like to know if this is going to be an annual competition? i ask this because in around a year i should be able to do something competition worthy...one more question...can it be a web based game? ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Of course, as long as it runs in either Windows or Linux. It doesn't matter if it runs in a browser window, a java VM, or a Python interpreter (like Bible Dave). Don't count yourself out of this competition. Most folks around here are novices anyways when it comes to game development. It doesn't require mad skills to make a fun game anymore. One of the categories is "Best Presentation of Christian Teaching" so all the prizes don't have to go the most hardcore coder. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, benny, my skills aren't either. but hey, you learn by practicing. so, just give her a shot. ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The rule is focused on this competition, which is about making a Christian game in 2 weeks. It's not saying that CCN is purely focused on game development.
quote: I'm glad to hear that your excited about the challenge. The Bible is littered with extreme violence, occultism, sexuality, etc. but it doesn't mean that your game has to glorify them.
quote: No, I adjusted the rule so it's more clear to people. Have the title run on at least one of those platforms.
quote: Hey, settle down.
quote: Then don't post about it, just advertise that your looking for gfx artists.
quote: Annual, yes. As steveth45 suggested you should still submit something. Web games are fine. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Updated with more prizes and a new judge, thanks Graceworks for answering the call! |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Mack, Thanks for the clarifications. I certainly wouldn't want to glorify any of those things, I was just pointing out that there's a lot of that stuff in Revelation. Sorry about the other thing. The prize-list keeps getting better and better. Awesome. Peace. ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
No prob. I'm looking forward to seeing your entry. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Oh yes. You are free to use Bible Dave code and graphics. They are released under the GNU GPL. If you use code in your project you will have to release your project under the GNU GPL. However... if you link to the original python file (and specify somewhere that the file you linked to is under the GNU GPL) you do not need to release your project under the GNU GPL. One more option... since we do have to release our code under an open source license, you may want to check out opensource.org. They have a list (and a copy of the licenses on the list) of OSI approved open source licenses. 25:30 till I can code... maybe I can write a count down program to ease it's passing.. ------------------ [This message has been edited by CPUFreak91 (edited September 02, 2006).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Just so you know, when you release code as open source, you still own the code, so you can use it and modify it yourself and make closed-source projects with it. However, if somebody takes your open source code and modifies and publishes those modifications (as they should), you don't own those changes and if you do anything with them, you'll be bound by the open source license. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah yes. Forgot to mention that. Thanks for clearing it up a bit, steveth45. ------------------ [This message has been edited by CPUFreak91 (edited September 02, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
SEPTEMBER 2ND: IT'S A GO LADIES AND GENTS! GOOD LUCK TO EVERYONE!
|
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol, you posted that on 9/02 at 9:02 AM. LOL. was that on purpose? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: You're just full of encouragement and good sportsmanship, Arch! First part of entering this competion for me was downloading an ftpclient. Lazarus |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
if you need a break from creating your game, check out this short toon: http://blade.rit.edu/Perpetual_Motion.asx oh..and good luck everyone! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hahaha. brilliant! now I found what my game will be about... ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol, a game about that? how? ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Haha. Thanks for posting that rocket pic Mack. I had my time confused. I was going to start right after 11:59 PM 9/02/2006 instead of right after 11:59 PM 9/01/2006. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: about a cat with jelly on it's back.
just, don't steal my idea. jp. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
quote: You'll be hearing from our lawyers shortly. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, I'm still confused as to what time this contest started / goes until. I'm over in Africa still, and so I didn't start working on my project until Sunday morning (because I wasn't sure if it started Friday night or Saturday night, and didn't have 'net access this weekend to check to see what people were posting). So a more official clarification of the time zone that we're dealing with would be fantastic -- thanks! I'm really looking forward to seeing what you all come up with. I've had a hard time coming up with ideas -- but I'll be giving it a hefty effort regardless. Cheers! --clint |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Sorry i haven't been around to answer questions, thanks for stepping in Mack Well it's day 2 and I wanna see screenies and progress updates!! ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Haha. :-P I have some teaser art that I don't mind people taking a peek at (though if you're worried about it spoiling your own ideas, don't look at it). I'm not worried about anyone "stealing my ideas" -- I'm pretty sure it's implementation that counts, not just concept. I wouldn't be surprised if there were 2 or 3 other games that followed a similar line to what I'm trying to do -- I'm just trying to do it better. I haven't gotten very far yet -- still playing with concepts and fleshing out my design docs. I haven't even settled on a tool yet or even a game look/feel. BTW, if people want placeholder animation art for platformer-style graphics, I just found Mannequinman and Manny Redux today. I'm not making that style of game, so it's not very useful to me, though I thought it looked really useful as placeholder art to just get started coding. Cheers! --clint |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
I'm not taking a look to any one's art nor game story so that it wont have influence. But most importantly I pray for the "ideas" so that all credit goes to God. And if I may continue all credit should always go to God because he made us and gave us the skills, which we just use. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa... that lamp looks awesome. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Almost forgot. Since the theme is revelation here is a link to helpful site for revelation study: http://www.bible-prophecy.com/revelation.htm ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: hey, that's pretty cool stuff! but I refuse to use it. scratch, brother, from scratch. (judges.. you listening?) ------------------ |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote: AMEN! ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: hey, that's pretty cool stuff! but I refuse to use it. scratch, brother, from scratch. (judges.. you listening?) [/QUOTE] Probably not... That does look like nice art though. Lazarus |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
11 days left! |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Ahead of schedule already Thanks for the update though Mack. What's the end time by the way, timezone, all that jazz? ------------------ Methinks we have hugely mistaken this matter of life and death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Methinks my body is but the less of my better being. In fact take my body who will, take it I say, it is not me. Ishmael, on the subject of death. Moby Dick |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Midnight, Sept 16, MST. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow, sw33t avatar update, Mack. Thanks for the timezone clarification. MST -- so that's GMT -07:00. I've finally started doing a little bit of coding and prototyping... I'm really excited to see what everyone else has got in store! It looks like maybe half a dozen people entered so far -- are there other people entering who haven't made their FTP directories yet? --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Thanks, it's the ingame Harvester. Probably post an update on it later. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: Maybe. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Yeah, I just made my ftp directory. I hadn't actually planned on making a folder until I had something to upload, so maybe some other folks had the same idea, too. Also, we started this thing on Labor Day weekend (in the US, that is) so I've been gone camping all weekend including Monday. I was using the time without a computer for advanced mental planning, yeah, that's it. ------------------ [This message has been edited by steveth45 (edited September 05, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
so, is it possible for one guy to win multiple sections or not? not saying I'm out to win them all... ------------------ |
CheeseStorm Member Posts: 521 From: Registered: 11-28-2004 |
I just moved into the university so things are a bit hectic, but maybe next time I will get in on this... Giant scorpion-demons? Doesn't get much more epic than that! |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Hey people. Screenshots. C'mon. And don't call me a hypocrite. That wouldn't be very nice.
For information, read info.txt in the Lava&Crazyishone ftp directory. ------------------ [This message has been edited by crazyishone (edited September 05, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah.. uh... they'res a penalty for teams, right? that model is impressive. ...I don't believe you. *cough* [This message has been edited by ArchAngel (edited September 05, 2006).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow Crazyish -- you and Lava look like you're doing some great stuff! Did you guys do that model in just the past few days? I'm seriously impressed. Did you do it from scratch or did you start from a base? Is it rigged, textured or animated yet? I'm just wondering how fast you guys are moving. I just got lighting to work in my game, though it's still very cheesy. If I give screenshots, I'm worried it might influence people who haven't chosen their topic yet (or make them feel too wierd about doing a game similar to mine), so I don't want to give too much away this early on. On a related note, I'm thinking if we had some games that were very similar, that would be fine. The better aspects of each of them could then, in theory, be combined to make an even better game later. --clint |
luke Member Posts: 311 From: I use your computer as my second Linux box Registered: 10-30-2005 |
Wow thats an amazing model, If graphics count for anything in this, I think your well on your way... to something good =D. As for me, Im almost done with the graphics lib then All I need to do is the sound and input lib and finally the actual game.... ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I got my text rending engine done, and am about 1/4 of the way finished. The cool thing is that I made the text rendering engine useable in any game, so if you want to steal some code, go right ahead... just tell me so that I can send it to you as I'm too lazy to upload it right now unless someone's interested. ------------------ [This message has been edited by CPUFreak91 (edited September 06, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Even if you don't want to post your idea: Are you creating a 2D or 3D game for the competion? If I enter one it will be 2D. Lazarus |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
psh. 4D is where it's at. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Arch- Lol I'm going for a 3D First Person Adventure game. If I finish enough of the first level tommorrow I might post some in game screens for you guys to check out. ------------------ Portia The Merchant of Venice |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: 2D arcade-style perhaps with a hint of something else. That's my entry. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I found a site that has a section of public domain sprites. Most 2D sprites I've found on the internet look like rips from games, but I have no idea if they are. This site is clearly divided between game rips and public domain sprites. http://www.panelmonkey.org/ Enjoy. P.S. You probably shouldn't use the rips from commercial games. ------------------ [This message has been edited by steveth45 (edited September 07, 2006).] [This message has been edited by steveth45 (edited September 07, 2006).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well gents, as promised in my "blog" here's a screen of my progress thus far in my game (as of yet unnamed still). [img]http://pilgrimsjourney.bluegillweb.com/Revelation Screen 9-8-06.JPG[/img] You can see some of the reflective glass effect in the far panes, but it's not really in action until you get up close, and I intend to replace the standins with a much better, high-res version before submission. I still have to texture the benches and there's alot of level left to do but progress is crawling along fairly steadily. Let me know what you think. ~Ereon P.S. For some reason the IMG tag won't work, so I'm posting a url instead ------------------ Portia The Merchant of Venice [This message has been edited by Ereon (edited September 08, 2006).] [This message has been edited by Ereon (edited September 08, 2006).] [This message has been edited by Ereon (edited September 08, 2006).] [This message has been edited by Ereon (edited September 15, 2006).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Nice Ereon! It's airport's waiting hall or something like that right? I recently updated my blog in the FTP and uploaded new image. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
man, all this talk is making me worried. yeah, you take your fancy 3d models and reflective surfaces! ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Go retro, man... retro... (oops just leaked more game info! ). ------------------ [This message has been edited by CPUFreak91 (edited September 09, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, well, I know longer can win graphics. christian teaching? nope. stability? not with gamemaker. major points deducted for that. originality? mine's cookie cutter. so.. i pretty much can only win in gameplay... which... psh, who knows how that turns out. *looks around to see if competition is letting down their guard* ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Yep, that's the airport terminal waiting area, minus the long "tunnel" going into the airport itself for the time being, I'm trying to get the texture ironed out so that I can zip through any other similar parts in the airport. I'm glad you guys liked it, can't wait to give you a chance to see it all in action. ~Ereon ------------------ Portia The Merchant of Venice |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey CPU, can i have your source? i don't want the source for the comp, i'd just like to have it, see how you did it. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
so, I just finished with the music for the game. turns out, it sounds okay with a good bass, but on laptop speakers.. it's horrendous.
------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Awww! It makes me sad to see I'm not the spammer i Once was... My interest in programming... (well, not my intrest, only my will to get off my lazy but and do somethign) has diwindled... or, maybe im jsut not here as much.. Alas, this idea be too late for many, but... well, yeah its too late. Can't wait to see these games, I was thinking about making a flash movie about revalations but you know me... eternal n00b to everything I try. Really can't wait to see the games guys! ------------------ Blessed are those who suffer for doing what is right. PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE! P.S. I HATE 640x480!!!!!! |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
RM you actually have a particular talent for animation. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yes, a lot of talent there. i think you're a good programmer too, don't be so hard on yourself. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey all! I've been enjoying seeing other people's progress, so I figgered I'd give you all a taste of what I've been up to as well. I don't know 3d very well at all, and I certainly don't feel comfortable making a 3d game in two short weeks. Sooo, I'm going the route of 2d as well. Not quite retro -- I guess it would be considered "outdated" more than retro. I'm going for a cheesy '98 Windows 95-era isometric style of look. I'm using Torque Game Builder for the project -- I hadn't used it more than a tutorial or two before this, so it's been a really fast learning experience. Mebbe' not fast enough -- you still can't actually *play* the game (though you can happily move around and navigate mazes and stuff). In case anyone's interested, here's a shot of the main character hopping along. I was going to post a bigger spoiler screenshot, but I think I'll hold off on that for a couple more days. It's going to be work to get this project finished up in the next week -- but I *think* it should be do-able. RM -- I'm sad to see that you aren't going to be entering! Many speed-coding competitions like this are done in just a week, I would really like to see you whip somthing up with your new l33t j4v4 skills. Also, I've been learning 3d animation lately with Blender (like animating that oil lamp to hop along) -- that's something that I'd really like to see you try your hand at sometime. I've got some decent links that I've learned Blender animation with -- I'd be happy to pass them on and spend an afternoon chatting with you and getting you up and running for your first animations. Cheers! --clint [This message has been edited by HanClinto (edited July 27, 2007).] |
luke Member Posts: 311 From: I use your computer as my second Linux box Registered: 10-30-2005 |
My modus operandi for this contest is currently... d00m. I've barely touched my base code since School started, last wednesday. Maybe I can make something in BlitzBasic.... just maybe... Well at any rate, If I get anything submitted, it will surely pale in comparison to that great work you guys are doing! (Which is meant in a positive manner, not negative positive.) But as for school I love it here. It has an AWSOME CS program, 1 thru 4! FOUR YEARS OF CS!!!!!!! Im currently in CS2AP, and technically in CS4 as well (Its really supposed to be a 'study' hall, but Im doing all the work that the real CS4 students are doing right now). There is even a GameDevelopement club! I don't know how involved it is, but their next meeting is this wednesday, so well see. My only beef is that it is in JAVA, I mean comm'on what happened to C++, can't we challenge these kids with things like pointers and references? Operator overloading? Multiple inheritance? oh well. Javas good enough for me, since I already know all that(Not to bragg or anything ). Sorry for going so offtopic, now please resume your contest related exchange of information =D. ------------------ [This message has been edited by luke (edited September 10, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
LOL!! it sure is an interesting teapot... ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Sure no problem. Right now? Or later? ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Well, I wasn't planning on doing anything, but Steveth45 convinced me to enter something. So with a few days already gone and lost, I started the middle of last week. The last time I coded a game was on the Commodore 64, 20+ years ago. This is a HUUUUUGE learning experience for me. I mean, I didn't even know what a tileset was, let alone how to access the various parts of it. I am having an absolute blast working on this and am excited about some of my future ideas. As time closes in, I continue to refine...errr, simplify the requirements and the game itself. I still need some computer AI which I have not yet started coding. If I get to that point, the computer will probably be pretty bad. But I hope to have something, or the game will not be a game at all. Does everyone expect to have finished games? Should I even enter if the game is not finished or simply has no computer AI? I don't want to waste the judges time, but I am excited about what I have been able to accomplish so far. Also, I have decided to use the new XNA stuff. Looking back, I think I will use something else next time. Having never used any other graphic API (other than GDI and GDI+), I really have nothing to compare it with, but it really seems geared more to be a cross-platform development API for the 360 and PC. It does not allow you to use Windows.Forms, so you are limited to using bitmaps for EVERYTHING. Buttons. Menus. Even fonts. Uggggh. It has forced me to scrap ideas for the game on several occasions. I will most likely look at some other API in the future. Regarding Section 6 of the rules, I am unable to add the extra libraries to my installation. My game will require .NET 2.0 and XNA to BOTH be installed. Basically, you will need to install VS C# Express and the new XNA to run the game. Unfortunately, it is not recommended to pass along any of the XNA DLLs to anyone's machine. Everything is in BETA. It sounds like they will be fixing this issue for the final release. Phew! That was a long post. [This message has been edited by ssquared (edited September 11, 2006).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: I feel very similarly -- I didn't get to work on it much last week, but really tried to crank on it for the morning on Saturday. I'm just hoping I can get something playable -- so much of my time has been spent learning new tools or fighting with graphics. If I get anything playable, I doubt it will be a complete game -- maybe just one or two playable levels -- I was originally planning on having around 8.
quote: Well, not quite a teapot, but I certainly took inspiration for the movement from Chip and Mrs. Potts. Future screenshots will make it more evident as to what it is, though if you check an older image I posted last week, that might give you another clue.
quote: No. Yes. I don't expect to have a finished game with all of the different gameplay options I was wanting either -- but I still plan on submitting whatever I can wrap up in time. I have Visual Studio 2005 -- if you wanted to test packaging up the XNA dll's with your game and seeing if it'll run on my machine, I'd be willing to give it a shot. There's no way I can download and install the whole XNA framework on my machine -- maybe if I had a faster/more reliable 'net connection, but definitely not on this African "high-speed". Cheers! --clint |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
quote: right now =D ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ok. This one's from last week, I shan't release this weeks yet. Note that I'm a little behind on documeting my code (with comments). Basically, you'll need a file called lettertext.py that contains a variable which has a list. My list has a length of 29, the game usually crashes if there's anything else (yes, that's bad... I'll fix it later). You'll also need to find a TrueType font (.ttf) and put it in the current directory of church-letters.py and change all instances of it to the name of the font file. You will also need a background image, and may have to set soundsEnabled = False if you don't have a music file. http://cpufreak91.jqsoftware.com/churchletters.txt EDIT:My server tries to execute the python file so you'll need to rename churchletters.txt to churchletters.py ------------------ [This message has been edited by CPUFreak91 (edited September 11, 2006).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
What's up gang? Keep workin' it. No screenshots yet, since I don't want to spoil things, but I will give you a run-down on the tools I'm using. (BTW, I gave up Linux temporarily to develop on the Windows platform.) : Programming: Art: That's all for now. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Thanks for sharing your lineup, Steveth. Can't wait to see the original artwork you have. How easy is FMOD to use? XNA has no built in sound libraries and requires you to use something called XACT from the DirectX SDK. I fiddled around with some other sound class from .NET and was able to play a sound, but it only worked with WAV files, not MP3, and I'm not sure it's the right class I need to use for this purpose. I am using a Hermann Hillmann tileset as well. I'll be using the grass/water tiles. Glad to hear the comments HanClinto. Glad others feel the same way about getting a completed game. I had hoped for 7 or 8 chapters, but will most likely just get done with 2. That will at least offer a choice of 2 maps, making the game feel a little more developed. I am just now beginning to work with the computer player. If I can get at least something very simple working, then I will at least have a framework for the game, and a single map. From there I need to create a second map, story pages, refine the computer AI, add sound/music if I can figure out how to integrate it in, create some new artwork, and probably many other things I can't think of right now. As for running my game, the words right from one of the Program Manager's says you need to install XNA in order to run games. Check out this forum post: http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=704671&SiteID=1 Also, either C# Express or XNA (or perhaps both) require XP SP2 to be installed. I'm a little worried the requirements to run my game may be a bit too staggering. I can understand if a judge does not want to update their machine simply for this one little game. Hope everyone is having fun!!! |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
FMOD and Audiere are both dead easy to use. FMOD is more powerful but the license is only free for open source games. So, if I wanted to take my code and make a commercial game, I'd either have to buy a super expensive commercial FMOD license or port it over to Audiere which can be used in commercial software for free. I've used Audiere before (Ninja Robot Attack), and I don't want my code entangled with restrictive licensing, so I'll probably stick with Audiere. Expect screenshots in a day or two. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
New screenie, mainly changed the textured chairs and enhanced reflection effect. Let me know what you think . [img]http://pilgrimsjourney.bluegillweb.com/Revelation Screen 9-10-06.JPG[/img] ------------------ Portia The Merchant of Venice |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Looks good Ereon! BTW, why are your pictures always so dark? I noticed that about the Soul Catcher pics when you posted them as well. ------------------ [This message has been edited by Lava (edited September 11, 2006).] |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
using gcc and Dev-c++ (for windows). Just switched to SDL so learning curve but good experiences - life is not cooperating that well though. Last week ended up working full time + 13 hours, friday 2 1/2 year old son was in ER twice - but he is find now. On the plus side I have a grahics/sound person (my brother) so I have stuff to make the code look good. Won't way much on what it is - expect it's two parts and part one works now but I could spend a little more time with it. Part two is at concept level. and the clock is ticking. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Genre: Side-scroller shooter Graphics: Language: Progress: And yes, lol Crazyishone was joking about that 3D model, haha. ------------------ [This message has been edited by Lava (edited September 12, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
update on my status: after almot 4 hours of painstaking work.. I got my running animation for my main guy.
so, you guys don't need to worry about competition in the stability, originality, christian teaching or graphics from me. ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Things are looking great people. I'm really impressed with the progress thats being made. Well we're over half-way now so into the home stretch. I expect you will all make the most progress on Friday ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lava- I think it's primarily because I've deving on my laptop, and laptop screen are usually brighter than your average computer monitor (unless it's a flatscreen). I'll look into putting a briteness and gamma adjuster into the options menu before I release so you can fix it on your own. Usually it looks less dark when you're playing also, versus when you're viewing a still image. ------------------ Portia The Merchant of Venice |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Oh, btw Genre: First Person Survival/Adventure title Language: DarkBASIC Pro with EZRotate and System Enhancements plug-ins Tools: Level Design/Animation- Truespace 3.2 Progress: 33% of submittable/10% of what I wanted to do, but so spins the P.S. I'm grasping at straws here and desperately hoping to get this thing done, I'm trying to get the GUI and such ready so that I can quickly compile and submit whatever I manage to finish. ------------------ Portia The Merchant of Venice |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Genre: 2D Side-scroller Language: GameMaker Tools: Soundtrack Progress: around 1/3 ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
YES! So I'm not the only one in borderline crunch mode, thanks Arch, you just made my day . ------------------ Portia The Merchant of Venice |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, since everyone else is doing it, I might as well weigh in with what I'm using. Genre: Engine: Tools: Resources: Progress: Cheers! --clint |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I'm right there with ya. I currently have no computer AI. I need to create some textual screens to help explain scenarios. I did not get much done last night. I wanted to take a break from coding, so I tried writing some music, but nothing much came to me. Perhaps a short little intro theme. I then went back to the code and started refactoring my code which I know is just slowing me down since I am not accomplishing much towards what the user will actually see. So, in a sense, I felt like I got nothing done last night. I read some of the posts this morning and it seemed like everyone was well on their way. I just don't want to turn in something completely embarassing. I think I am beyond that point, so I am happy. This is essentially a proof of concept for me. I had MUCH bigger plans (as we probably all did), so this has been a chance to test out some of what I want to accomplish later. Tools: Visual Studio Express C# Hermann Hillmann's Tileset Not sure how far along I am. I really just need to implement some type of computer AI to make the game at least SOMEHWAT playable. There are currently a few different types of pieces but they can move ANYWHERE they please at the moment. :-) So I still need to implement a limitation factor to player movement based on piece type. The game is a 2D board-based strategy game. Kind of like a mixture of chess, checkers and stratego. Not exactly what I had originally hoped for, but I soon realized the limitations of creating a more advanced system with RPG aspects was not going to happen with less than 2 weeks of time. [This message has been edited by SSquared (edited September 12, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Good idea Ereon... I'll use your template Genre: Arcade Progress: 100% of my code has been written, but now that I have decided to use modified melons code I need to modify my own code to fit with the modified melons code. Confusing? Yes! Overal Progress: 60% complete. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Mack, we can submit on Saturday but before 9:00 am? I know it would be better if we finished a day or so before, but you never know if we might have to make it on the last mintue. ------------------ |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Proud to be the music/art end of "TwoBrothersSoftware". Posted a short synopsis of the game so far with a screen and a sound clip. Njoy! ftpdir/ 2bros/
[This message has been edited by kenman (edited September 12, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The contest runs until Midnight of the 16th, so you'll have all day Saturday to work on the project. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Nice to see every one making progress with their project! May God bless you all who do His will, may your game be ready in time and may it glorify Him, in Jesus name amen. Here's what I use: Genre: 3D Survival Engine: Torque Progress: Still lot of praying to do but I'm hopeful that it's in 1/3 of the way, only Lord knows.
------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I almost forgot. Genre: NSPORPG (not-so-massive single player offline role playing game ) ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
How are everybody's games coming along? Since we are nearing the end of the competition (yay, sleep!!!) I have decided to release a screen shot to pique your intrest. I'd say I'm about 95% done. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
CPU: Wow! haha. That screenshot gave me a laugh -- I guess I don't know what I was expecting, but I wasn't expecting that. I like the look and feel -- it's cheesy yet fun. I'm nowhere near as done as you are, though I was able to fix two major hangups last night and I'm moving forward again (time permitting). Since you posted a screenshot, I might as well follow suit (keep in mind, while mine may look somewhat cooler, it's nowhere near as functional as CPU's game):
Keep up the great work, all! I really look forward to seeing what everyone comes up with. In Christ, Edit: Changed the graphic from .png to .jpg. Thanks, Steveth! [This message has been edited by HanClinto (edited July 27, 2007).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Good!
quote: Is that a new Little Light Of Mine or the old one your were working on? ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Looks great guys. Here's a grainy jpeg advanced screenshot. This is just a screenshot of the map mode.
------------------ [This message has been edited by steveth45 (edited September 14, 2006).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: It's a new version of Little Light of Mine, but it borrows a number of things (including the working title) from the old one. I'll post more about it with my final submission -- I really tried hard to make it very different and original. Stats aren't as extensive in this game, there isn't the whole encumberence system, the regions are set up differently, and of course -- it's graphical. To be honest, I've wondered if I should feel bad for using part of an old idea. The design doc for Little Light of Mine has been posted publicly for quite a while now, I've always hoped other people would feel free to copy anything from that game to use as their own. So while I take some comfort in that, I still have that desire to make everything as original as possible for a competition like this. I've been careful to not use anything from the old game and to write a completely new design doc from scratch for this game. I went back and forth over what I should do for this project, and I really felt that this would be a good one to do (not just as an entry for position's sake, but also for being a spiritually sound game). Even if I were penalized in a category like the "best presentation of Christian principles" award, the other things like art and programming shouldn't be any less original than anyone else's. The gameplay has yet to be written for the new game, so it may just wind up being a wierd hopping lamp that walks around running from evil glowing red things (that don't really do anything when they catch him) -- we'll see how much gets done. --clint [This message has been edited by HanClinto (edited September 14, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I like what you've done with it! It's awesome how you went retro ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
interestingly enough... my game is about the seven churches too...
------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
My game is the 7 Churches, too. Yikes! I am beginning to get really worn down with these late (12:30-1:00 AM) nights. I can't keep this up and may just need to take a break tonight. I have finally concluded there is no way I can get my AI ready in time, so you may just be able to place pieces and move them, but the computer won't play very well. I'm currently spending my time checking for valid moves. Y'know, being sure the player is doing something legal. The same code will check to be sure the computer is ALSO doing a legal move. :-) Once I'm done with this part, then I can start writing code for the computer to actually THINK about a move. I think I should have taken an easier route. But my original idea is like Steveth's, so it's probably best I went a different way. In fact, we are using the same tileset. At first I thought he somehow got a screenshot of my game. Hahaha. Your stuff all looks great. Man! I really should have thought of something easier and I could have actually had a COMPLETED game. I'm bummed... |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
your telling me. I didn't realize how much work I had until I tried animating my guy. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That tileset reminds me of Battle for Wesnoth. Looks like you have a pretty nice game!
quote: Glad it does your graphics justice
quote: Great minds think alike, huh? The Bible ain't patented, buddy..... yet.
quote: Woa. I can't wait to see what you two have done with your 7 churches concepts. Same here. Yeah I had a great idea for my game, but then the code was bloated ugly mess and I said to myself... why isn't this KISS? I should make a KISS game. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Thanks! I actually looked at that game for art, since it's all open source, but the tiles are hexagonal instead of square, too bad. The tileset I found is decent, though. The little dude is a shrunk version of the main character drawn by my cohort, "Mr. X". My game is nothing like Battle for Wesnoth, though. It's an old-style turn-based RPG like Dragon Warrior or somewhat like Final Fantasy (the first). I'd say that I'm about 50-75% done. It will be quite a push to get it finished to the point where I want it. It will probably be playable by tonight. But things like battle animations, text, sound effects, music, and save games are going to take more hours out of my life. Friday night will be long. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
In lieu of my circumstances I would like to ask a favor of the contest judges. I can only get online when my brother does, and he won't go on the Internet on Saturday, so I won't be able to post my contest submission that day. Would it be possible for me to post it Sunday morning? (And I would not be allowed to work on it past midnight Saturday, of course) Otherwise, I'll have to post it either this morning or tonight(and sometimes he doesn't go online Friday night either), in a rather unfinished state. I've got most of it done, there's just few things I need to get working better and add sounds, and some other things. Lazarus [This message has been edited by Lazarus (edited September 15, 2006).] |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: I'm happy to allow this one exception. Mack? ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: No not at all! This isn't a competition about new ideas but about new games. I am too using an old idea which I didn't plan to use but it's actually an unfinished idea that has finally come to me fully from God. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Alright gents. Here it is, the culmination of 1.5 days of work. This is the first video intro for my game (the one before the menu). I modded it a bit and made it into a trailer for your viewing pleasure. Be advised though, due to the nature of the tools I had to use I didn't have very much control over the text, so it might take a bit of speed reading to get the whole thing in . Enjoy. ~Ereon pilgrimsjourney.bluegillweb.com/PerasTrailer.wmv ------------------ Portia The Merchant of Venice |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Typically a trailer contains visuals of the game.... 21 MB of ambient music and text was cool, but a little disappointing. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lol, the goal was dramatic effect, and it was based off the same resolution used for the game intself, so it was a little bigger than would normally be. I would have put some game graphics in, but eh, there really wasn't that much interesting to show, this being primarily an adventure game, not really that much exciting. Anyhoo, thanks for looking at it and taking time to comment. ------------------ Portia The Merchant of Venice |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
P.S. I also didn't think it that wise to give away moving graphics of my game just yet, might lose some of the wow effect you know ------------------ Portia The Merchant of Venice |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Yeah, Ereon, a bit of gameplay or even a few screenshots would be even more dramatic. Still though, you've piqued my intrest. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Yeehooooo! Today at lunch I was able to finally get a working version. Computer AI is dumber than a doorknob, but I now at least have a playable game. I played twice and beat the computer both times. I still have quite a bit of work, though. There are some illegal moves I need to take care of. But at least both the computer AND player can make those moves. It's not like the computer alone can cheat. :-) Not sure how much time I'll get to work on this. We'll probably watch a movie tonight and I have an early morning Men's Breakfast at church. From there, it's spending the day with my family. Tomorrow night will be feverish trying to wrap everything up and get it finalized as best I can. I don't think I will get to music and I still have a few text/description screenies to finish. [This message has been edited by SSquared (edited September 15, 2006).] |
penny Member Posts: 101 From: Registered: 08-15-2006 |
Alas dear brothers my skills are minimal to help ye. Therefore, I shall play the part of bard to forever immortalize the CCN SPEEDGAME/COMP 2006. I pray thee find my muse worthy. THE FINAL HOURS Oh, how the wheel of time turns fast, Yet 'pon this night no rest of eye; -- [This message has been edited by penny (edited September 15, 2006).] |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
- Completed our little game. Best bet is to unzip the windows installer and use to install under Windows. Linux build for those who are using Christian Ubuntu with SDL installed. We are in the directory /2bros. Everything from scratch, no game engine. God bless all that have partaken in this undertaking. kenman |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
It's a a little trvia/teaching game. Thanks to Ken my brother for the artwork and researching the questions. As it's open source and it's a text file that holds the questions - I think this has some potetial as a teaching aid If you look at the source code close enough you will see some graphics that get set up that are not used - our orginal plan was to use the questions right per round to give you bonus time in a puzzla/arcade game. It's my first game with c++/SDL been using python or some basic derivative mostly in the past - so I'm pretty pumped about how much I learned. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: Exactly. Same here. This was a total learning experience for me and I have definitely learned quite a lot. For that I am very grateful. It has really been fun and exciting. Congratulations on getting your game done and up in the staging area. Hope everyone is doing well. Thanks, Penny, for the poem. I don't plan on pulling an all-nighter, but I did joke to my wife. When I came home, I said, "I'm going to be a coding fiend for the next 29.5 hours." Actually, we are discussing what movie to watch tonight, but I am already totally wiped out tired...and it's just 7:30 PM right now. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, I've completely bombed this week. I'm either at school, work, doing homework or working on this project. stupid handdrawn animations. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Just played your game CPU, I have to say it was really fun! I also liked the presenation too, good interface (outside of the game) and music. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hahaha. Kudos penny! I love that poem!!
quote: Thanks! Did you find a rudimentary easter egg? (Has something to do with sound/music). It's so simple, that technically, it's probably not an easter egg, but I like to think of it as such. Glad you like the presentation. You can thank Watermelons for the interface and the basic engine.... it's such simple code, and it's so easy to expand off of! Be sure to try out Watermelons too, it's quite fun. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
stop talking about your games. your scaring me ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: I've got some quickly hand drawn, shaky sprites. Funny thing is, I've been working on this long enough, I'm actually quite comfortable with them now. I certainly don't expect to win points with them. I am not an artist, and I don't know an artist, so I decided to make my own sprites, buttons, etc. The tileset, though, is from someone else and one of the sprites is from a tutorial I read. But overall, I am trying to make as much of it all by myself. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, graphics I think are pretty much surrendered to either han or ereon. I'm just hoping I get a lucky break with gameplay. haha. but, if I get outdone, so beit. just means they'res an even better game out there. Mack, after we submit our stuff, do you know by what time the winners will be announced? ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I'd said give the Judges two weeks to play the games, decide on winners and arrange the delivery of the prizes. When your completed your game, post the link to it on here. When everyone is done I'll edit my first post to include all the links. You can also place it in the Showcase if you like on the front page. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Great going every one, I'm looking forward to test your games! It's going to be interesting night tonight trying to finish my game when only half of the game is ready what I was hoping to be able to do. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
It's strange how much my game has changed from when I first started. I kinda wish I'd kept the original idea but it would have required a lot more work and unfortunately my skills with GM(well um, it's the first time I ever used it) weren't up to the task. So I had to simplify the idea a little(or a lot). I hope the judges don't mind that the main character has a weapon, btw. Lazarus |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: What? No. |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: Here is our link, (to ensure full compliance will all rules) |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
CPUFreak91's project: Python Source (work on Windows and Linux. Includes pygame source code):
------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
At the very least, can I just put everything on the FTP site for tonight? I will probably be working on things right up until 11 PM (I think that is the legal time for my timezone - PST). And then tomorrow (when I'm more relaxed) I can put it in the Showcase. I don't have any webspace anywhere. I used to use a spot on the old CCGR site, but we have switched servers and I haven't set up a location yet. It's coming down to the final hours. I ended up coding until 2:45 AM last night. I could have gone longer, but I was going in circles for about 2 hours and figured I couldn't think straight. Then, when I woke up this morning, I clearly thought of how to resolve the problem. Arrrrgggghh. I've wasted MORE time being tired and not thinking straight. It's been a fun experience. Stevet45 and I work at the same company, so we have been able to talk to our co-workers about the contest. We have been rivals all week as everyone knows we are feverishly coding our games. Neat to see people are beginning to get their stuff wrapped up. Does everyone agree 2 weeks was a good idea? |
Gamer4Christ Member Posts: 551 From: Kokomo, Indiana, USA Registered: 07-19-2005 |
Personally... i think for some people, my self in particular, I need about a month because my schedule has been completely full, so I suggest about a month, at least, in the future, Because I REALLY wanted to do this. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
won't be a speedgame, i guess. but I would like more time. I'm cutting so many corners. bothers me.
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Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
ftp://66.118.156.30/Lazarus/EfB.zip Escape from Babylon can be downloaded right here ^^^^^^^^^ Whew, glad that's over with. I got practically 65% of the game done on Thursday and Friday since I had to scrap a lot of what I'd done the first week. *Now comes the part that could possibly turn CCN members against eachother and ignite the forum into a gigantic flame war as against all odds, Arch wins all the prizes and then constantly brags about it for years afterward...* Lazarus |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Phew. So I've worked on this almost all day so far, and it's still not playable. I have about 30% of the gameplay in though, so it's technically a *playable* game at this point, though, there's not much of a point to it. This contest actually ends at 8:00 AM tomorrow morning (Sunday morning) for me -- so I'm really not sure if I'm going to finish it tonight or get up early and try to find an internet connection to upload it. We'll see. It's been an interesting experience. In the past, I've really enjoyed speed-coding on things -- just putting my life on hold and pulling a couple of all-nighters and just pounding something out. But being on a missions trip, I've had to approach this project very differently. I've been limited to coding in my spare time, and I've often gone several days without writing much/any code. I haven't yet stayed up late to work on it, and I've tried to make work here in Africa, time in the Word, and time with my wife more of a priority than this contest. As-such, I don't think the game is quite as far along as it might have been, but overall I think I'm better for the experience as far as learning how to behave as more of a balanced individual. So often, my life is a life of extremes, and I've really enjoyed this time to really work at having moderation in all that I do. Not that I've enjoyed a whole lot of success or anything, but given my poor track record in the past, I'm pretty happy to have seen some improvement. I totally echo the sentiments about needing about a month -- I'm sortof kicking myself for voting for such a short coding time, but it's still good to have a *speed* coding competition. Almost everyone here has had to make a smaller game than they originally wanted -- but don't we all want huge games? I would say that this has been a pretty valuable educational experience (for me at least -- I don't know about anyone else) in learning how to cull down a project in order to get it out the door. That said, I'm bummed you didn't get to enter because of that, G4C. I hope it works out for you to get in on the next one! Okay, less rambling, more coding -- see y'all in about 12 hours. --clint [This message has been edited by HanClinto (edited September 16, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
yeah i didn't get to enter cuz of that either... ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah. well, I did my best to try to get him in.
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Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
For everyone posting links to there project you could always do this: http://www.gameace.org/~CCNcontest06/ You'll find your folder in there. Edit by HanClinto -- updated the link now that the next contest changed the directory structures. [This message has been edited by HanClinto (edited July 27, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Come on Arch, nose to the grindstone! 8 hours left! |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
And so the battle is joined. It's T-minus 6.5 hours over here so I'm ripping merrily along and things are going well. I've got enough skeleton done to walk around in and hold the whole game, and I've gotten almost all the interactive items done, so now it's mostly coding it all together and polishing with new textures and more items. If I have time I have an idea for a really good easter egg as well. Cheers mates, look for to actually having time to try all your games again . ------------------ Portia The Merchant of Venice |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol, hope you get it finished Ereon! you too Arch.. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
UPLOADED I wanted add sound, but I don't have any more time. I have to go somewhere today and won't be back till late, so I wasn't able to get it working. It's in the Lava\Crazyishone folder, it's called Archibald.zip. And in my folder there is a doc of the Book of Revelation, as Mack directed me to do if I feel uncomfortable with making a game based on it. But there is a moral to the story. Here are some screens:
------------------ [This message has been edited by Lava (edited September 16, 2006).] |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa looks awesome!!!! can't wait to try it out. i will as soon as i finish this banner, its in gimp so i don't want to many windows open.... ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Crunch time Time is wending down, buy my parents have let me install all my tools to their computer so I can keep working without the battery running out on me. Things should keep winging on, I've got alot to do, but its all coming together nicely. Gameplay is 1/3 done and coming along very swiftly, and once I have all that in place it's nothing but polish from then on out (a place I'll be very glad to get to). So. T-minus 5 hours and counting, estimated post time around 2:00 AM EST. Cheers mates ------------------ Portia The Merchant of Venice |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
2:00 AM? but it ends at midnight... ------------------ Let it burn. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Midnight MST, I'm on EST which is 2 hours different from MST, so it's 2:00 here when it's midnight in MST. ------------------ Portia The Merchant of Venice |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
oh it ends midnight MST? ok... ------------------ Let it burn. |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
Hi, I'm working with steveth45 and he's forcing me to post something on this board. These games look great I can't wait to try all of them out. Good luck in the final hours! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, hate to say it, but I can't finish my game in time. things came up that cannot be resolved in time.
so, as for now, I'm just uploading the half finished game. good luck to the rest of ya. (yeah, yeah, I editted it. I was too depressed to turn in nothing. I killed myself over this week. I, again, blame not my incompetence, but the animations) [This message has been edited by ArchAngel (edited September 17, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: As a game programming n00b, two weeks was perfect.
quote: I scrapped everything I did last week on Monday and started over again... with some help
quote: No offense, Han and other people, but, what is it with the huge game ideas? You won't be selling this game to EA , and you have a 2 weeks to make it. But then, are you be trying to push your skills to the limits? @Crazyishone and Lava: ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I think it's mainly the push CPU, and the fact that Revelation is so epic you kinda wanna do something epic in return. As for me this is going to be close, it's all elbows and rearends from here on out. ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
2 MORE HOURS! Finish that bug squashing and play testing! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
my not-so game. *sigh* man, this is depressing. what sucks is that I have a whole bunch of stuff, extra songs, animations, etc, that I can't even put in. well, time to grab the bon-bons and watch a soap-opera. I'm really excited to see what you guys have. ftp://66.118.156.30/archangel/Malak.zip ------------------ [This message has been edited by ArchAngel (edited September 17, 2006).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Whew!!!! What a trip. Yeeeehoooooooo. I'm done. Location: ftp://66.118.156.30/SSquared/7_Churches.zip Instructions are in the SSquared directory. You MUST have BOTH C# Express and XNA installed. C# Visual Studio Express 2005: Download here - http://msdn.microsoft.com/vstudio/express/visualcsharp/download/ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
BTW, if you guys got an error at the end of level 3 that doesn't let you goto the next level, I just found that and fixed it. I also added a black and white version of the game with certain areas colored, which was the way it was originally supposed to be done, because it's based in a cliched 50's era, but I forgot to make it BW. But now you can pick 1 or the other, colored or BW. The BW one is called ArchibaldBW.zip. Enjoy ------------------ [This message has been edited by Lava (edited September 17, 2006).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
I'm uploading the ten mb zip as I write this post. To keep this short I just say that its a miracle if this game which is only 25% done works. Didnt have time to test it. ftp://66.118.156.30/jari/awakening.zip Sorry that this was late! I spent the whole night coding this and I thought that you might forgive me 15 minutes. I didn't have time to include instructions nor the story. Instructions: ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited September 17, 2006).] [This message has been edited by jari (edited September 17, 2006).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Ok, uploaded my game as well. It runs well, but it has some errors in the level design with the UV mapping so it's not your computer, it's me . To give you a context of the game you play as Jonathan Moore, a private plane pilot who, on flying back to the airport for the night, loses radio contact with the tower. He manages to land the plane, but once he enters the airport he finds it totally abandoned. After he enters the airport the terminal he's in is struck my an apparently unmanned plane and he's blown free of the wreckage. With the entire airport going into emergency lockdown and suffering bad wounds you, as Jonathan Moore, must find a way to escape and survive the locked down airport and find out what happened. The backstory behind it all is that the rapture happened, and the entire airport was evacuated, but without radio or any way of outside communication there is no way to find out. This game in itself is pretty much a portion of the whole without the special effects or storyline in it. This is essentially the graphics and gameplay engine without the flashier doodads, so the goal is to find some way to reach and open the restaurant door at the far end of the complex, for the purpose of what would be in the real game to replenish your strength after nearly bleeding to death. Anyway, that's the backstory, let me know what you guys think. ftp://66.118.156.30/Ereon/Peras.zip ~Ereon ------------------ Portia The Merchant of Venice |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I uploaded mine. It works, but it's a little short on plot. The gameplay seems to be fully functional, though. I hope you like RPG's! Here's the plot: "There was war in the sky. Michael and his angels made war on the dragon. The dragon and his angels made war. They didn't prevail, neither was a place found for him any more in heaven." Rev 12:7,8 You are Michael, in heaven, and you've got to kick the devil and his angels out, also, you need to light the seven lampstands. Some notes on game play:
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steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote:
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
dude... where is hanclinto's entry? ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey all! The entries all look really good! I can't wait to download them and try them all out!
quote: I'm uploading it right now. It's been a real hassle to try and get Internet access while I'm down here in Ghana. Suffice it to say that between flakey wireless and power outtages, I'm thankful to even be able to post this right now. I "finished" my game around 1:30 in the morning (6 1/2 hours before the deadline), but I didn't feel safe walking the streets that late carrying a laptop, so I decided to wait until morning. I went out walking with my laptop at 6:30 in the morning (t-minus 1.5 hours to go) to try a couple of places I thought I might be able to get a connection, but both were down. So I had to wait until after church where I could find an open 'net cafe, and that's where I'm at right now. I didn't work on it after the time deadline -- I just had trouble finding a connection to upload it with. That said, it's completely up to me to make sure I can submit my project on time, so I understand if I'm out of the running for the prizes. I'm just happy to have been able to make a game in this really fun contest. If you can still judge it -- that would be great. But if not, that's really okay too. Entry is at http://www.gameace.org/~CCNcontest06/hanclinto/llom_package.zip . There's a separate zip file there with source code (including my .blend files for the original artwork I made in case anyone wants to see how to model and animate a quirky hopping lamp in Blender). Thanks again for putting on the competition, D-Sipl, Mack, Tim, and all! It's been a lot of fun. Cheers! In Christ, Edit: Okay, the upload finished for the main game zip, but I couldn't get the zip uploaded in time (my time is almost up and I'm out of money to pay for more time). I'll finish uploading the source later. [This message has been edited by HanClinto (edited September 17, 2006).] [This message has been edited by HanClinto (edited July 27, 2007).] |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Congratulations to those that finished! I feel for you ArchAngel, I have a paypal account and open to bribes The entry's look a lot better than I first expected. I kinda wish I had taken part now! I've downloaded all thwe entries and will be playing them over the next week. Only 2 weeks of anticipation left... ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
darn, can't try Ereon's entry... cuz i can't get the new version of DirectX 9.0c, don't ask why... oh well... but the the other entries look great guys!!! awesome jobs all of you!! that's too bad you couldn't get yours finished Arch... can't wait to see the finished version. whoa, that's cool Han!! Like the idea, the graphics are great... good job! ------------------ Let it burn. [This message has been edited by buddboy (edited September 17, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Wohoooo! 'Tis over. Thanks, sponsors, Mack, D-SIPL, others who contributed, and contestants. This was fun! ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: Glad you enjoyed it. I'm sure we will have many more in the future. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
*Sags over the keyboard in exhaustion* I may have to pass on the next one. Although I could just add a few dozen levels to EfB and change the story a little... hmm. Lazarus |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
actually you can't use a previous project... it has to be new. ------------------ Let it burn. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I knew that. Really. Lazarus |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Yes! Thanks to the judges for being willing to take the time and look at each project and to all the sponsors. I can't believe the generosity. I really felt 2 weeks was just perfect. Although I actually started on the Tuesday after it started. Because of the short timeframe, I felt every moment was precious and I needed to spend some time on it every day, with the last week having some late nights. Three weeks would have been super nice to polish things up, but with a three week contest, I probably would have taken things easy the first 2 weeks and then realized I needed to do something the 3rd week and it would have been too late. I would have felt less pressure, and may have slacked off. Congratulations to everyone who put something in. I'm really glad Steveth convinced me to enter something. I am sorry for those who wanted to do something but didn't have the time. I am actually quite impressed with the number of entries we actually got. It looks better to the sponsors and makes the contest even more interesting and challenging. Through this project, it has given me a desire to look into SDL.NET. I had never used any graphic API before (other than GDI/GDI+), so I had no clue what to choose. I ended up using the new XNA Microsoft thing, but had too many limitations which became frustrating. But the XNA community has been really pumping out some nice tutorials and helpful C# classes, so I was able to get over some of the hoops. I may write a little thread giving an overview of my XNA experience. ...I'll probably start playing around with SDL.NET now. But for now, I gotta study up on .NET 2.0 for work. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
To comment on Buddboys problem, the newest version of DirectX is required for my program to run, so make sure you have it. On top of that I'll probably be releasing a patch soon as well that you can install optionally that will fix a peculiar runtime problem reported by one person (So far only one case has been reported though), as well as remove some confusing errors in the level mesh (the oversized, solid switch behind the switch case in the office) and possible a little remix of the UV mapping on some of the level. I'll probably update the game every once in a while, so keep your eyes peeled for updates, and hopefully these patchs can be nailed together to make a full game sometime soon as well. ------------------ Portia The Merchant of Venice |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Lets see what the peanut gallery thinks should win (us, the contestants). Besides our own game, I think: +) 2 Brothers - Teaching (what better teaching than a Bible triva game lol) ------------------ [This message has been edited by Lava (edited September 18, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
awww, come on. we all know my one will win them all. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Phew! Okay, I have another net connection, so I'm uploading the zip with the source code right now. I'm really glad that I was at least able to upload the zip of the binary yesterday -- it was very down to the wire, and it finished within 5 minutes of my net connection time running out. Arch, Jari and everyone else who uploaded not-nearly finished games, I'm glad that you all submitted them anyways. My game isn't complete either -- there's only one level, and there isn't technically a "win" condition. If I had to guess, I would say that it's 70-80% done. Most of the core structure is in there -- I really just didn't have time time add more content. It randomly selects a Bible verse from a list, chooses a word out of there and has you fill in the blank. As the oil level of the player's lamp and the churches lampstands goes up and down, the lighting adjusts (so that if you get a lot of questions wrong, you're wandering around in the dark with a pretty small light to guide you). You can encourage the churches with verses, and help increase their zeal and truth. The next step is to have it change levels once you get a lampstand high enough, but I ran out of time for that one. SSquared: I'm glad you're leaning towards using SDL.Net -- I think that's a fantastic tool. Jendave (the creator of SDL.Net) has even posted here on CCN before. I was just looking at the new features in the changelog, and it looks like just a really fun framework to work with for making oldschool 2d games in C#. I should get back into it -- I don't think I've used it since version 2. Steveth/Cohort X: Excellent! I really like the sound of the combat system -- I look forward to trying it out. The graphics look good, and I'm really impressed that you were able to write a (fairly) complete RPG in such a short amount of time!
quote: That's why I didn't even bother finishing my game completely, because I just thought "What's the point? Arch is going to win it all anyways." So while I *said* that I tried to do too much in a short amount of time, the truth was just the paralysis of intimidation. I echo what D-Sipl said -- congrats to everyone who finished! I'm really impressed that so many teams were able to get submittable projects in time. Thanks again for putting on this contest! I'm looking forward to the next one! (after a bit of a break though... phew) In Christ, |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I'm expecting that we will run the competition annually. I think it would get too much to do it more than that. Plus i'm not sure if we could secure sponsors that reguarly. I think 2 weeks was great. I'll probably post a new topic shortly for comments on the competition. Improvements, Criticism etc ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
It was nice to see so many entries and every's game has impressed me! I didn't have everything required to test two of the games but I tested all the rest of them and I think this was a succesful competition. Even there are many unfinished and buggy games it's understandable because of the two week time limit. The two weeks good timeline for me (says some one with half done game) but it would have been better if the theme would have been revealed much earlier. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: That kinda takes some of the fun out of the competition: figuring out a game and story line in a few days. ------------------ |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
quote: That kinda takes some of the fun out of the competition: figuring out a game and story line in a few days. [/B][/QUOTE] Sure, having to do more in less time makes everything more challenging; but you can see the results. Noone made more than a single level of gameplay if they even made a complete level. For myself and Steveth we didn't even get started until thursday, partially because we had previous obligations through monday, but then it still took us a few days to get the concept for the game. It seems to me that since this is a coding network the challenge should be coding the game in 2 weeks, which is still quite a challenge especially if you wanted to do anything in 3D. It would allow the scope to be bigger and the games to be more complete if you could plan out and start creating dialogue and art for the game maybe even a month in advance so that the two weeks could be purely for the coding. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Well, I personally enjoyed the 2 week limit as well. Part of the enjoyment came from not having any concept at all to begin with, and as you worked on stuff you learned how to create and refine it, often many time along the way, just to make it doable. The coding, for me, wasn't that hard, and if the game had been just coding something in 2 weeks then it would have really lost its challenge (for me at least, with the type of game I was making). The challenge, and therefore the fun, came when I had to do something that I wasn't that fast at (modelling and texturing), and at the same time combine it was something that I WAS fast at (coding) and try and make them flow together well enough to actually get something done in a rather slim time period. The result is that I have something decent to show for it, and I also have a sturdy platform and base to work off of to either expand my game on, or build something else on top of. For me the defining moment of this competition was breaking my export barrier with Truespace 3.2 . For the first time in about 3 years I was FINALLY able to export full blown, complex levels from Truespace in DarkBASIC, something I've never been able to accomplish before. The feeling of ellation and the experience of just finally being able to do that, for me, made the competition worth it. But if you'd asked me whether it was worth it at 3:00 in the morning on September the 17th I probably just would have stared at you.......slightly before a socked you right in the face . ------------------ Portia The Merchant of Venice |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
It took couple of days from me as well before I knew what kind of game to make and was able to choose the engine and start the coding and looking for resources - after the story was laid out. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: This is the second comp I have competed in; the first was 72 hours, no teams, over a weekend, and this one. There are + / - for each type of competition. I was surprised to see the low number of entrants, as the last comp was almost 100 entrants and 60 some completions. I am looking forward to the next comp and being a regular visitor and commentor here. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
2 weeks is pretty good for a speedgame competition. maybe for a 1 day or weekend competitin, provide a pack of source files (sprites, sounds, etc) and see what people can come up with.
------------------ |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
quote: yea you're probably right about actually creating anything before hand. but it would still be nice to be able to come up with the idea beforehand. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: One day. That's awesome. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: I wish I had not gone the route I did by having to create computer AI. That's not exactly a simple task. While I was working on the game, others in the XNA community were putting out some pretty nifty little games. Some clones, and some unique and interesting things. I realized these guys did something really simple and went with it and it taught me a lesson. Make a solid, simpler game given the small timeframe. I think most of us were also learning technologies at the same time, so that probably slowed us down a bit too. I may start playing around with SDL.NET (downloaded it today), so the next time I will be more familiar with an API set and how to actually create a game. |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
[QUOTE]Originally posted by ssquared: [B] I wish I had not gone the route I did by having to create computer AI. That's not exactly a simple task. Been there done that - tried the same thing when I went for Lundrum last year - bad call- I knew it 24 hours in but then it was too late. The only problem I was with two weeks is it allows real life distractions. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Since most of you are probably not going to go through the hassle of installing everything to play my game, here is an image. It's a turn-based chess-like game. http://photos1.blogger.com/blogger/5373/571/1600/7_Churches.jpg To the judges: I hope my requirements do not hinder things. I am going to try and see if there is ANY way I can get some XNA redistributables, so you won't need to install XNA Studio Express. But, like I said earlier, it doesn't look promising. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Yeah, a lot of my time for this competition was spent either learning Blender or learning Torque Game Builder. I'm glad I've learned those tools, since they're both fantastic and I've been needing an excuse to learn them anyways. I think I could have done a lot better were I to have used something I was already comfortable with -- but I'm still overall happy with how things turned out. SSquared -- thanks for posting a screenshot! I was very interested in knowing what your game looked like, so I'm glad that you showed us. Along those same lines, I thought I would post some screenshots of my game as well, just to show people what it's like who may not download it and run it. You can find the directory of all of the screenshots here. Screenshot 1: This is the main screen Sorry if my post was too long -- I hope people find it interesting. I can move it somewhere else if it's inappropriate here. I'm thinking we could start a thread of postmortems for the various projects. I would be interested in reading about other people's experiences -- what went right, what went wrong, and what they learned. Anyone else interested in that sort of thing? Cheers! In Christ, [This message has been edited by HanClinto (edited September 19, 2006).] [This message has been edited by HanClinto (edited July 27, 2007).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Hi Guys, and Judges. HanClinto pointed out a few things that may puzzle you when playing my game or getting it to work. If you press any key other than the Escape or Enter keys, the game will crash and give you a: "TypeError: iterable argument required" error.... so at the first two screens, don't press anything but Enter or Escape. If you have all your reserve scrolls your score will not go up. Let a scroll or two fall on the ground and your score will begin to climb again. ------------------ [This message has been edited by CPUFreak91 (edited September 19, 2006).] [This message has been edited by CPUFreak91 (edited September 19, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Quote the rules: "If any additional libraries are required, please add these to your final installation file. We do not expect to have to go hunting around the net to get your game to work." Please provide a direct link to whatever we need to run your project. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
My Entry.* files in the directory provide direct links to both Visual C# Express and XNA. Great! Hope that'll work. Hmmmm, I wasn't able to get to my screenshot from work this morning. If that is a problem for anyone, try my blog at: http://ssquared2000.blogspot.com/ Sorry for the inconvenience. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
I fixed the bug that HanClinto pointed out and created an installer for the windows binary. These new files are not eligible for judging (they are in a folder called: files-not-eligible-for-judging) but I can't have buggy code on my conciense now, can I? Download Windows Installer ------------------ [This message has been edited by HanClinto (edited July 27, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: YES!! I'd love to hear other's experiences. But not in this thread. It's already getting too long for me. This experience really helped me to feel a part of the site and community. Although we were sort of competing, I also felt like we all had the same goal and no one was trash talking or anything. Everyone was real supportive of each other. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I trash talked you guys ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I trashtalked Arch |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I trashtalked Arch, too ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Yes you did, lol. Although the thing that sticks out in my mind is: "your going down man, your going down! oh yeah, uh good luck to you too." Lazarus |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
For anyone interested, I have converted '7 Churches' to use SDL.NET and .NET 1.1. Guess what???? EVERYTHING you need to run is in the download. Yes! That's right! Nothing extra to install! I have tested this out on another computer running Windows XP, SP1 and .NET 1.1. I made NO/ZERO/ZILCH bug fixes or updates (except changes I was forced to implement as described below) in hopes this can be used for the contest, but I TOTALLY understand if it can't. I just thought this would be easier for all the judges. Besides the normal SDL.NET conversion, I had to make the following change: 1) The Commander icon is different. The original was from a site which used a DDS file. SDL.NET can not read the DDS file, so I got a new avatar and made a PNG. 2) Selecting your piece used to turn it black. SDL.NET could not do the same thing. Selecting a piece now gives you a selection circle. This is what I wanted to do in the first place, but XNA does not allow for primitive graphics, while SDL.NET could not turn the avatar black. Go figure... 3) The original version had a nice little TextBox with special text. This version no longer has the nice TextBox. Instead, you get some small, 10 pt. text slapped in place. The new version is in: ftp://66.118.156.30/SSquared/SDL.NET%20Version/ There are 2 zip files. One contains source (src) and the other is the Release. The Release zip contains everything you need to run the game. I should mention, clicking is a bit strange. You need to be sure the mouse point is in the correct square. Be sure the TOP of a piece is in the square you want, otherwise, you may end up moving your piece ONE square higher than you expect. I'm now used to it so it isn't a problem anymore. This is one of those things I would have liked to fix. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Great! Thanks for updating this, SSquared! I look forward to trying it out. I hope this one will make it easier on the judges. I'm impressed you were able to keep up the energy to continue working on your game after the competition -- I got a little burnt out and haven't done much since last Sunday. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I hear ya. I didn't touch anything for a few days. I needed a break. I haven't even finished downloading all the games. I'll get to that this weekend. But I really wanted to convert the game to SDL.NET and soon found myself all excited again. I enjoyed writing this so much, I look forward to actually coding on my free time. I'm still hoping to complete the game at some point and then move on to something else. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
The great thing about this competition is that it pushed everyone to program and work on games more than probably many of us had for a long time. There's nothing like a little deadline pressure to help people produce amazing things. It's one of the reasons that I support a free market economy--without competition and pressure, people never produce their best work. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
comfort breeds stagnation and stagnation breeds death. pain breeds action and action breeds life. so.. in short, what makes you feel good will kill you and what makes you feel bad will keep you alive. ------------------ [This message has been edited by ArchAngel (edited September 22, 2006).] |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
oh the irony! |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Caught this thread a bit too late, very awesome idea and love seeing a lot of the screenshots posted. Btw really liked so me of those TGB game screenshots, considering I'm a bit biased about game tech lol ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey, Matt! A hearty welcome to CCN! I'm very glad you found us here, and seem to have plugged right in! I've read a lot of your stuff over at GG -- you guys do great work over there.
quote: haha, we'll see if the judges share your same bias. If so, then I might be able to win something with my half-finished game. I've really enjoyed getting to know Torque Game Builder better for this project -- you all have done some great work with it. It's still a new product, so there are some little snags here and there, but by-and-large it's a wonderful tool for developing games and even just creating prototypes as a sort of game-development-sketchpad for testing out ideas. Lots of fun to work with. Are you looking to get involved in a Christian-based project using Torque? If so, I actually just had a friend e-mail me this morning if I knew of any Torque devs who could help create a pre-alpha for his project by January. If you're interested, please feel free to contact him by e-mail at darian.hickman@villagethegame.com . Either way, so very glad to have you here at CCN! In Christ, [This message has been edited by HanClinto (edited September 25, 2006).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Just a quick FYI request, how's the judging coming along? It's been about half the time promised for the results to be submitted, so I was just wondering how things were going. ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I recieved one of the judges votes and I'm just waiting on the others. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Arch won, didn't he??? Lazarus |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
now now, don't give it away ------------------ |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Everybody wins right Will there be a new thread to announce the winners?? |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: We already knew. Lazarus |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: It's true. It's not like I'm checking here 8x a day because I'm hungry for updates or something. I don't bother, because I know what the outcome is. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Exactly. Can't type anything else though because I'm running for my life. Oh well, me and my big mouth. OW!(max again) [This message has been edited by Lazarus (edited September 25, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Ereon, no one seems to be able to play your game (including us judges) it seems to be giving us all the same error "DirectX 9 required" (even though it's installed). In the mood of being fair: you have until the 28th to fix it. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Not all versions of DirectX 9 are created equal, in fact, not even all versions of DirectX 9.0c are the same. Ereon, you should provide the judges with a link or a redistributable for the latest version of DirectX 9.0c. That would likely be the easiest way to fix this. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Do all your judges have DirectX 9.0C downloaded? The newest version of DirectX is a prerequisite for my game to run. You can get the newest version here. http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: From what they tell me, yes. Thanks for providing the link, hopefully if they download it then it will work. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
It's Microsoft's sick joke on the world. They released DirectX 9.0c over two years ago. There have been many, many new versions of "DirectX 9.0c" released since then with API additions and everything. Old versions of 9.0c are generally not compatible with games built against newer versions of the API. Fortunately, the newer runtimes retain backward compatibility with games compiled against older versions. Source: http://en.wikipedia.org/wiki/DirectX ------------------ [This message has been edited by steveth45 (edited September 25, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
When does the judging end? ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
You'll get the results on Saturday i believe ------------------ |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
I know that the results are pending shortly , What would be nice to see in the results is comments from the judges, even if annonomously. i.e. your game used too much memory to run, would run because I couldn't find Direct X 48.275w on the internet, etc.... |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
oooo the excitment and tension! |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well it's Saturday. Time to announce the winner... *Drumroll. Mack steps forward, raising a piece of paper. Heh, nah. I'm sure the judges will do a good job. Lazarus |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Thanks! ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I only have the votes of two judges right now, I sent an email last night asking for the rest so I hope to have them today and make the annoucment. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Phew. The tension is pretty thick man -- you could cut it with a knife. When I saw that you had posted, I thought that results were in and I clicked with a little bit of trepidation in my index finger. I appreciate you taking the time to do this -- and understand if the results come in a day or two late. Thanks! --clint |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I'll gladly take the place of any late judge ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
*cough* I would like to advise the judges that Clint's opinion about it being "ok" to wait one or two days is not shared throughout the community j/k Take as much time as you need ------------------ Portia The Merchant of Venice |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Heh, I would like to know already which is why I suggest that we pick the winners randomly. Seriously speaking isn't there enough prizes so that every one will get something? ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
umm ... picking winners randomly kind of takes the competition out of the competition. A better solution would be that if the judges can't get their votes in by say midnight, then we just go with the votes that made it in. [This message has been edited by Cohort X (edited September 30, 2006).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Cohort X, I was just kidding about that. Oh and I'm not really inpatient either, judges just take your time and judge right. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited September 30, 2006).] |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
Oh I guess that's what your little smiley guy means. I can never tell with the way some people type. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
they can take their time, just as long as the judges choose the game without gameplay. ------------------ [This message has been edited by ArchAngel (edited September 30, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
What winners win what prizes? Like do the best graphics people win Milkshape 3D or do the Best stability people win Brain Editor Professional? ------------------ [This message has been edited by Lava (edited September 30, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
They could have the winners pick their prizes. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Yes, but it seems like a number of people are eyeing Milkshape (like me), maybe we could have a Code Off! ------------------ [This message has been edited by Lava (edited September 30, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well I wasn't eyeing MS, more like GLbasic. Lol, a code off? Noooo! Lazarus |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: Wasn't the competition a code off to start out with ? |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
a recursive codeoff... sounds interesting...and somewhat ironic... or somewhat not ironic... whichever fits in here better |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Not everyone coded to make their games, and it would more like a tie braker ------------------ [This message has been edited by Lava (edited September 30, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
you know, the pressure is so much less when you put out a game that won't win.
so, some of you guys are squirming, and all I feel is curiosity. ha. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
*The crowd of CCN members riots outside the judging house...* Do the sponsors get anything out of this? Like maybe a copy of each game or something? Lazarus |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Lazurus, Maybe the judges have been overcome by gasoline fumes. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Lol, maybe I should turn the Camaro off. :P Lazarus |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
*cough, *cough, *cough Ya think? |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Yeah I do. *turns the car off* *The judges stagger out coughing and choking* There goes my chances of winning :P |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Lazurus, remember that Carbon monoxide poisoning does lead to short term memory loss, as the CO binds to the heme molecule more readily, and displaces O2, therby causing less brain function (and memory) - Usually requires Hyperbaric chambers when carboxyhemeglobin percentages rise. . . Man I want the results . . . (edit) - so I can stop worrying! [This message has been edited by kenman (edited October 01, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Worrying? What's to worry about... |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
So, Mack, are there any more results in yet? ------------------ Portia The Merchant of Venice |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
Greetings entrants. Yes, everyone is a winner (at least from me). Hey, it is a grace thing. You committed to the contest and tried ... therefore you should win. Kind of like that other good grace thanks to our Lord and savior Jesus Christ! The prize should say "one from a selected group of CGNOW games" as I have more leverage on some games more than others (and don't even get me started about the "margin" on LarryBoy and Bible Game)!. The prize list you can choose from is: If you have these already and want something different from our site (http://cgnow.com ), you can trade in your selection for $10 off. Oh, Axys Adventures is coming soon - should have them later this week. And Left Behind Game is coming out soon too. Congrats to all entrants for completing and turning something in! God bless, ------------------ [This message has been edited by graceworks (edited October 02, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
So, can the winners wait to claim their prize on your site until a certain game comes in? ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Not yet. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow Tim! Thanks for the grace! You da man! I'm pretty stoked. [This message has been edited by ssquared (edited October 02, 2006).] |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote: Okay, I legally own MS Windows XP Home, it came on the Dell. Before I can download this version (even though I'm already running 9.0c but can't run the game), I have to "validate" that I'm a legit user ... it is easy to intepret this as "we think you stole your OS". I specifically turned down this friendly windows update because I think it is ridiculous. But they will win, otherwise I can't judge. Sorry, just ranting. ------------------ |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: When someone downloads the Direct-x 9.whatever development kit (SDK), included is a redistributable file, that does not reqire validation of Windows, that allows installation of Direct-x 9.whatever. Addtionally, sometimes there will be a requirement for a managed code portion that is seperate. Each of these files is included in the Direct-x 9.0 SDK. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Just got my source uploaded. Lazarus |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote:
Once the winners are announced, everyone can choose then what they want. Send that via Email along with your address to Tim at GraceWorksInteractive DOT com. Or send now and I'll get them ready as time permits. If you are wanting to trade in the free game for $10 off something else, that is fine. If it is for a title that is "coming soon", go ahead and tell me - I'll ship as soon as soon as it arrives. If the $10 off won't cover the cost (like Dance Praise is $44, so you'd only pay $34), I'll do a paypal request for the difference - or you can mail a check if you prefer. I hope that is clear. Feel free to Email me specific questions. God bless, ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I've noticed Microsoft's Update site added a special ActiveX component to validate your version of Windows. I don't necessarily think they are implying anything with YOUR specific version of Windows. This should happen to everyone if you want to use Windows Update. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Hey Grace, the problem is that my game requires one of the newest version of DirectX, did it work on your computer yet? ------------------ Portia The Merchant of Venice |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Can we make a rule for the next competition, that all of the games are 2D and made in Game Maker? jk lol ------------------ [This message has been edited by Lava (edited October 03, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
^ that's actually not too bad of an idea, in the '2d only' or '3d only' aspect. |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote: Hey, Finally got it to work. Crashes when I hit "E" near the door! -Tim ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
score one point for the unfinished game that doesn't crash... ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: or three or four or five or six... ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Or the one that is cool EVEN when you fall off the map ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah... that just creeped me out. jk. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Or the really cool one with the ghouls and skeletons :P Yeah, they're all great games in one way or another. Lazarus |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Blast, I guess the error wasn't just on Lava's computer after all. You have to use the e button on nothing but the useable objects. I upload a new version of the .exe to patch it so you can at least finish it tommorrow. ------------------ Portia The Merchant of Venice |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hmmmm... I could have submitted a completed game if I had this much time. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
"Patience, my good citizen, patience. It's bad enough to rob a man of his prize..." Lazarus |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Hey Arch. I have been continuing to work on the game. It's so much better now. If I had some decent artwork for the pieces, I would feel like it is a nearly complete game. The computer is much smarter and has beat me several times or we come to a draw. I'm actually sort of seeing the game as a puzzle oriented game instead of a true strategy game. I'm still learning and making updates. And have many new items planned. When I'm done, I will probably upload it over on CCGR. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I've been working on my engine a bit. The game itself isn't that great I don't think, so I probably won't develop it to fruition, but I'm going to keep the engine and use it either for a hack and slash adventure game or an FPS. ------------------ Portia The Merchant of Venice |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
The core of RevX, the tilemap loader and rendering, as well as some other bits are being refactored into cleaner, more modular code. Cohort X and I are in the planning stages of taking that code and turning it into a full-scale single player RPG with all the things that RevX doesn't have: towns, NPC's with which to communicate and fight along side, a well defined plot, various weapons, armor, equipment, more battle options (like escape, defend, etc.), sound effects, music, better stats and equations, and a handful of unique features that we haven't seen in other RPG's. It will be rendered 2 dimensionally, for that old-school feeling. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
That's pretty cool how some of us have continued on with projects. I'm glad to hear it. Hopefully we can keep up the enthusiasm and have something to show at CGDC 2007. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I'd really like to turn my game into a hack-n-slash Prince of Persia esque game, but I'd like to put together a team first, because it would be alot of work with the level of just raw quality I want to shoot for. ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
A team, Ereon? Btw, yeah it is interesting that people are continuing their games. Makes me want to add more to my own. Lazarus |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Yes, primarily of 3D artists and maybe a few skilled programmers who can make shaders and do some dlls in C++, though those aren't really as urgently needed as artists. Animators, level designers, stuff like that. But that's still a good ways off. ------------------ Portia The Merchant of Venice |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
that would be cool. ive been thinking of a team that would use BB and Byond and maybe Python. a couple artists and a couple programmers. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
that's pretty cool S^2, tell me when the updated version is uploaded (if it isn't already). I liked the first on, and it sounds like the changes you made are covering up the weaknessess. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Just how are you going to connect BlitzBasic, Byond, and Python together? Lazarus |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i don't mean connect them. i mean like, different projects. sometimes we can do them in BB. sometimes we can do them in BYOND. and sometimes in Python. plus we could set it up so the BB part runs the BYOND part and that runs the python part, and stuff like that. and they work together. but that would be hard, lol. | that was cool ^ [This message has been edited by buddboy (edited October 06, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: My 2 cents, would be to learn C++ first then get C++ savy people for your team.
quote: I think getting a team to work on any of those one languages would be hard enough, lol. And one of the best ways to get a team is (as Ereon has said), to have something to show. You can show that off by joining and helping with other people's games. AND yes, I know, I know, you don't have much of that oppritunity. SO that's why we need to have another community project, because there is alot of newcomers here since Bible Dave that could show off their talent but cant because people cant see it. I get so tired of *talking* about "oh lets do this for the next project" "lets do that for the next project". Why did we even have a community project??? Becuase CPUFreak went in there and just started it. I have been thinking of doing that. Just starting a thread, saying "lets have another community project, this is the idea, this is what we need, here is the design doc." In fact, that's what I will do..... ------------------ [This message has been edited by Lava (edited October 07, 2006).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lava: I've been tinkering with it a bit, bit the DLLs aren't really nessecessary at this time so they're low on the priority list. I am working on reassembling my engine a bit though to make it work better and be more flexible and add in some new stuff. I hope to have a tech demo soon that I can show. ------------------ Portia The Merchant of Venice |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Any update on the results yet? |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
What's a few weeks between friends? [This message has been edited by Cohort X (edited October 08, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
...used to be friends. |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Oh benevolent dictators, the townspeople grow irritated. Seriously, whoever is holding up the judging, I no longer care to hear your opinion. Can we please have some results? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: Apparently the delay is ticking off some people |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
quote: Not irritated, just interested . . Time for pizza! |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Who's holding up the results? ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Arch, thanks for the very nice comments. Perhaps I will put it on CCGR in its latest state sometime this week. I need to figure out one bad bug where the computer will now places its piece on top of another piece. I don't know what I did to break this, so that is my next thing to figure out. I did not work on it this weekend and I plan to start studying for a Microsoft Certified Professional exam when my book arrives on Tuesday. So I'm not sure how much I'll get done in the coming weeks. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
ahh, good luck, S^2.
------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I applogize for the delay everyone, I won't mention who is holding up the judging (that wouldn't be professional) but they are taking the judging seriously and playing through the games several times. I myself have already finished voting and had alot of fun playing the games. |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Ahh, not to worry, we all await the final judgment with great anticipation. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
"Argh." This brilliant statement brought to you by the lovely folks at Thinning Patience Inc.! ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I reserve criticism, complaint and general expulsions of frustration toward the judge being waited on until after the results are in. lol. jk, anonymous judge. ... ------------------ [This message has been edited by ArchAngel (edited October 09, 2006).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah Good! Worht the wait then. *Whacks crazy over the head* "Forgive them!". ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Even I dont (try not to) care about the results its nice that they are taking time to play. Makes me wish my game would have been released in less buggy state. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i cant wait for the results. really, i cant. well, i can, but don't let the judges know that =D lol. you guys all did good. ------------------ | |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Kenman patiently waits for the results to come in . . .
|
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Patience doesn't always get things done my friends. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Mack, have you guys set a date on which the remaining judge has to send in their ratings? ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
quote: Hey People. I'm so sorry for taking so long. I have a tough few weeks lately, with my wife being quite ill (suspected blood clot on her lung which came back negative, praise God) and being back in University. I've now submitted my nominations and am sure we will have a result very shortly. Thank you all for your patience it's much appreciated. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hey, no problem! Good to hear your wife is alright, praise the Lord indeed, as always. Hallelujah. And thanks for letting us know even you are busy. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
So whens the new estimated time the results will be posted by? ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: As soon as the last judge sends me his results. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Any news on the votes yet? ------------------ Portia The Merchant of Venice |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: lol. Easy there, Ereon. He wants to do a good job with the judging, and he's already put a lot of work into this competition (organizing judges, writing rules, finding sponsors, and now taking time to play through all of the games in detail). He'll keep us posted when they arrive. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I recieved the final votes this morning. Everyone voted on someone different for 'Best Graphics' and there was a tie for 'Best Build' so I decided that we void the 'Best Graphics' for this Comp. and award the two 'Best Build' winners. The winners will be contacted via email for prize distribution. FINAL VOTES: +) Best Presentation of Christian Teaching +) Best Fun Game (Gameplay) +) Best Orignal Concept (Design) +) Best Graphics (Visual) +) Best Build (Stablity) JUDGES VOTES: MACK: +) Best Fun Game (Gameplay) +) Best Orignal Concept (Design) +) Best Graphics (Visual) +) Best Build (Stablity)
+) Best Fun Game (Gameplay) +) Best Orignal Concept (Design) +) Best Graphics (Visual) +) Best Build (Stablity)
+) Best Fun Game (Gameplay) - LAVA/CRAZYISHONE +) Best Orignal Concept (Design) - HanClinto +) Best Graphics (Visual) - Ereon +) Best Build (Stablity) - Steveth45
+) Best Fun Game (Gameplay) +) Best Orignal Concept (Design) +) Best Graphics (Visual) +) Best Build (Stablity)
|
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I just emailed everyone who entered with the XRUCIFIX prize: everyone won a free copy of Eternal War: Shadows of Light! |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Gaa... You guys are so much better than me. 3rd person shooter! I can't even get a good2d game up and running in less than 5 days! ------------------ Awaiting Avatar Image Size rechange... |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Crazyishone your email didn't work, email me: mack@xrucifix.com |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow! Thanks for posting the results! A huge thanks to our judges and sponsors for making such an enjoyable competition! It's been a ton of fun. I must say I'm really looking forward to next year. --clint |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
Thanks, Congrats to winners, Thanks 2 Judges and CCN |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Yeah guys, thanks for doing the comp, it was an interesting experience, helped me learn alot of things, and I hope to have something more complete and actually playable working at next year's comp. ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well this is a surprise! I'd like to thank the judges for all their hard work and also for ...voting for my lousy game. It was a fun competition, hopefully next year I can enter something better. Mack, thanks for the very generous prize, and is the new EW zip uploaded yet? Lazarus |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Many thanks to the Judges for putting this on. Many thanks to Xrucifix for EW (which I got in my email, but when I unzipped it, it needed a password?). And lastly, many thanks to Krylar and Richard for voting for our game ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
*runs up and snatches Best Graphics prize and scurrys off* *yells out from distance* ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Thanks for the votes! Cohort X did all the original artwork for RevX and deserves recognition. *gives Cohort a high five* ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Yeah! Congratulations everyone! And thanks to both Tim and Xrucifix for their generosity. ...and as an extra bonus, somewhere you can download the EW source code, unless that's been taken down. I've got it on one computer with a few minor updates in it, but I no longer have VS.NET 2003 installed. :-( But I would think VS C++ Express can compile it. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I uploaded the wrong zip, it wasn't supposed to be passworded. I'll upload the right one tonight.
quote: Here's a link to the source: |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Wow, thanks to Jesus! Never underestimate the power of prayer. I thank God through Jesus for every one's effort and for the judges and every one involved making this competition possible. Have to say its so nice that every one won after taking time and effort to submit an entry. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited October 13, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: *Runs up and snatches Best Graphics prize away from Arch* You oughta be ashamed, stealing one of the prizes in a CHRISTIAN competition? Btw, I added in some of the enemies to your angel game and had a fun time killing them(but then it crashed...) Lazarus |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
quote: *recipricates on the flip side* WOO! WE WON/tied best build!! I'm so glad it's over, I was about two seconds away from suggesting we have another speedgame while we wait with the theme of waiting on the lord. (I even started making the code for it.)
[This message has been edited by Cohort X (edited October 13, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: yeah, that's why it wasn't included. some strange bug kept crashing the program. I mean, half of the code is there... and even more of the graphics. yeah... those graphics were hard to make. I deserve the prize! ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
whoa good job everybody!! how come there isnt an entry for the best graphics or whatever? ------------------ | |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: You should have tracked down that bug and squashed it! No work, no prize. (And then is punched by Arch because I denigrated all his hard work creating sprites..) Lazarus |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Each of the judges voted for a different game in that category. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ah i see. ------------------ | |
TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
quote:
|
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Agreed, I also think there should be an uneven number of judges (like 3 or 5). So there are no more ties. ------------------ [This message has been edited by LAVA (edited October 14, 2006).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: That wouldn't totally solve it either. If you've got 3 judges, and they all vote for a different person, you have another tie, and if you've got 5 judges, 2 of them vote for A, 2 others vote for B, and the last one votes for C, you still have a two-way tie between A and B. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Well, I should've been more clear, I don't think the uneven judges would solve the art category problem, but it would help so that way there aren't 2 people winning in the same category. One idea I had, was to have the uneven judges, but one of the judges calls who wins the category, one main judge will make the final decision, I know it's not as democratic as the last competition, but I would rather lose to somebody then not even have a category I was aiming at. Another idea, is to have as many judges as there are categories, so each judge only votes on 1 category. ------------------ [This message has been edited by LAVA (edited October 14, 2006).] [This message has been edited by LAVA (edited October 14, 2006).] |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Didn't I say that the winners should be picked randomly? Then all this would have been avoided. j/k Let the Lord do the judgin next time. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: And how would we accomplish that? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Casting lots? |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
We could do it like the categories are death sentences, and the judges are the jury. Everyone talk to eachother about it and come to a consensus; instead of just throwing out who each one thinks the winner should be. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Think I'll drop out of the next one then. I don't want to win a death sentence! ... :P Lazarus |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Any update on the non-passworded EW? ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I emailed everyone the password. A non-passworded zip is uploaded to the same folder directory I emailed everyone as well. This zip is exactly the same as the CD release and includes backgrounds and a video of me running around playing the game. |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
My apologies to the contestants - I believe I was one of the slowest to get judging results in. I'm overswamped and then got this lovely headcold! If Mack didn't forward my comments to you, send me (graceworks) a private message and I'll try to get those to you in less than a week (or two). Warning - some of the comments/suggestions were sparse. Good job on everyone putting forth the effort. At your leisure, Email me at Tim at GraceWorksInteractive DOT com with what prize you want from the list mentioned, or if you want to trade up for something at http://ChristianGamesNOW.com God bless, ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Um Mack, I'm getting a 404 error on that link, and I haven't gotten and e-mail (though that is probably just a send/recieve time difference so no worries on that). Just wanted to let you know about the 404 in case you didn't already. ------------------ Portia The Merchant of Venice |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Same here. ------------------ |
graceworks Member Posts: 455 From: Corvallis, Oregon, USA Registered: 03-03-2001 |
quote: LOL! Thanks! I need a good laugh! ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Ok, I just sent the email again. Just remove the zip name from the URL and you'll have a directory listing, there you can download the game. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Aight, thanks Mack, works perfect. I really appreciate this, it's exactly one of the prizes I was shooting for . ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
No prob. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Thanks guys. I'm honored that my game was categorized in the Best Game Play section. Now I hope we will get our internet service back soon so I can download the prize. ------------------ [This message has been edited by CPUFreak91 (edited October 17, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Ahem... *clears throat nervously* There were 8 other prizes, what happens to them? Laz |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The judges in control of those prizes should be contacting the winners to arrange shipping and what not. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Are you referring to the CGNow prizes? I meant the other eight. Laz |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: So, who won what? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
We wait again... |