d000hg Member Posts: 144 From: Durham, UK Registered: 07-27-2004 |
A prototype for a racing game. I'm working on the drive physics right now. You need DX8.1 or better but it's pretty low-powered - I develop on <1GHz. Read the readme before playing please, and if you are able to try splitscreen with a 2nd person that'd be most excellent. Thanks... [This message has been edited by d000hg (edited November 23, 2004).] |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
it seems off to a really good start. and from what i could test, both cars in split screen work the same. i had to drive to cars to test it out, but before i ran into the water it worked fine . ------------------ www.gfa.org - Gospel for Asia |
CoolJ Member Posts: 354 From: ny Registered: 07-11-2004 |
That was the most wicked crash scene I've ever seen! try driving off the island. Is there a way to shift gears, I could get over 70mph and clear the canyons |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
I liked how if you flipped the car you could still drive upside down. VSYNC was on so I had a constant 85fps as long as the LOD was greater than 0. If I went to the corner of the island and looked across the whole thing and turned off LOD it went down to around 60fps. When using splitscreen it jumps between ~60fps to 85fps (I just used one hand for each car and raced against myself... I won!). The handling of the cars was very similiar to several racing games I've played; so good job on that. Did you write your own physics code or is it a physics library like ODE? Did you write this with C#? Athlon XP 3200+ [This message has been edited by Gump (edited September 21, 2004).] |
d000hg Member Posts: 144 From: Durham, UK Registered: 07-27-2004 |
Thanks guys. This is all my own work, apart from the car models and the D3DX utility library (loads textures, does some 3D maths etc) - the physics is built from first principles so I'm glad it 'feels' reasonable. It's written in C++ using DirectX 8.1. The reason it goes wierd off th edge of the map is that it's about 100m, above sea level so you fall a long way - technically you can drive outside the level I think! Currently there are no gears or a sensible engine. Just a bodge to set a maximum speed of about 70-80mph. |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
A very good first try. Still needs a lot of adjusting before it becomes realistic, and collision detection with the top of the vehicle would be nice. In split screen, my computer beeps when I press too many keys at a time. That's a hardware problem, though, I don't think you can fix that. My graphics card could handle it fairly well. ------------------ Switch Mayhem now available! Get it here |
goop2 Member Posts: 1059 From: Registered: 06-30-2004 |
Aaaah.... Hmmmmm... I cant say its a bad job cause I havent ever tried to do this and I dont know. But I can tell you some problems I ran into while playing it. 1. The speed/speedometer seemed a little inaccurate. ------------------ "Democrats stink" |
goop2 Member Posts: 1059 From: Registered: 06-30-2004 |
you didnt quit did you? ------------------ I took the road less traveled and now WHERE THE HELL AM I????? |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
Geez, Goop2, you're doing a pretty good job at resurrecting old threads . Yeah, he hasn't informed us of any updates in a while. ------------------ Switch Mayhem now available! Get it here |
goop2 Member Posts: 1059 From: Registered: 06-30-2004 |
Sorry about that. I havent been on in months. lol ------------------ I took the road less traveled and now WHERE THE HELL AM I????? |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
do you use RK4 integration at all (like for acceleration/velocity etc?) ------------------ |
d000hg Member Posts: 144 From: Durham, UK Registered: 07-27-2004 |
Hi - I'm still at work on this but haven't released another version yet. I'm actually implementing different integration at the moment (Euler before) because wheel rotation is VERY delicate. I'm making it so the integrator is seperate from the states so I can switch from Euler to RK2 to RK4 just by saying Integrator = new RK4Integrator for instance. This is taking some time... |
Chickadoo Member Posts: 75 From: marzukba, europa, milky way Registered: 10-13-2004 |
i think your download link is down; I get this page saying that there is no such url. and asking me to buy some webspace. ------------------ |
d000hg Member Posts: 144 From: Durham, UK Registered: 07-27-2004 |
True, I can't see any problem though - maybe my provider screwed up. Thanks for the tip! EDIT- my free provider imposed a 500K file upload size. Grr. Put it elsewhere, the link should work... [This message has been edited by d000hg (edited November 23, 2004).] |
Chickadoo Member Posts: 75 From: marzukba, europa, milky way Registered: 10-13-2004 |
It's working Now, Great! BTW, i think that the car drives better upside-down, even though the controlls are backwards and the screen jumps up and down! ------------------ sory bowt mi speling [This message has been edited by chickadoo (edited November 26, 2004).] |