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Untitled 3D Adventure RPG – lava

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here are some pictures of a game I am making. I haven't decided the name of it.

http://photobucket.com/albums/v337/Tirqin/0001.jpg

http://photobucket.com/albums/v337/Tirqin/0002.jpg

http://photobucket.com/albums/v337/Tirqin/0003.jpg

http://photobucket.com/albums/v337/Tirqin/0004.jpg

http://photobucket.com/albums/v337/Tirqin/0005.jpg

MYSQL
Junior Member

Posts: 4
From:
Registered: 07-19-2005
looks good, keep up the good work
kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
cool!

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HanClinto

Administrator

Posts: 1828
From: Indiana
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I'm excited to see where you go with this! Please keep us posted -- it looks interesting.

--clint

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mr_friend

Member

Posts: 17
From: Bonner Springs, KS, USA
Registered: 06-19-2005
So what kind of collision detection are you using?

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"Holy, holy, holy is the Lord God Almighty, who was, and is, and is to come."(rev. 4:8)

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I use the collision feature that came with Blitz3D, though I would like write my own collision algorithm, I just need to know what kind of math it uses.
Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
UPDATE!

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Just tested it and it's looking good!

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There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Looking good man, nice job!

--D-SIPL

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
very nice, keep up the good work

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Nice!

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
how'd you test it? he hasn't put a link to anything but the pics has he... hmm... re-reading... nope... don't see a link... ah well...

BTW, can i have an idea of a story, cuz i could (and would love to!) help you come up with a name for it... i'm kinda good at that sorta thing... (if i do say so myself!)

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--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you for all of the compliments, it means ALOT to me

quote:
Originally posted by buddboy:
how'd you test it? he hasn't put a link to anything but the pics has he... hmm... re-reading... nope... don't see a link... ah well...


Showcase entry, "Adventure Demo".

quote:
Originally posted by buddboy:

BTW, can i have an idea of a story, cuz i could (and would love to!) help you come up with a name for it... i'm kinda good at that sorta thing... (if i do say so myself!)


Sorry I have a story planned, as far as the basic plot goes. Thank you though. I am also wary of asking people for help with my game, because of royalties and all. The story is kinda confidential at this point, but when I shed a little more light on it I'll let you give me ideas for a name, I can't make any promises of using it, but when I am ready you can give me name ideas, and I might even ask for help with the story, as far as expanding upon it, maybe.

I am working on a 2nd demo, I will post screenshots at the proper time.

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[This message has been edited by lava (edited December 31, 2005).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
oh ok

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here's a preview of the next demo.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
those are good lava!! lol when i looked at the bottom one, at first it looked like the guy was wearing one of those hats with a propeller on it... but it was just the boat propeller...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I think it's a lighthouse..?

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There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Lol, thanks Buddyboy

Yes, that is correct Jari, that is actually a lighthouse's light.

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[This message has been edited by lava (edited January 02, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
Just a couple of things, (Art based, natuarly).

Firstly, a quick question, are you going to texture the models at a later stage?

Secondly, the human models are really good, you have the proportions spot on, but I would edit them slightly. It seems that on the legs, it gets fatter at the joints, now this isn't very realistic. I advise changing it so it just narrows down, as it goes down the leg. Also, on the arm, the elbow show stick out slightly firther then the shoulder, or be in-line with it, It shouldn't dip in.

Other then that, I really like the art. I really like your boat. I think the first Screeny of the new version shows the art the best

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
First of all thank you for your constructive critisim

quote:
Originally posted by kiwee:

Firstly, a quick question, are you going to texture the models at a later stage?


Yes, all or most of the 2nd demo's models will be textured. And eventually I will update the 1st demo and texture all or most of it's models as well.

quote:
Originally posted by kiwee:

Secondly, the human models are really good, you have the proportions spot on, but I would edit them slightly. It seems that on the legs, it gets fatter at the joints, now this isn't very realistic. I advise changing it so it just narrows down, as it goes down the leg. Also, on the arm, the elbow show stick out slightly firther then the shoulder, or be in-line with it, It shouldn't dip in.


Thank you, I will make these changes

quote:
Originally posted by kiwee:

Other then that, I really like the art. I really like your boat. I think the first Screeny of the new version shows the art the best


Thank you

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[This message has been edited by lava (edited January 02, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I hate to double post, but sometimes I have no choice.

I have started a blog on all of my game development over here:

http://lavagameblog.blogspot.com/

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
looking good much better.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
If you need some textures I'm at your service. I specialize in textures, modelling 3D weaponry, and doing small, detailed objects (chests, chairs, windows, and some buildings). If you want I'll trade some of my stuff for your stuff if you like, I also have a few textures you can have if you tell me what you want and what size.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah i agree with kiwee there, just one more thing... his head seems to me to go too high up and be too narrow... just me though... oh LOL that's what that was? it was a lighthouse? DUH!
that's cool ereon... wish i could do that..

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Ereon:
If you need some textures I'm at your service. I specialize in textures, modelling 3D weaponry, and doing small, detailed objects (chests, chairs, windows, and some buildings). If you want I'll trade some of my stuff for your stuff if you like, I also have a few textures you can have if you tell me what you want and what size.


Sorry, but no thank you .

I liked your textures when we traded them from before, but I already have them taken care of, to prove it play the latest version of the first demo, pretty much everything is textured, except for a few areas that I thought looked better without textures, and the 2nd demo will be no exception. Though I appreciate all of the help

I would like to see any of your models Ereon. Like in a showcase or your own thread .

By the way, those pictures are already out of date for the 2nd demo, because I have already made changes to the character, that Kiwee suggested, and I also textured the important stuff on the character.

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[This message has been edited by lava (edited January 09, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here are some screenshots.

I textured the sailboat boat, added a fishing boat (in the first pic it's the boat on the right), I remodelled the dock (and textured it) and I added moving clouds.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I've got a couple that I've worked on, but they vary in detail (and I'm getting much more detailed not). What are the limits of you game engine, and what kind of swords do you want in the game (hugemongus fantasy, classic medieval, fancy swords, rapiers, ect)? I'll make you a model and you can see if you like it.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Here's a link to a pair of katanas I did for my own game, each is extremely low poly and relies of the bump maps in the textures to add detail.
http://www.freewebs.com/ereon/Screenshots/sword4.jpg

I had alot more, but I lost most of it in a computer crash.

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
wow. those look very nice. you're good.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Wow, I love those swords, what file format are they in?

You know, I would love working with you, maybe not for this project for now (I will have to see), but I had this idea for a Medieval Japanese game, about a Samurai who accepts Christ, I was thinking of doing it in 2d, but since Blitz 3d is working out for me really well I might do it in 3d. I am not sure if I will make it or when, but it would be great if you could contribute to it if I get the ball rolling. What do you say?

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[This message has been edited by lava (edited January 13, 2006).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I'd gladly contribute in any way I could. It's always nice to have something new to apply yourself to and enhance your skills with. Especially if it's for a good purpose.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
BTW, in case you're wondering I'm leaving my avatar as it is because I like it :P It's kinda humorous.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey lava i love that idea about a christian samurai, you could make him a ronin (unemployed samurai)... if you did it would you mind if i helped with a storyline? i love to do those.... but making him a ronin would be great, seriously... like you could do how he was this really good samurai a bodyguard for this really powerful warlord or whatever, but he gets 'laid off', so to speak, and so his great life suddenly seems meaningless, and he gets ministered to, and then it turns out his 'great boss' was really actually corrupt and was like, accepting payoffs from some opium dealers or something. then you have to fight against your former boss and try to witness to people at the same time.... just some ideas...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
lol, sure I wouldn't mind if you helped, your ideas sound good, if you have anymore write them down and save them when I make the thread sometime. I'll make the thread after I write the plot out, but I am opened minded, we don't have to use my original plot.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
you don't mind if i write a plot for when you make the thread do you? i would like to write one even if it's not used (which i would be thrilled if it were tho)... i will write down any ideas i have tho... i'll probably do some research on the way the area was run and how samurai's acted other than the whole ninja thing...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
It's fine with me, remember the era will be during the first time missionaries ever came over to Japan, so that would be around the 1500s.

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
quote:
other than the whole ninja thing

<rant>
Eh. What are you talking about? Ninjas and Samurai are not the same. The ninja was basically the samurai's negative. The Samurai believed in honor- fighting honorably, not accepting defeat (to the point where they would commit suicide).

Ninja business was more underhanded, and had little to do with honor. Most "ninja" were employed either as (disguised) bodygaurds or assasins. While Samurai were almost always either bodygaurds or actively part of a military, as far as I know, they didn't get into "assasinations" and sneaky business like that. Ninja were feared by samurai, and suspected to have magical powers, etc. Ninja did their job and ran, often employing tactics some would deam "cowardly" or "dishonorable". (i.e. samurai :-P)
</rant>

anyway.

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
Samuris are elite forces, Ninja's are Stelth assasins

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i know that, just couldn't think of the right word to describe it... i even mentioned that he was employed to the powerful warlord, and i thought people knew i meant as his bodyguard, but that might be just me...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited January 14, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
UPDATE:

Here are new screens of what I have been working on lately. Wood textures are thanks to Crazyishone, for showing me a great program

Here is the link to the program used:
http://www.spiralgraphics.biz/ww_overview.htm

This house is going to be one of a dwarf village. The particular dwarf I have showed you guys might live in this or one of the houses in the vilage.

Right now these screens are in the 4 fifths, or more, of completion. So some things may be a little different or added by the time I have released the demo Thanks to some brushes I made in photoshop and the new wood texture program, my graphics have improved a great deal.

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[This message has been edited by lava (edited January 19, 2006).]

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Those screenshots are looking nice. Good work Lava!

Keep 'em coming!

--D-SIPL

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

crazyishone

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From:
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I'm glad you put that program to use. Very nice!

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QuestLeader

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Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
looking much better lava, great work!

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Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
ninja clans were originaly started by the peasant classes of japan to protect themselves from the samurai.

In fudal Japan the Samurai could often be quite oppresive and brutal to the common people. The commoners basicly had no rights and a samurai could pretty much kill or abuse them at will.
As a result some groups/families began to train secretly and make weapons secretly. They became the ninja clans. The ninja clans trained to win at any cost. The samurai culture revolved around honor etc, but ninja would take advantage of anything they could in order to win.
Often times the ninja did specialize in stealth and trickery because those things gave them an advantage.. however, the ninja clans did also engage in open battle at times.

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
confused... first it sounds like the samurai are bad, then the ninjas... wierd...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
both the Samurai and the Ninja's believe in Occult activity, so to be fair, they are as bad as each other.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
True, in reality there were very few good hearted Samurai. Even then, rarely did they have Christ. And alot of missionaires were burned.

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[This message has been edited by lava (edited January 21, 2006).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
If I may suggest, get a darker, more worn texture for your floor and get several different types of wood. It keeps everything from seeming like it runs together, which is the impression I'm getting right now. It all seems like it was hollowed out of the same piece of wood .

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you, that is a good suggestion, will do

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hey I wrote a little bit more about the story and so I whipped up a teaser section of the plot and a tentative title. This is about all I will give you about the story until you will play the actual game, but this is earlier than I expected, I was expecting to give it out by the time the 3rd demo was finished.

Tentative title: Guardian

A young man named Wearg is on the move; under arrest for many crimes, so heinous they are not even spoke of. He is condemned to never see the light of day. His future awaits him....

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Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
Samurai were like any other group of people some were good and some were bad. They did have alot of power in their culture tho, and as a result when they were bad, they could be very bad.

In addition to that, it was the culture itself which didn't value human life to a high degree, not just samurai.

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
UPDATE:

Here is a wallpaper logo for the project title, Guardian, for promotional.

Here is an updated screenshot, I changed the wood floor color, as Ereon suggested

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
good stuff.

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ArchAngel

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Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
looking better and better

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
cool... like the wallpaper would use it if i could justify it with my dad... lol!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Justify with your dad? Please elaborate

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Recently I have been working with rain in the demo, which if I can make it the way I want it will be part of the final demo.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
my dad gets upset if we do wallpapers or fancy screensavers for some strange reason... i don't think he would let me... i'll try tho lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
lol, it's ok.

I understand why he has that rule.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol i put it on, it looks awesome...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here are some new screenshots:

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ImpactMan

Member

Posts: 25
From: California
Registered: 03-13-2006
The screenshots look really good. How close are you to completing the game?
Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thanks

About 50%

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
quote:


Tentative title: Guardian

A young man named Wearg is on the move; under arrest for many crimes, so heinous they are not even spoke of. He is condemned to never see the light of day. His future awaits him....


just rewriting it:

Once ago, t'was a younge man called with the name of Wearg. He was on his move. Under that stronge hand of arrest for many crimes. So heinous t'was they, that one dare not even spake of them. Abashed he was of them. Condemned to never see the light of his days was he. Yet his future awaits apon him. His destiny is ready.

what you need now is a voice actor to read that out, and it to be during the intro

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Lava I see that you are becoming better and better at modeling and that new chracter looks good. Keep up the good work!

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Try adding a little curl to the fingers and loosen the arms a bit, so its not quite so riged. Give your character a bit of a more relaxed stance, that way he'll look more like a human instead of a skin colored robot :P.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thanks Kiwi I liked the new version, do you mind if I use it? Since you wrote it bascially.

Thanks Jari!

Thanks for the advice Ereon. I have now started to work on the standing pose of the character. I'll have it done by the next screenshot group. I really appreciate the advice!

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
I could try recording it for you, with my english accent already in place, i would be the perfect voice actor for that
/edity: how do you pronounce Wearg?
is it (Wee-Ar-g) or (Were-g)?

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[This message has been edited by kiwee (edited March 19, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... i may try it... not sure it would be any good... also might be a little embarassing... lol....

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
lol, I think I might have a little contest lol, jk

I would love to hear both of your versions

Kiwi, I pronounce it like wierg, but I am proabably wrong. I got it from old english actually. I should find where I got it and post the proper way to pronouce it.

Here are some more screenshots. If you look at the other pictures you can see that I textured the boat better and that I took Ereon's advice and put the character in a little more of a relaxed position.

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[This message has been edited by lava (edited March 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
loox awsome... lol... i really like what you've done so far... i'll record that and get it to you soon lol..

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
thanks

you can do it in your own time, I am in no hurry, lol

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
The sail on that boat looks very nice.

This is advice from somebody who couldn't make a 3d human any more than i could a 3d cube.

Either way, the guy looks like he just needs to...exhale. Lets his shoulders "slouch" a litlle bit. Kinda looks like he's standing at attention at the moment, though the hands look alot better.

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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I see crates on that boat...
Any kind of physics on those yet?

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
not for the crates, what kind were you thinking of?

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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Being able just to move them around with the character...

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Oh I see, well that is a good idea, I could try putting that in the game. Many thanks

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[This message has been edited by lava (edited March 20, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i like the sail a lot too... lol

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
More screenshots

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
well, i have found the definition of wearg:
"criminal" or "accursed being."

and the prnounciation is wrg witht the wr as in worrior and worried

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
those screenies look very cool. I still recommend you mix it up with the trees abit. Tree trunks arent perfect cyclinders, and if you have a few different tree models you can diversify the forest.

EDIT: I did forget to mention how cool the green part of the trees look.
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quit posting on CCN? nope. I havn't been driven off yet.

[This message has been edited by crazyishone (edited April 04, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by kiwee:
well, i have found the definition of wearg:
"criminal" or "accursed being."

and the prnounciation is wrg witht the wr as in worrior and worried


Yes the definition is what I found too Thanks for getting that, the pronouciation isn't far from what I thought it sounded like.

quote:
Originally posted by crazyishone:
those screenies look very cool. I still recommend you mix it up with the trees abit. Tree trunks arent perfect cyclinders, and if you have a few different tree models you can diversify the forest.

EDIT: I did forget to mention how cool the green part of the trees look.


Yeah, that's a good idea, I think I will do it towards the end of developent, because it's one of those "polishing of graphics" type of things, lol. Thanks for the advice.


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[This message has been edited by lava (edited April 04, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
so...you going to give us another demo?
buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah... are you? cuz that would be r0xx0r5! lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by kiwee:
so...you going to give us another demo?

Lol, yes actually these are screenshots from the next demo, it will be like the first demo where it's seperate from the full game, as far as story goes.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
kool...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
how close are you to completing the game? it's looking very, very good. i really like the wooden flooring in the building and on the boat, it's looks very realistic, too many game have the "bright and shiny is better" thing going on, which is not good, unless your making a mario rpg .

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Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
LOL!!! but seriously, the wood is awesome...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thanks guys

It's about 75% done.

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[This message has been edited by lava (edited April 06, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
ANNOUNCEMENT:

I have decided to cut some features I was intending to have. Such as animals and dwarves, and a number of other things, mainly because the level of quality I hold myself to that I feel I cannot compete with at this moment. After I texture the lighthouse and make a number of other changes, the Adventure game demo will be released very soon. But of course there are always updates to make to it, post-production, so I can always keep improving upon it and possibly add cut features.

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[This message has been edited by lava (edited April 26, 2006).]

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Hey Lava, I posted a link to some free textures and bumpmaps and such that I made that you might find useful. Here's the link. Tell me what you think.

http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=000168

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
The textures look awesome, I'll definately use them if I have to

Ok here is a new model for the main character, fully textured. He won't appear in the demos until at least the offical Guardian demo\Adventure Demo 3. Which will have a small amount from the actual game.

As of now this model has 600 more polys than model that is used in the latest Adventure demo pictures:

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[This message has been edited by lava (edited May 27, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Looks good! I like the style you are taking with the human model.

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2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
wow... that is awesome!... the lips are... a weird shade of pink lol! just wanted to say that... but other than that it is awesome!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thanks guys

I have cut alot of features out of the latest Adventure demo, even some that I mentioned recently, which I *hope* to implement in later updates. But right now the package all zipped and everything is 21.3 MB. This is about 7 times as much as the previous demo. Now downloading something this big is a breeze for me, because I have DSL. So here's a question, will this take too long for you guys?

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[This message has been edited by lava (edited June 05, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
20mb is nothing for my connection but some one who has a modem it is likely to be too much...

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2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited June 05, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok, thank you

I think I will just release it.

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
Yes.....do it. -_- (shifty eyes)

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quit posting on CCN? nope. I havn't been driven off yet.

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I'm just downloading it and the download is surprisingly slow (must be a slow server) but that's alright I just hope it wont become a problem to any one. Have you gone through all the files to see if there is anything unnesessary/unused?

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2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Where do you download it at?

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Hey man, it's been a while since I posted anything. But MAN! Those screenies are lookin good! one suggestion, could you slim down the trunks on the trees a little? they look really bulky. Other than that, the game looks GREAT! Where can I download the new demo?

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Found it quest, front page in the showcase

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you guys I appreciate all of the critisim, compliments and altogether support.

Juust so you guys know I got new free hosting (thanks to Crazyishone for the idea), it's separate from the freewebs site. So that should clear up the slowdown.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah, it was slow the first time i dled it, but when i dled it again to try it on my other pc, the download was a lot quicker =D

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I was kinda bored so I made took some footage I got off of a fraps a while ago for Adventure Demo 2 and made this video:

http://www.youtube.com/watch?v=bcWccc482p4


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[This message has been edited by Lava (edited October 07, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
gotta work on that walk animation. sure, I know it's hard, but it makes it so much better. after all, the gamers are gonna have to watch that guy throughout the entire game. might as well hive them some kick-butt run.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
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