MadProf Member Posts: 181 From: Larnaka, Cyprus Registered: 01-24-2001 |
Either my browser(s) are not updating the place properly, or else there has not been a lot going on here recently. Anyway, I thought I'd post a short note saying "Hi, I'm not dead yet", and that I've got a few more pictures on my website (http://www.geocities.com/madprofsworkshop). Please respond, Toodle pip, MadProf ------------------ |
Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Heya, It's been pretty quiet around here as of late. Good to see you back. Last time I heard "Toodle Pip" was in the game Slipstream 5000 Nice looking graphics you're putting together with Blender, too. I've recently gotten into using MilkShape3D for some stuff I'm working on. It's not as in-depth as Blender, but it's super easy to use for basic modelling. ( http://www.milkshape3d.com ). -Krylar ------------------ |
MadProf Member Posts: 181 From: Larnaka, Cyprus Registered: 01-24-2001 |
Good Morrow, Krylar! thanks! I'm looking at MS3D now. MadProf ------------------ |
Imsold4christ Member Posts: 305 From: Gresham, OR, US Registered: 01-20-2001 |
I set upon downloading blender the moment I saw it mentioned on your site MadProf. It looks to be an awesome tool, but, uh, it's kinda user-unfriendly to me right now. I looked at the first tutorial, but I'm still largly clueless about many aspects of it. Maybe you could give me a couple pointers MadProf? I took a look at milkshape3D too, but it seems that it's only used for creating 3D stuff for games, which I don't play. †Caleb† ------------------ |
Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Caleb, Actually I use MilkShape3D for 2D graphics. I model it in 3D, then scale to a decent size, at the right angle, with textures and lighting. Then do a screen capture and move into a paint program. Since drawing something pixel-by-pixel isn't my bag, it's easier to make my 2D graphics using 3D modelling and then just convert. -Krylar ------------------ |
Imsold4christ Member Posts: 305 From: Gresham, OR, US Registered: 01-20-2001 |
Oh. †Caleb† ------------------ |
MadProf Member Posts: 181 From: Larnaka, Cyprus Registered: 01-24-2001 |
caleb, sorry i took so long to reply, but last time i tried to reply, each time i pressed "Submit reply", it fell offline (very odd), and then I closed the window without saving the message Anyway... Blender. I wrote a nice long message last time, explaining lots of stuff in simple steps, and it looked cool, but I'm too tired to type it all in again, instead i'll make a neater and easier set of things, and spend twice as long on this silly explanation paragraph... oh well one thing before i start. if i say akey, or bkey, its a standard blender community term meaning "the keyboard key 'A'". tips: 1) Keep one hand on the keyboard, and one on the mouse. This is the "golden rule of blender" (you'll see it about the place a lot), and is useful. Blender has a lot of hotkeys, and they make blender *VERY* fast to work with, as with a few clicks, and a few keypresses, you can create practically anything. a few hotkeys and such You select with right-click, or with bkey, and then dragging a box over all you want to select. You normally move objects by selecting them (as above), and then pressing gkey. They then will move about with the mouse, and you click to "drop" them. You can do a "select all"/"select none" by pressing akey. This is useful for decelecting anything you have selected. Press it again to do the oposite of what it did before (select all/select none). Blender is fun. Different, but very powerful, fun, and free. PS Please ask more i likes helping if i can ------------------ |