CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
Yeah . . . I guess nobody minded ArchAngel's obvious and shameless thread . Now for my own shameless thread . I'm almost finished with the first stage of "Roler" - an RPG Maker 2000-like program (except without many of the various limitations that RM2K had, and without all of the various legal problems ). The rendering part of the program is almost to the point where I can draw sprites. That was the most important, because it'll do most of the in-game drawing, so it has to be fast and efficient. I'll add more features to it later, but drawing sprites means it can draw a basic game . The next part I'm going to do is the GUI used for designing a game with. I hope to have a basic interface within a month. When that is designed, I plan on allowing people to download it so people can critique it, even though it won't actually do anything at that point . After I settle on a good interface, I'll then write the underlying code to make it all work. Oh, the latest developments can always be found at my website under "Behind the Scenes": ------------------ [This message has been edited by CobraA1 (edited October 26, 2003).] [This message has been edited by CobraA1 (edited October 26, 2003).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
sounds cool... looking forward to it. let's hope this gets more attention than my last topic... haha |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
I've got the beginnings of a layout, and I'd like some input . The screenshot is here: So, I'm open to suggestions now. Speak now, before changes become permanent . Reply in this thread, or in my forums at http://www.cobraa1.com/forums/ ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
sounds awesome! the one thing I'd probably say is to make the table and the left blue area to be thinner.. and the middle grey area bigger. but other than that, perfect! well, besides the little grey boxes on the bottom... |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Looking good. --D-SIPL ------------------
[This message has been edited by D-SIPL (edited November 02, 2003).] |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
OK, now I have to work on putting stuff in those boxes . ------------------ |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
Screenshot slightly updated - the little "T" in the white area is a sprite . It means the rendering part of the engine is at a primitive, but useable state . The GUI and the design of the objects will probably be worked on simultaneously - I need the GUI working somewhat so I can test the objects. ------------------ |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
Further future updates will be on the "behind the scenes" section of my webpage - I can't be updating several places each time I make a little progress . . . ------------------ [This message has been edited by CobraA1 (edited November 05, 2003).] |