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CobraA1's thread – CobraA1

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Yeah . . .

I guess nobody minded ArchAngel's obvious and shameless thread . Now for my own shameless thread .

I'm almost finished with the first stage of "Roler" - an RPG Maker 2000-like program (except without many of the various limitations that RM2K had, and without all of the various legal problems ). The rendering part of the program is almost to the point where I can draw sprites. That was the most important, because it'll do most of the in-game drawing, so it has to be fast and efficient. I'll add more features to it later, but drawing sprites means it can draw a basic game .

The next part I'm going to do is the GUI used for designing a game with. I hope to have a basic interface within a month. When that is designed, I plan on allowing people to download it so people can critique it, even though it won't actually do anything at that point .

After I settle on a good interface, I'll then write the underlying code to make it all work.

Oh, the latest developments can always be found at my website under "Behind the Scenes":
http://www.cobraa1.com/index2.php?pageid=Projects

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There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

[This message has been edited by CobraA1 (edited October 26, 2003).]

[This message has been edited by CobraA1 (edited October 26, 2003).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
sounds cool... looking forward to it.

let's hope this gets more attention than my last topic... haha

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CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
I've got the beginnings of a layout, and I'd like some input .

The screenshot is here:
http://www.cobraa1.com/RolerLayout1.png
Here's how it's going to be:
-There is a menu and toolbar at the top.
-The "table" in the upper left will eventually be a table of objects you can place in the game.
-The blue area in the left will eventually the basic properties of the object (the advanced properties will be in a seperate dialog box similar to RPG Maker 2000).
-The gray box on the lower left (yes, it will be made bigger eventually!) will be the minimap of the entire world.
-The tree in the upper right will eventually be a heirarchy of maps similar to RPGM2K.
-The blue box on the right will eventually be map basic properties, will be similar to object properties, except for current map.
-The grey box in the lower right (yes, this will become bigger as well) will be the tiles you can place on the map.
-The center (with the odd little rectangle in the upper left ) will be the current map you're editing.

So, I'm open to suggestions now. Speak now, before changes become permanent . Reply in this thread, or in my forums at http://www.cobraa1.com/forums/

------------------
There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
sounds awesome!
the one thing I'd probably say is to make the table and the left blue area to be thinner.. and the middle grey area bigger.
but other than that, perfect!
well, besides the little grey boxes on the bottom...

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D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Looking good.

--D-SIPL

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If at first you don't succeed, destroy all evidence that suggests you tried

[This message has been edited by D-SIPL (edited November 02, 2003).]

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
OK, now I have to work on putting stuff in those boxes .

------------------
There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Screenshot slightly updated - the little "T" in the white area is a sprite . It means the rendering part of the engine is at a primitive, but useable state . The GUI and the design of the objects will probably be worked on simultaneously - I need the GUI working somewhat so I can test the objects.

------------------
There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Further future updates will be on the "behind the scenes" section of my webpage - I can't be updating several places each time I make a little progress . . .

------------------
There are only 10 types of people - those who understand binary, and those who don't.
Switch Mayhem now available! Get it here
Codename: Roler - Planning, writing GFX basecode.

[This message has been edited by CobraA1 (edited November 05, 2003).]