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XrucifiX: Screenshot of the Month – Gump

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
What goodies will we have in store? Every month we'll deliver an in-development shot of something in Eternal War: Nightmares.

This month is the health orb: Primarily used in those hectic multiplayer matches, the health orb gives a quick boost to a players well being when they most need it. It comes in 5HP, 25HP, 50HP and 100HP versions.

Click on the image to expand it:

[This message has been edited by Mack (edited November 01, 2005).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
so kewl

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
ooOOoo... very nice, Gump.

Those shader effects look nice! When this comes out, I may just have to upgrade my machine so I can buy it and play it.

--clint

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
This month's screenshot is a little early but apparently some of you guys cannot wait. Consider this your Christmas present from XrucifiX!

This month is a scene from the Graveyard featuring the Demons Suicide and Necromancer.

Click on the image to expand it:

With FullScreen Post-Processing Depth of Field effect applied:

[This message has been edited by Gump (edited November 30, 2005).]

Max

Member

Posts: 523
From: IA
Registered: 09-19-2004
I definately dropped my jaw at this. Very impressive. I want it.

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To err is human--and to blame it on a computer is even more so. - Robert Orben

Blind belief is dangerous. - Kenyan Proverb

If sex is such a natural phenomenon, how come there are so many books on how to? - Bette Midler

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
you guys are getting into something dangerous, that has ruined many good people.

its called success.

that screenshot looks great. I didn't belive christian games could or ever would look that good, until now.

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"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
WOW!!!

i just checked out the website, that game looks AMAZING!!

i am going to get it.

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
quote:
I didn't believe christian games could or ever would look that good, until now.


Why did you have that conception? How douse a game being christian have anything to do with how good it looks? Come on guys, if you don't shoot for the starts you will never get there. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
quote:
Originally posted by Gump:
This month's screenshot is a little early but apparently some of you guys cannot wait. Consider this your Christmas present from XrucifiX!

This month is a scene from the Graveyard featuring the Demons [b]Suicide and Necromancer.

Click on the image to expand it:

With FullScreen Post-Processing Field of Depth effect applied:

[/B]



I have been really impressed with this graphically without a doubt, it's the most professional stuff i've seen so far.

Demon Suicide and the scene in general really doesn't sit right with me at all.

--D-SIPL

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

crazyishone

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Posts: 1685
From:
Registered: 08-25-2004
quote:
Originally posted by guategeek:

Why did you have that conception? How douse a game being christian have anything to do with how good it looks? Come on guys, if you don't shoot for the starts you will never get there. Jeff


most christian developers are extremely under-funded.

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"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

Realm Master

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Posts: 1971
From: USA
Registered: 05-15-2005
*Drools like a monkey...*


w...w....WHOA!!!~! COOL!

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(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Here is some slightly altered screenshots of the ones we posted at CCGR.org earlier this year. These shots show off parallax/offset mapping and normal mapping as well as refraction effects and dyanmic lighting.

Mack posted these on our Gamers forum so I thought to put them here.

Click on the image to expand it:

Mack

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Posts: 2779
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We need more artists, so if you know how to mesh/uv/skin/animate then drop us an email:

mack-at-xrucifix.com

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XrucifiX HQ

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
We especially need animators at the moment. We have quite a few characters and weapons that are completely static until someone rigs them with bones and animates them.

[This message has been edited by Gump (edited December 01, 2005).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yay for xrucifix

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
Woah! The post dof affect is really cool! Lookin' good!

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Your love, O Lord, reaches to the heavens, your faithfulness to the skies.
Your righteousness is like the mighty mountains, your justice like the great deep.
O Lord , you preserve both man and beast.
How priceless is your unfailing love!

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
quote:
Originally posted by crazyishone:
most christian developers are extremely under-funded.


I understand, but low funding doesn't mean they have to look bad. A few good artists and programers can create some incredible stuff on a quite small budget. Its just that the mammoths like EA and Ubisoft are creating this idea that to have a good game you need million dollar budgets, and then look at the final games. They suck, why? I think its because the people that create them don't have the freedom that indy developers have. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
quote:
Originally posted by Gump:
[B]Here is some slightly altered screenshots of the ones we posted at CCGR.org earlier this year. These shots show off parallax/offset mapping and normal mapping as well as refraction effects and dyanmic lighting.

What software do you use to create your normal maps with? We have been trying to use Zbrush and Mayas normal mapping tools but haven't had to much luck with the final product in our RT engine. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
The normal maps used in the above scenes are actually temporary. We plan on designing high polygon meshes for all the game characters and then we'll use these meshes to generate normal maps with tools like Melody:

developer.nvidia.com/object/melody_home.html

As for how the current normal maps were generated...I'd have to ask the artists.

[This message has been edited by Gump (edited December 01, 2005).]

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
So the curent normal maps were not created from High poly models? Interesting. So what poly count do you aim for in your final mesh, and what poly count do you plan to aim for in your high poly mesh that you use for the normal map. Well I'm full of questions but I'll leave it at this for now Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

Mack

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The Necromancer and Suicide you see in the above shots are just shy of 5k poly. The normal maps are generated using the Nvidia normal map plugin for photoshop, which is fine for simple bumps. In the future most enemy meshes will be around 10k standard, large/boss enemies, NPCs and main characters will be 15k, prefabs will probably max at 5k, but don't be suprised if some are more. For the high poly models we're probably looking at a couple of million. Skin sizes we're looking at multiple 1024x1024 to cover the mesh.

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XrucifiX HQ

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
So what goal do you guys aim for as far as number of polys on screen at a time?

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Biggest limitation is actually the # of lights, Spherical Harmonic Lighting, shadow projectors, shadow mapping, and the complexity of the shaders used in a scene.
Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
quote:
Originally posted by Gump:


He's purdy!

Impressive stuff guys! Keep up the great work.

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Brian

"OOP programmers have a lot of class"

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Yah, makes sense. I'm working with a lot of vertex lit shaders, and the RT engine dousn't yet suport any kind of real shadows. So for me object count and poly count are more of limiting factors and I'm trying to get a range to aim for, but thanks for the help any way. Look forward to hearning more on this title, to bad it won't be released for Mac. Jeff

quote:
Originally posted by Gump:
Biggest limitation is actually the # of lights, Spherical Harmonic Lighting, shadow projectors, shadow mapping, and the complexity of the shaders used in a scene.

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
To satisfy your curiousity I checked the number of polygons in the Graveyard scene:

2,311,552

That's the entire scene from a further distance. Some of the objects also have detail overkill, which we'll fix eventually.

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Some people ask us how developing a game is. The answer is alot of hard work! Here one of our artists (Tom Roe) is building the 3d mesh for 'The Village' (designed by Mackenzie Ponech). Here you see one of the massive floating islands the player visits. The December Screenshot of the Month featured the Graveyard which is situated on one end of this massive level. Levels are a constant work in progress so expect to see more as it reaches completion.

Click on the image to expand it:

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
very cool!

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Wow... there screens are simpley AMAZING! I am just learning blender, and realizing all the work that goes into ech model makes you appreceate things like this a lot more. My best model in blender is nowhere NEAR as good as this.

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"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Oops. Is it a new month already?

This month is a screenshot from WIP multiplayer map "Kaleb's Backyard". Can anyone say "Honey, I Shrunk the Angels"? In this map everything is giant-sized and Angels and Demons duke it out over the porch and in the grass, using household items for cover. Never thought you'd see a seesaw used as a sniping tower? Now you have.

At this point we're still working on the general layout. To give you an idea of the level of detail involved, this is the early first gameplay pass BEFORE the details are added in. The finished map should be at least twice as complex!

Click on the image to expand it:

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
*bows*

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Haha -- that's great, Gump. Thanks for sharing that!
QuestLeader

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Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Gump, you are amazing. This is the best work I think I have ever seen on CCN.

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" I hat typos..." - gamer4christ

firemaker103

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Posts: 643
From:
Registered: 07-13-2005
Looks great, but the question is: Does it play great?

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Are those NERBS?

quote:
Originally posted by Gump:
Some people ask us how developing a game is. The answer is alot of hard work! Here one of our artists (Tom Roe) is building the 3d mesh for 'The Village' (designed by Mackenzie Ponech). Here you see one of the massive floating islands the player visits. The December Screenshot of the Month featured the Graveyard which is situated on one end of this massive level. Levels are a constant work in progress so expect to see more as it reaches completion.

Click on the image to expand it:



------------------
Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

[This message has been edited by guategeek (edited February 04, 2006).]

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by firemaker103:
Looks great, but the question is: Does it play great?


SOON young grasshopping pond skipper, true enlightenment will be revealed MWAHAHAHAHAHHA

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GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
quote:
Originally posted by firemaker103:
Looks great, but the question is: Does it play great?


At this point it doesn't play at all!

The bot AI navigation clusters have yet to be set up, only one spawn point for testing, the CTF system isn't done, no teleporters, no weapons or items or vehicles have been positioned, and there are sections where prefab meshes are not quite lined up. The flat plane to the right with the grass texture is actually a temporary hack. The house was assigned a temporary texture. The house and various other models will likely get overhauled. The camera was also positioned to only show finished sections...there's a big gaping hole right below out of view. The forest and the lake to the right are barely begun.

As you can see we still have quite a bit of work ahead of us. This map is my own little brain child though our talented artists have been creating the majority of models and textures for me.

EDIT: Don't want to give the impression that EW: Nightmares is not playable at all. It is, but the current version of course doesn't represent the final product.

[This message has been edited by Gump (edited February 04, 2006).]

Lava
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Posts: 1905
From:
Registered: 01-26-2005
What programming language is it in?

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GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
C/C++ for the core engine (graphics, sound, networking, input, etc). C# for the gameplayer code. Python for scripting system for certain objects.
GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
This month is a little different. We recently set up a MySpace account for XrucifiX that showcases three WIP tracks from the upcoming Eternal War: Music to Smite By soundtrack.

The first track, A vs O vs E, is designed to get your blood pumping while smiting other players in DM, Team DM, or CTF. Icy Hot is slated for a map not yet revealed. Shhhh...top secret. The Village will max the creepiness factor for the map called, you guessed it, The Village.

Drop by and tell us what you think:

www.myspace.com/xrucifix

crazyishone

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Posts: 1685
From:
Registered: 08-25-2004
Hurry up and finish. I'm about to cry from the anticipation/.

Good music. Pro quality.

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"I bleed black tears"

Will the emo kids be my friends now?

QuestLeader

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Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice stuff I can't wait for a demo

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
quote:
Originally posted by crazyishone:
Hurry up and finish. I'm about to cry from the anticipation/.

Finish? Sorry, but we're still in the early pre-development stage. We'll be sure to let you guys know when we set a date for a demo.

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Errrrr, guys something about this doesn't sit well with me, if I may suggest tone down the demonic twistedness a bit, it looks great, but I agree with D-SIPL, it doesn't sit well with me either.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Hmm... well going on with what Ereon said, the images of demons can be powerfull things... I had a picture I drew of an angel killing a demon hanging on the wall in my room, and the entire time it was up there I had bad dreams and I was really uptight all the time. When my mom pointed it out as a possible source of the turmoil in my life, I got rid of it. After that, everything got better and more peacefull. I guess what I am trying to say with that is, Demons are not something to be toyed with. Even if you are drawing them for the pourpose of being sloughtered or dispeled, the image is still a demon. Plain and simple. I'm not telling you to quit this game or anything, because it looks really great. I am just warning you not to toy around with that kind of stuff to much. If God is leading you to make this game how you are, then by all means, follow what he says.
God bless,
~Chaz

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
and I will provide the counter saying not to tone down the demons. if it's too much for you, maybe this isn't your game.
frankly, we have too many childish or toned down christian games and too little hardcore games. I want to see more christian games where they go full on in angel vs. demon battles.

and frankly, a picture of anybody slaughtering anybody would give people bad dreams and stress if that's what they fell asleep and woke up too. especially if there is an object of fear there. just providing an alternate explanation. I don't think you opened up a portal for demonic influences.

all in all, I will have to agree with your last statement; whatever God leads to you to, do it. we can make our little arguments, but ultimately, these matters are between you and God, just as our own views and stances in this issue are between us and God.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

buddboy

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Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... i agree with most of that... lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
How do you discuss the nature of evil without portraying evil? Especially in a visual medium.
QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Ah, I have been proven wrong Oh well, lol. But yeah arch, I agree with you 100%

EDIT: Yeah, Gump. I know just what you mean.
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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

[This message has been edited by questleader (edited March 09, 2006).]

nibble
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From:
Registered: 03-03-2006
Awesome dude. This looks like over the top quality. The gameplay sounds awesome as well. Good luck!
Ereon

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Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Eh, I disagree Arch. The term fear is not, to my knowledge, mentioned in the Bible in a positive manner except when applied to God himself. In fact the phrases "fear not", "fear ye not" and "not fear" (as in you shall not fear him/them) are mentioned 85 times in the Bible. Any fear except the fear of God kills and maims faith, they are almost like polar opposites. Any fear except the fear of God really should have no place in a Christian's life. Once again is goes down to whatever God leads you to do, but to intentionally induce any fear except the fear of God seems to be directly against God's word.

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HanClinto

Administrator

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From: Indiana
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Ereon: Is the audience and subject matter of this game the saved or the lost?

IIRC, the audience for the first game was largely the lost, as you went inside the mind of a suicidal teenager who had every reason to fear. I agree that as Christians, we have no reason to fear anyone other than God, but for someone who doesn't have that faith and assurance, they have every reason to fear not only God but also demons who can hold power over them (just look at the guy possessed by the Legion -- I think he and those around him probably had a healthy fear of demons that wasn't without foundation).

Many nominal Christian teenagers don't know what they should fear or why they should/shouldn't fear it. I think that bringing this out into the open like this for discussion and thought has the potential to be a very impacting experience in a quasi-Christian-teenager's life.

However, it is dangerous and scary ground to tread as a game developer, and I'm not entirely sure how comfortable I could be working on a project like this, so I can understand where you're coming from. I guess I'm just saying that I think there can be room for the darker side of spirituality, especially when reaching teenagers who are so impacted by this stuff on a day-to-day basis, but the only people who they hear talk about demons are the guys who are "into" it and think they're cool. You don't often hear stuff about demons and spiritual warfare from a good Christian perspective, and many kids could do well to hear more of that.

In Christ,
clint

[This message has been edited by HanClinto (edited March 10, 2006).]

Jari

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Ereon made a good point about fear. And there's one thing about demon and evil spirits you have to consider, they do not always go scaring people (attack spiritually). This is because they are deceivers and even satan him self is transformed into an angel of the light (2Co 11:14). So I'm just saying that you are showing demons in a secular way, which is understandable since this is a game but what about God? How are you going to present Him?

Why do I think questleader had nightmares because of the picture was because while the idea of good defeating evil was right in away that God who is good always wins and has already won it may not be right in God's eyes for us to play with the idea, at least not in the way it was represented in that poster.
If we read Bible there was no requirements or commands from God to put up any victory signs but instead just worship Him and fear Him. Like in everything else all God asked was to people fear Him instead of the man made gods and the Lord gave His blessing and did the fighting for them. And if the Israel thought that they had won the enemy by them self, turning away from God was next thing what they did.

In Christ,
Jari.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

nibble
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Just to keep things in context, the majority of those references to fearing God are more in line with "knowing" or acknowledging God (in everything). Everyone outside of grace has reason to fear. But fear is not supposed to be the driving force for a Christian (God has not given us a spirit of fear). The example of Peter sinking in the water when distracted from looking at Jesus seems like a good picture of the relationship we are supposed to have. Not saying that's always easy for those of us who are right there with Peter, but that's my epiphany in life. You focus on the waves and you will drown. You focus on the hand that is lifting you, and you can't be beat.

To me it seems like this would be a great emphasis to really work into a game like this, working towards this overall realization over time. If you did this, I think you would see all of the issues put in their proper perspective.

I think there is every reason for Christians to celebrate the defeat of evil. Jari, you fingered the real issue for the Israelites before they would turn away, they started thinking it was their own doings that brought victory. The real credit should go to God. Always. Look at all of the writings by David thanking God for giving him victory against enemies who hunted him without reason, and asked for deliverance.

Ereon

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Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I think the key to this, as to almost everything in real life, lies in balance. Balancing the focus on evil with the focus on God, ect. ect. It's just a manner of balancing everything out. For instance, in Soul Catcher I'm trying to focus alot on balance by utilizing cut scenes and dreams throughout the game to show who's really in control, and whats going on "behind the scenes" that your character, in the physical, can't see. There's fear and other such things, but its balanced by the fact that God's in control throughout the whole thing (even before the main character turns to God as his hope). The entire game focuses not just on evil, hatred, revenge, and the destruction that it causes, but also on hope, and the redemption that gives us that hope, and allows us to defeat not only the evils that assay us in our own lives but also in the lives of others, and how, by recignizing the compassion extended toward us, we can have compassion for and feel the pains or others and act on that compassion to help them as well.

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by nibble:

I think there is every reason for Christians to celebrate the defeat of evil. Jari, you fingered the real issue for the Israelites before they would turn away, they started thinking it was their own doings that brought victory. The real credit should go to God. Always. Look at all of the writings by David thanking God for giving him victory against enemies who hunted him without reason, and asked for deliverance.

Actually I didnt mean to say that we wouldnt be allowed to celebrate defeat of evil. Putting our self in the position of good and hoping for the destruction of wicked however, can be self-righteous though. And know that God has no pleasure of some one going to hell.

In Christ,
Jari.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Mack

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A little terrian;

An old enemy returns;

Click on the image to expand it.

www.XRUCIFIX.com

ArchAngel

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Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
very cool! I liked that guy too. they.. they just... they just kill...

love the screenie.
almost enough to say "yay for screenies"

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Bravo gentlemen, beautiful terrain, you have just become my new standard for graphics in my game.

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Do you guys have an anatomy person on your team? It would be realy good to get someone who knows animal anatomy very well to make sure all your creature designs are fesabil in a phisical world, just adds to the depth of the game (even if they are demons and don't "need" to phisicaly work). Looks good, Jeff

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Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks for the nice comments everyone!
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I was wondering if you guys were going to post any more info on here.

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Sorry, we do have some more stuff done...BUT we'd rather focus on finishing up some work and leave these new things as a surprise. Perhaps next month.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
K, just thought I'd ask, looking forward to it.

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

Mack

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From:
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In the meantime you guys can feel free to ask any questions if you like
crazyishone

Member

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From:
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Do you think you'll release by Christmas?

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quit posting on CCN? nope. I havn't been driven off yet.

Mack

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This year? Probably not. Next year? There is a good chance.
crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Ah, ok. I'm very interested in this game. Hopefully its "scary" to a good degree, as I've been looking for a decent horror FPS. (I'll admit it, I have an over-protective mother that won't let me play games such as Doom 3. :-P)16 years old and I'm still dealing with this crap. Luckily there's open source clones that never get rated... heh.

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quit posting on CCN? nope. I havn't been driven off yet.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
um... you're luckier than i am, 14 and can't play ANY FPS, or even 3PS! my parents.. ugh...

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Should you have the fortunate future to have children of your own, you will one day suddenly realize how much good your parents did on your behalf by trying to protect you from things that are of little value in comparison to having a solid foundation for the rest of your life. Some kids your age have parents that don't even care what they do, let alone try to educate them about morality and such. And some don't even have parents...trapped in a system of bad foster care and so forth. One day you'll see all of this "frustration" as a blessing. Be sure to let your parents know how much you appreciate their involvement in your life before you realize it is too late to do so. Taking this type of attitude will help you, trust me.

[This message has been edited by nfektious (edited May 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i know, i know... i wasn't saying this is worse than those things... i do appreciate my parents... it's just a little frustrating

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

fearless

Member

Posts: 91
From: Romania, Tg Mures
Registered: 11-26-2005
quote:
Originally posted by Mack:
This year? Probably not. Next year? There is a good chance.

Are you guys working on this full time or do you also have real jobs?

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by fearless:
Are you guys working on this full time or do you also have real jobs?

We're doing this all on our free time, most of us have full time jobs and families.

[This message has been edited by Mack (edited May 19, 2006).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
So uh.....new month........any chance of an update

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Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk.
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Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one.
C. S. Lewis

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Well, we're trying to keep most of the interesting stuff under wraps. But progress on the coding side has been going well. I've been burning the candle the last month or so especially.
Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Ok........any.........screenshots *twitch twitch *

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Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk.
C.S. Lewis

Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one.
C. S. Lewis

[This message has been edited by Ereon (edited June 13, 2006).]

Mack

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Posts: 2779
From:
Registered: 01-20-2001
I was considering posting renders of one of the absolutely nuts weapons we have in the game but I decided to hold off and make you guys wait until we want to show off some more stuff or later on if I change my mind.

Next shots will either show off the weapon, one of the angelic characters or show some fun multiplayer action.

Gump is right however, he's been really kickin' butt with coding and we have some really cool gameplay mechanics in playtesting. Right now we're trying to get alot of speciality movement code in like flying, 'stomping' and wall running. This is very important to us, as we want the gameplay to be really fun.

Feel free to ask us questions or talk about gameplay you would like to see experimented with in the FPS genre. We're big on feedback so please chat it up!

One of the questions we were recently discussing was dynamic perspective view changing. How do you guys feel about the view changing on you depending on what your doing in game? (flips, rolls, wall running/jumping, being hit with a melee weapon, etc.)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I thought that something that might work would be a sort of "zoom-in" third person view for ranged weapons. Obviously you're going to want some third person for melee combat, otherwise it can be REALLY easy to get lost, but to keep the feel and add some more accuracy to ranged weapons how about making the camera come to rest on the player's shoulder, right beside his head when he draws a ranged weapon. That way it keeps with the third person and novel feel, gives you a better sense of the character (and not just a gun and a hand floating in mid screen) and at the same time gives you some of the feel and accuracy of first person. Just an idea, what do you think?

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Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk.
C.S. Lewis

Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one.
C. S. Lewis

[This message has been edited by Ereon (edited June 14, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mack:
One of the questions we were recently discussing was dynamic perspective view changing. How do you guys feel about the view changing on you depending on what your doing in game? (flips, rolls, wall running/jumping, being hit with a melee weapon, etc.)

Interesting -- so if you did a wall-run then your view would rotate 90 degrees to show what you would see? Very cool! It sounds like it could be pretty nauseating, but it would add a nice layer of challenge to using more advanced maneuvers. It would also be cool to quickly see who was behind me by doing a running flip-jump or something.

It might just not be practical though, and result in every body playing in 3rd person view, I'm not sure.

Glad to hear you guys are moving forward!

--clint

Mack

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Posts: 2779
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Registered: 01-20-2001
If players want to play in 3rd person then they are more than welcome to do so. We're not too concerned about that and rotating or changing the views for the player dependant on what they do will add an additional level of cool that we hope people will enjoy.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Excellent -- sounds really neat, Mack -- I look forward to trying that out.
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Alright everyone;
(click on the links to see the images)

Here's a concept image of a medium class 'Harvest' angel, we have several different weight classes in the game which all play differently. Medium would be like what you saw in 'Eternal War: Shadows of Light', average running speed, 100 armour, 100 health and can fly pretty well.

This is a close up on the 'Harvest' angels left arm. While holding a weapon and needing to either use something or do a special ability (like using Levitation to grab something in the distance) this arm will be used. The other arm is wrapped in cloth and is left partially bare due to the Harvest ability that the angel has and also some weapons such as...

The 'Ripper' (concept art / 3d model) is a rapid firing weapon, I guess similar to a sub-machine gun. Ripper is a living creature that fuses to the players arm when placed there. It recieves it's ammo via a metal canister which is inserted into the back of it's shell (where the ammo is stored). It's mostly effective when used in short, controlled bursts and the canister, once triggered, can be used as an explosive.

Enjoy and discuss.

[This message has been edited by Mack (edited August 04, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
shweeeeeettt...


dude, you did it again. I'm psyched about Nightmares all over again.

games to look forward to:
UT2007
Guild Wars: Nightfall
Eternal War: Nightmare
Test Drive: Unlimited

mmmm... quite the lineup

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
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Soterion Studios

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks Arch
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
What!? No more comments yet! Come on :P
jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
that looks nifty you should do this stuff for a living lol
crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Whoever your artist is.... much respect.

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quit posting on CCN? nope. I havn't been driven off yet.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
...I'm speechless. Those are great screenshots! :-)

About the Ripper Model, cool. It looks sorta like a big crab. Kinda strange weapon for a submachine gun tho'. I would have expected it to be a close quarter weapon that you stab with.
It reminds me of those weird sci-fi weapons Tom Anderson makes.

And that angel model is awesome. Is that a Mr. T mohawk? I didn't think so...

Lazarus

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I'm going to venture that the idea is to make the weapons and such actually part of the characters as opposed to simple mechanical weapons used by the characters, more of a natural system of weaponry I suppose. Just a guess.

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Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk.
C.S. Lewis

Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one.
C. S. Lewis

www.christiangaming.com

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Some of the weapons fuse with the players (such as the Ripper and the Ice Spear Launcher) but others don't (like the Metabow and Retribution). The general art direction (concerning Angels and weapons/viechals that they use) is that God is diverse and the things He has created should reflect that.

Thanks for the comments guys

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Is August media month or what? Since it's my bday (actually it was yesterday) I decided to post some concept art on one of our vehicles: The Eagle.

The Eagle is one of the fastest units in the game and has the ability to carry up to two players at once. One player controls the Eagle, running, jumping and peaking are its only defense against threats. The other player can use the standard weapons they are carrying to add additional defense to the team.

Enjoy and discuss.

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Interestings, like a humvee with feathers. Looks pretty neat and a very original concept (it's not every day you see a eagle running on all fours). Is there any aerial combat perhaps?

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Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk.
C.S. Lewis

Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one.
C. S. Lewis

www.christiangaming.com

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks for the compliments!

quote:
Is there any aerial combat perhaps?

Yes, players can fly for certain distances

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Happy belated birthday, Mack!

quote:
Originally posted by Mack:
One player controls the Eagle, running, jumping and peaking are it�s only defense against threats.

Peaking, as in some super-cool-arial-dive-thing, or pecking, as in that's-why-he-has-a-bloody-beak?

That all seems really cool. I like the idea of fast but vulnerable units, and how you really need teamwork if you're going to get the best out of the Eagle. Very cool stuff.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks Clint

Peaking as in the bloody beak, although the characters don't bleed when hit.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Nasty looking creatures you have there. I like them. You've got me interested in this game. Any idea what platforms it will run on and their minimum system requirments?

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[This message has been edited by CPUFreak91 (edited August 21, 2006).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
PC definitely and possibly XBox360.

Pentium 2.8GHz
1024MB RAM
ATI 9700 Pro Mobile

That's the specs of my laptop and the current build runs decently at 1024x768 with all graphics features turned high. By time it's released we're hoping to do more optimizations to the engine so hopefully it'll run better by then.

Or you can just lower the video and texture resolution and turn off HDR, Bloom, shadow mapping, drop shadows, various shader effects, etc.

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Best game ever!
ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
David Chow's (Xrucifix concept artists) artwork is the highlight of my day.

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