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UPDATE ON MY GAME,I'm Giving Up On It. – Steve

Steve
Member

Posts: 46
From: Staten Island ,Ny
Registered: 08-10-2002
And Starting On A NEW ONE. The Story will Be Similar To My Last Game, Only You Beat Up {not kill mind you}The NON-FALSE Deity Type Characters.

And Guess What This Game Will Be A 3D Final Fantasy Like RPG...Items,Special Attacks,EXP Points, Individual Wheapons,And So On.

The Summon Monsters Will Be The Different Kinds Of Angels that God Has,The Special Attacks will be the "Magic Attacks"(magik is to occultic,special attacks are more godly).

12 Playable Characters(you meet up with them on your quest), 2 of them hidden(to get them to join you,you must find and recruit them during 2 different side quests)and A 13th Character Who Will Come To Your Aid At Random(provided that you found her)

IM also Taking Some Plot Elements From My Deleted Game Idea And Putting It Into This One.

Well What Do Ya Think Please Gimme Feedback,LOTS of feedback.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by Steve:
Only You Beat Up {not kill mind you}The NON-FALSE Deity Type Characters.

?
if they are human... no killing and stuff...
but if they are demons, false gods, etc. slaugter them!
my opinion atleast.
"non false?" I'm sorry, it's just me, but you're gonna have to explain that one.

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c h i e f y

Member

Posts: 415
From: Surrey, United Kingdom
Registered: 03-07-2002
Steve is there any chance of some screenshots or "visuals" please?

a picture tells a thousand words y'know

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ENTER the chiefyDUNGEON

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Going slightly off topic, who turned your avater upside down cheify?? :O

--D-SIPL

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If at first you don't succeed, destroy all evidence that suggests you tried

Graceworks Interactive

Steve
Member

Posts: 46
From: Staten Island ,Ny
Registered: 08-10-2002
I'm Working On Righting The Game Now, NO Screen Shots Available...I Might Need Help With Making This, I've Never Made A Game Before.
CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Never made a game before? Start with something simple . . .

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There are only 10 types of people - those who understand binary, and those who don't.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah. I heard once that your first 10 games stink.
Not saying it'll stink, but you get the picture.

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Imsold4christ

Member

Posts: 305
From: Gresham, OR, US
Registered: 01-20-2001
Hey Steve, how old are you anyway? I hope you don't mind my asking. And why do you capitalize the first letter in every single word you write?

†Caleb†

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"True friendship is not characterized by the absence of conflict, but by the ability to resolve conflict."

Steve
Member

Posts: 46
From: Staten Island ,Ny
Registered: 08-10-2002
I'm 22

And FYI I Only Writen 1 Game

CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
What are you using to make it with, BTW?

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There are only 10 types of people - those who understand binary, and those who don't.

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
They are right. If it's your first game, do yourself a favor and make it a simple one.

I went 2 years without making a game because I tried to make the big one.

Then I read this:

http://www.gamedev.net/reference/design/features/makegames/default.asp

Now I did alot of demos, so I skipped Tetris and went to Breakout. I'm looking into a 2D or 3D side scroller next and skipping Pac Man, and that's only because I have a book on Role Playing Games.

Don't let the big one be your first one. Just my advice.

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We are at war. Not to take lives, but to save them.

Steve
Member

Posts: 46
From: Staten Island ,Ny
Registered: 08-10-2002
Fine.

I'll Try Making A Special Character Based Pong Game...Always Wanted to Make 1 of those.

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Hey, if you want to see simple, download my Breakage game. That was my first game and it's breakout of all games. Even though it is what it is, I'm very proud of it, and you feel alot better when you finish your first game. You feel like you have taken a big step. Even if it's just pong. It's a game. Good luck. If you use C++ DirectX, feel free to post questions and I will try to help if you get stuck somewhere. .

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We are at war. Not to take lives, but to save them.

Curry
Member

Posts: 134
From: USA
Registered: 11-21-2002
I agree with starting off simple, but I don't think that everyone should follow the article's suggestion of making Tetris, Breakout, Pac, and Mario.

Will those be good for learning and building skills? Yes. Has the author of the article created a logical path? Yes. But you may want to weigh your desire for learning and practice versus time spent and achievement. (And creativity.) There are a zillion clones of all these games, so that another one is not very valuable unless there's something different about it.

If you just want to educate yourself and don't mind about creating another one of the same old thing, okay. But there are two other options:

(1) Make a game *similar* to one of the suggestions, but with some fundamental differences. Either a twist on the game, or an entirely different game in the maze genre. (Think about the differences between PacMan and Mr. Do or Labyrinth.)

(2) Make a totally different game that you think will require about the same skills to make as the suggestion. Decide what requirements you want to tackle (the article had some good examples of the challenges at each level) and think of a game that fits the requirements but doesn't need too much beyond them.

Either of those ways (if you do it properly) you'll have achieved the learning and practice you were looking for, but you will also have something unique, creative, and valuable! If you want to make Christian games, or games that make people think, or something family-friendly, or whatever goal you have, no reason why your first game can't be--it just has to also not be biting off more than you chew.

Curry

[This message has been edited by Curry (edited July 04, 2003).]