Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Hi all! I'm working on a Christian project, a game titled "B.O.T.A. Battle of the Ages". I was wondering if anyone knew of a decent place where I could look for some help, mainly in the areas of artwork, and music (music is very very important for this game, I'm looking at Deffmute atm...). I know that this site is ChristianCoders so there are mainly coders here, but I thought since I've been a part of this community for so long that I'd post here to see what you all would think. You can check out info on the project here: http://www.3rddaystudios.com/bota/index.php
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nfektious Member Posts: 408 From: Registered: 10-25-2002 |
I'll try to get you an email tonight with some information. We're not all coders...I'm mainly an artist who dabbles in code. |
HeardTheWord Member Posts: 224 From: Des Moines, IA Registered: 08-16-2004 |
You technically wouldn't have to change Torque's code to create a game that isn't a fps game. Although you would need to learn Torque script (which is a form of computer code). There are drawbacks to only using script though... |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
Brandon - I dropped you an email moments ago. |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
brandon, some of the in game quotes sound pretty good. i can't wait to check out a demo or just see in progress screen shots of it. ------------------ www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Depends on the nature of the changes. Torque did do a good job of putting most of the stuff in scripts. However, if your game has special low-level changes that need to be made, you may have to change some code. ------------------ Switch Mayhem now available! Get it here |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Thanks for the replies guys!
quote: Cool! I have received your email. I'll be replying shortly. HeardTheWord, CobraA1: bennythebear:
[This message has been edited by brandon (edited April 02, 2005).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
nicee... it's coming out. cool!
oh dude, I'm working on a sketch of the Angel of Death, so... I'll show you that one. ------------------ |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Yeah, you need to actually buy torque to read most of the manual. ------------------ Switch Mayhem now available! Get it here |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Thanks ArchAngel, yes that is the first picture I sent you a while ago there Cool thanks for the help. I look forward to the sketch! Yeah CobraAI. I figured that, nice marketing strategy I suppose. ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
I figure this game should be designed around an existing 3D engine instead of creating one from scratch... mainly cause I'd like this game to be complete within the next 15 months at least instead of 2-3 years :| Anyways... has anyone seen the art here? Really cool artwork! I'll use them for inspiration. =) EDIT: ------------------ [This message has been edited by brandon (edited May 22, 2005).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
dang... that guy is good. I love his work.
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