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my first game, whada you think? – questleader

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Allright, this is the game idea Quest is going with for our first game.

In the year 2382 an alien race (still unnamed) comes to Earth to conquer it. In the year 3017 they completelly take over everything and crushed any hope of rebelion. By getting rid of all govornmentand religion the people have nothing to fight for and no one rebels. Now its the year 5376 and all religion has been totally forgotten. The main character (still unnamed) Finds an old bible and reads through it. He discovers the truth and gives his life to Christ. After that experiance, he quietly goes around and witnesses to others in his town. Once he gets a group of beleivers that is large enough, they spring the aliens and take back their town. Soon word spreads of this and others become interested. You lead your group of rebels to other towns and countries, witnessing and fighting all the way.

The game involves you going around and sharing Christ with all the world and starting a mass rebelion against the alien forces, who get tougher as you go further into the game. I have a really cool fighting system in mind. Normally it is like a third person shooter, right behind the character. but during large battles you can enter command posts and then it becoms like an RTS. So, what do you guys think?

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[This message has been edited by questleader (edited January 11, 2006).]

[This message has been edited by questleader (edited January 11, 2006).]

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
Sounds nifty! I like the backstory.

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Brian

"OOP programmers have a lot of class"

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i like that you are going to let there be fighting. i prefer it that way.

best of luck!

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Yeah, no fighting usually repels the non-christian audiances. And lots of people are attracted to games with aliens in them... so I think its a good storyline to attract some non-christians to play it.

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"Leet......the digital equivalent of Pig Latin with a twist of hieroglyphics." - The Microsoft Company

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
awesome! that sounds great!

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Here's all the comments!

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Thanks, im glad you guys like it. Do you guys think I should get a blogspot for it?

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
Yah! I really like the idea, and a blogspot would be good!! Wish you luck! (and maybe offering you some help if you need it!)

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
THANKS! Yeahm right now im learning Torque and Blender and also doing some concept drawings and stuff like that. Once I learn Torque and Blender though then I will start to make things with those. Thamks for offering your help, if there is anything i need help in i will come to you guys for advice/help

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
k!! sounds cool! SO, it's gonna be 3-D i presume, due to the mention of Blender?

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
yes, it will be 3D. I want to try and make it as good as I possibley can, so once i make a working beta ill put it up for testing and suggestion

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
oh, btw, can blender make good looking buildings? if it can, GREAT!!! If it cant then I'll get cartography shop or something.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Blender can make good anything. You just need to know how to use it

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
man, that tutorial on blender REEEEALLY helped!!! I'm gonna post screenshots of my first blender model when im done with it

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Sweet, can't wait to see it!

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
allright, here are some renders of my models...

This is my first model completed:

This is a model of an alien i made from the above model:

I modeled the alien after this concept drawing I made:

So, what do you guys think?

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
For your first model, the human looks GREAT!

The alien is cool, a little more detail, but that will come, that will come in good time

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
well the alien isnt done yet. so far the alien has been made completelly usin subsurf, lol. once im 100% sure i can do nothing more with subsurf, then I will go in and detail it more.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
does anyone know a good simple tutorial on adding texturing, adding skeletons, and skeletal animation for blender?

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
oh, and firemaker, i was wondering if you could make me some textures. You seem to be pretty famous around here for it . The game takes place in a post apocalyptic world, so everything is burnt looking and crumbley. Also i need some metals and most important skin. If you could do this it would be GREATLY appreceated.

EDIT: Meant Ereon, oops
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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

[This message has been edited by questleader (edited March 01, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by questleader:
does anyone know a good simple tutorial on adding texturing, adding skeletons, and skeletal animation for blender?


I got just the tut for you, here ya go:

http://www.tutorialized.com/tutorial/UV-Mapping-Texturing/5852

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
hey ppl, I seem to be in a pickle... I cant figure out how to import objects into Torque O_O. Also, I am having trouble with skeletal animation in blender. Whenever I put in the skeleton and activate it, it never affects all of the mesh. Can anyone help me with all this?

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Well, I'm almost done with the alien model. Heres what it loks like now:



I made it look sharper and meaner. I still need to work on the feet and hands, but overall I think it looks a LOT better.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
i think the aliens are going to look great in your game, i like the shape of their body and heads. what color(s) were you planning on making them?

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Probably like dark green and grey. But now Sam wants me to make them with four eyes and covered in a robe O_O

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
quote:
Originally posted by questleader:
hey ppl, I seem to be in a pickle... I cant figure out how to import objects into Torque O_O. Also, I am having trouble with skeletal animation in blender. Whenever I put in the skeleton and activate it, it never affects all of the mesh. Can anyone help me with all this?


Hmm, I know in Caligari GameSpace you need to attach the skeletal system to the mesh (and then some tweaking needs to be done to fix any problem areas). Perhaps something similar is needed in blender? Sorry, thats as much help as I have on this subject.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Haha, I forgot about ths thread . Woah... I like spammed it up big time! Four consecutive posts? woah... lol, but yeah. Thanks for the help. I still don't know how to skeletally animate meshes, but I am working on mastering texturing and UV mapping right now. All that other stuff will come later . Oh, and I know how to import models into torque now, so no worries there. I have made a blogspot for the game, which can be found at http://relicthegame.blogspot.com/ . Any help would be greatly appreciated, as right now I am the only person doing much of anything on this game. If you have any skills you want to contribute, just PM me

~Chaz

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